Elemental BETA 1A notes

image Beta 1A of Elemental has arrived (or will in a few minutes).  It’s still incredibly primitive but a lot has gone on under the covers thanks to feedback from the beta testers from the initial beta.

First, a lot of bugs got fixed. There’s still a lot more to go at least but the CPU frying issue, the hard disk corruption issue, and of course the video card overheating problems have been mostly taken care of so we are pretty sure that the odds of the game physically damaging your computer are way down now (probably less than 1 out of 3).

Secondly, most of the profanity has been removed except from the technology descriptions and tool tips where we are still working to reduce that to a level where at least the expletives form a grammatically correct sentence.

Third, the root kit and spyware that beta 1 had in it has been mostly taken out. While the game loading will still make a complete file list of what is on your drive, it no longer uploads .xls and .doc files to our spam affiliate servers in Asia.  I know several people had mentioned or were concerned with seeing their personal photo albums and home budgets ending up on the net.  We are still looking into the issue of it submitting Quicken and MS Money data files to third-parties but we are hoping by Beta 2 that will be mostly resolved.

Details

Now for the actual, for-real details:

Beta 1 was basically about compatibility.  With Beta 1A we have started to insert actual “game” stuff along with bug fixes. Below are some of the details:

+ Saved Games Working!!!

- Issue fixed where loading a game would bypass some of the core cloth map initialization code

+ Caravans now show up on the map when a road is completed

- Caravans will travel back and forth on a completed road between any connected roads

- If a road is connected via a proxy city, new caravans will be created to traveled between the newly connected cities

- Caravans will deposit 10% of the home cities stored resources upon reaching the destination city

- If a caravan is killed, it will not respawn for 5 turns

+ 'Advanced' versions of the Race Setup and Opponent Selection Screens made to display more than 6 factions at a time (for when custom races are added)

+ Kingdom data and Charts show up on the Main UI when nothing is selected

- left side shows basic kingdom data, such as settlement count and income

- right side shows chart with the treasury, population, and overall might of the races you know about

+ Decresed startup time

- game only updates sectors that have been exposed by FOW

- core XML and game XML separated to load in a thread

- various functions optimized for efficiency

- /fastload param added to allow even quicker loading performance for those whose systems are already working perfectly with the game.

+ Fixed Family Tree Wnd to keep users from having to manually delete it

+ Action Icon for Auto-Explore now updates immediately when toggled

+ On Foreign Relations Wnd, dead races be indicated as such

+ Dynamic Map textures (blend maps, etc) now regenerate on Alt-Tab

+ Double Clicking an improvement icon (in City Construction mode) Auto-Places it

+ City Details screen shows a rundown of basic Info related to that city

- Shows time to next level, road connections, etc.

+ Goodie Huts that display unknown/hidden cities and sovereign units

+ Game Skeleton internally implemented, with key AI functions added and various event handlers hooked up

- AI functions include logic for Rally points, Waypoints, battle Strength Comparison, finding resources on the map, etc.

+ Various Spelling and Grammar fixes made

+ Formatted Text bugs fixed

+ Added code to propertybucket and xmlutil to handle 64 bit integers (if you're interested)

+ Factions chosen in the opponent setup wnd are now properly placed into the game

+ Fixed some bugs when saving selected factions out to prefs.ini

+ Font handling code updated so everyone should get the proper fonts when playing

+ Technology status bar on Main UI colorizing based on the Tech being researched

Next Week:

Economic system and base tech tree get in.

 

BETA Schedule

BETA 1

  1. Initial Build: Basic Compatibility
  2. Beta 1A: Initial Gameplay Skeleton
  3. Beta 1B: Initial Economic system Implemented
  4. Beta 1C: Initial AI system Implemented
  5. Beta 1D: Initial Diplomacy system Implemented
  6. Beta 1E: Initial Dynasty system implemented
  7. Beta 1F: Initial Magic system implemented
  8. Beta 1G: Initial Quest system implemented

BETA 2

  1. Initial build provides basic multiplayer (player hosted – client/server)
  2. Beta 2A: Persistent stat tracking
  3. Beta 2B: Stardock hosted option.
  4. Beta 2C: Stardock hosted persistent games
  5. Beta 2D: Stardock hosted persistent universe game (persistent dynasties)

BETA 3

  1. Initial Kumquat3D engine build of Elemental.
  2. Beta 3A: Introduction to Dungeons
  3. Beta 3B: Introduction to Magical Spells

BETA 4

  1. Introduction to tactical battles
  2. Beta 4A: New multiplayer mode: Arena
  3. Beta 4B: Customized tactical battle options
  4. Beta 4C: Super-Duper AI Update to tactical battles
  5. Beta 4D: Polish Beta (extensive and ongoing)

BETA 5

  1. Introduction to integrated modding
  2. Beta 5A: Persistent universe mods
  3. Beta 5B: Third-party Maya/3D Studio importing beta
  4. Beta 5C: Modding group testing
87,530 views 39 replies
Reply #1 Top

 

Awesome_Ness !!      One of the first for downloading.  :)

 

Dang...  I accidently downloaded the Beta 5C version because of some bugged time travel software I installed.   It will take me a little longer to uninstall Beta 5C and reinstall the  Beta 1A.  

