{Suggestion} Different Phase Lane Types
What I'm thinking is if phase lanes that are of different types, it would add a layer of strategy on an excisting game mechanic. A phase lane of different speeds, some that take all antimatter away, some that are unstable and close ever so often.(destroying every ship in transit).
Phase lanes between meteor wells( Would subject ships to damage hitting some meteors)
Phase lanes between stars would be fast due to solar winds.
Phase lanes between electrical storms could make some ship subsystems act wacky due to interference.
Or how about a tech were you could drop "tolls" between wells, so that anyone using the well would pay a expensive "toll". Maybe this could be a new Starbase feature?
You would have to decide if the long way would be more benefial to go or the short way in wells now , which would add a exciting new element to this game.