The problem of micromanaging quite a lot of unit designs
First thing first, I like the idea of flexible unit design so far. My question is, how best to reduce micromanagement, when I have just acquire the ability to equip Full Plate Armor to some of my troop.
Assume I have the following troop, scattered around in my country or fighting enemy in far away land
1. 10 stacks of Swordsmen I, wearing leather now (need the upgrade)
2. 20 stacks of Swordsmen I, wearing leather now (don’t need upgrade)
3. 30 stacks of Calvary, wearing scale mail now (need the upgrade)
In your opinion, what is the least tedious way to do the upgrade? You know, I’ll have a better helmet or 2 hand swords researched/produced soon… And I'll soon design more types of units, like the mage, ranger etc.
I believe the following Frogboy Reply 13 is relevant to this discussion:
"... Not being able to manufacture swords in one city, ship them to another city, and then have the local barracks then equip the soldier is the same as saying that there's no way to micro manage anything...
Because isn't that the only option here? Either you're personally forging iron ingots into swords to ship off OR it's been completely dumbed down into a console game."
My understanding may be wrong, but I think he means the new Plate Armor will be stockpiled in a Global warehouse in a rate of X/turn; as his quote should means there is no local storage.