Reply #2 Top

installing!

Reply #4 Top

Super-great coolness! Sounds like a lot of hours of work.

Reply #6 Top

Looks great... but im at school right now... so Ill get on that tonight... also Ill get my Win7 64 Ultimate later this month, maybe 2nd or 3rd week (they have up to pro version right now and they are slowing being sent to us)... finally got all the info... But I can't wait to test! :grin:

Reply #7 Top

Just to be clear, even if you decide to remove the Quicken and MS Money upload feature, it will still log into our WoW accounts and sell all our gold, right? :rofl:

 

Looks like a lot of progress in a short period, good stuff. ^_^

Reply #8 Top

... we are pretty sure that the odds of the game physically damaging your computer are way down now (probably less than 1 out of 3).

Secondly, most of the profanity has been removed except from the technology descriptions and tool tips where we are still working to reduce that to a level where at least the expletives form a grammatically correct sentence.

Third, the root kit and spyware that beta 1 had in it has been mostly taken out. While the game loading will still make a complete file list of what is on your drive, it no longer uploads .xls and .doc files to our spam affiliate servers in Asia.  I know several people had mentioned or were concerned with seeing their personal photo albums and home budgets ending up on the net.  We are still looking into the issue of it submitting Quicken and MS Money data files to third-parties but we are hoping by Beta 2 that will be mostly resolved.

I must admit, this made me chuckle.

Reply #9 Top

Too funny.  Better be careful with those notes, Brad, you never know who's gonna be lurking around, take it completely out of context, blow it out of proportion, and post it all over the interwebs :P

Reply #10 Top

Awesome!..and woot?! Beta 1B starts on next week! :thumbsup:

Reply #11 Top

I have a CTD on startup I didn't have before :'(

Reply #12 Top

Quoting astrath, reply 11
I have a CTD on startup I didn't have before

Same here :(

Reply #13 Top

yeah, I  got a new "out of memory" crash that I've  never seen before.   Its great the AI actually  does something though.   I guess many of the changes arn't evident from 1 play through.

Reply #14 Top

Anybody notice the digicons aren't working in this thread?

Reply #15 Top

Quoting Tridus, reply 14
Anybody notice the digicons aren't working in this thread?

They ain't working properly atm, and not only in this thread. :D

Reply #16 Top

Quoting Tridus, reply 14
Anybody notice the digicons aren't working in this thread?
Very much so I'm noticing this.

Reply #17 Top

Too funny.  Better be careful with those notes, Brad, you never know who's gonna be lurking around, take it completely out of context, blow it out of proportion, and post it all over the interwebs

That would only happen if I posted it on my Facebook account. :)

Reply #18 Top

I am going to take your word that saved games work.   I gave up after 10 minutes of loading.

Reply #19 Top

Quoting Frogboy, reply 17

Too funny.  Better be careful with those notes, Brad, you never know who's gonna be lurking around, take it completely out of context, blow it out of proportion, and post it all over the interwebs


That would only happen if I posted it on my Facebook account.

What are you waiting for??? XD

Reply #20 Top

I am going to take your word that saved games work. I gave up after 10 minutes of loading.

Make sure you're loading a game saved from 0.24...if it's still giving you issues, please send the save file to [email protected] and [email protected].  Thanks!  :)

Reply #21 Top

Quoting BoogieBac, reply 20

I am going to take your word that saved games work. I gave up after 10 minutes of loading.


Make sure you're loading a game saved from 0.24...if it's still giving you issues, please send the save file to [email protected] and [email protected].  Thanks! 

 

I would love to send the save game file... along with another issue I discovered "Enemy units sharing a Town"...  unfortunately when I try to save my current game the save button is greyed out.  Only Cancel and Delete are available.

 

Save Game Option working in the second game I started...  I did leave the first game running unattended for several hours which might be related to the issue.  Also I believe leaving a game unattended for several hours is related to the AI opponents alzheimers issue.

Reply #22 Top

So far, so good. I just got an email from P'ing T'tung, Taiwan asking for a copy of my car's registration...do I send it c.o.d.?

Reply #23 Top

Quoting BoogieBac, reply 20

I am going to take your word that saved games work. I gave up after 10 minutes of loading.


Make sure you're loading a game saved from 0.24...if it's still giving you issues, please send the save file to [email protected] and [email protected].  Thanks! 

I tried it again, and the issue is not the saved game, but trying to load a saved game when there is already a world in play.  My saved game loads in about 5 seconds from the original startup.  Perfectly and no issues.  I was testing it by starting a new game, saving it, and trying to load it immediately.  This leads to at the very least a 10 minute load, if in fact it does end.  Do you still need any information?  I made a thread with my debug.err and dxdiag files from the problem.  It wasn't an old save, though I did save over an old save when I made the thread.  I made a new save slot and it does the same thing when a world is in play.  Thank you. :)

Reply #24 Top

ROTFL Brad!  Great post!  I'll forward the info to my bank's fraud department if my PC doesn't blow up.



+ Added code to propertybucket and xmlutil to handle 64 bit integers (if you're interested)

So, there is a 64-bit version of Elemental?

Reply #25 Top

Excelent news. Nice work.