Where does customization fit in the beta schedule?

When will sovereign and unit customization (mounts/weapons/armor) be implemented? I dont see it on the beta track. I know we can view a few weapons right now but the sword is still misplaced on the units hand and the armor/shield still doesnt show up. Not complaining though, just want to know when we can expect it.


Thanks!

4,900 views 5 replies
Reply #1 Top

This is a good question indeed. :)

Reply #2 Top

Later, Prob after the 3d engine is in the game.

 

ya 

BETA 5

  1. Introduction to integrated modding

Reply #3 Top

Quoting Mogmoogle, reply 2
Later, Prob after the 3d engine is in the game.

 

ya 



BETA 5


Introduction to integrated modding
End of Mogmoogle's quote


Nice guess but I was looking for a more official answer!

Reply #4 Top

come now, don't you see:

 

Beta 4B: Customized tactical battle options

 

BETA 5

  1. Introduction to integrated modding
  2. Beta 5A: Persistent universe mods
  3. Beta 5B: Third-party Maya/3D Studio importing beta
  4. Beta 5C: Modding group testing
On that note, the map editor and tile editor were present at PAX, so obviously those will both be in rather quickly.  (save games just started working, let alone loading custom maps... but button is there though.   and we still only have 1 size of map.  Once we have options in that department I'd assume the map editor shortly after)   Once we have the 3D we'd have the tile editor (because those are totally hand-in hand as far as I can tell)
Beyond that, I'm sure bits and pieces will be offered as they come.    Beta 2 is going to be online support, its very likely that we'll have more details on how maps and mods will be shared then.    Because the mod sharing system must be in place to some extent for Beta 4B right?

As right now we just got the "skeleton" which doesn't sound like its editable to me.   We know they can custom create their own spells already on the internal side, so once magic is implemented, I'm sure the custom system for it will be sure to follow as well, or else we wouldn't be testing it.    Same goes for AI, they promised us python AI plugs so we could custom code AI...

well, Beta 1C: Initial AI system Implemented  << about where we might expect it.

Beta 4C: Super-Duper AI Update to tactical battle  <<   we must have it before here
obviously I'm just making educated guesses, but I feel the answers are right in front of us.

 

Reply #5 Top

Custom units be be fleshed out well before youre making custom races. I'd expect to see race customization pop up in Beta3 or 4.