Feature Request: Park a Constructor!
from
Stardock Forums
There are many instances when it's very useful to park a constructor for awhile and not move it. Since a contructor lacks "sentry" and "guard", this is currently a very annoying thing to do. You get the C-tor there, and then you have to deal with it every turn until it's ready to be used. If you're also trying to explore the galaxy with scouts or run a war, it becomes a big problem. This is especially true later in the game, when even 1-base ships end up with 5+ moves/turn.
Example scenarios:
- You want to build a trade/prod/influence starbase somewhere. You can save 5 useless bc/turn by not planting the 'base until there are at least 2 C-tors present.
- You want to make a loaded attack starbase in an alien sector. You could bring a huge fleet of contructors there early, and not tip off the AI to your intentions until the rest of your forces are built and in position on the borders.
- You want to "camp" an AI-owned resource during a war between them and another third party in hopes that it'll get cleared and you can grab it quick.
I find myself wanting to do this but without the patience to in almosst every GalCiv game I play. PLEASE just give the constructor a guard button in the details window!
-EtherMage
~SDC~
Example scenarios:
- You want to build a trade/prod/influence starbase somewhere. You can save 5 useless bc/turn by not planting the 'base until there are at least 2 C-tors present.
- You want to make a loaded attack starbase in an alien sector. You could bring a huge fleet of contructors there early, and not tip off the AI to your intentions until the rest of your forces are built and in position on the borders.
- You want to "camp" an AI-owned resource during a war between them and another third party in hopes that it'll get cleared and you can grab it quick.
I find myself wanting to do this but without the patience to in almosst every GalCiv game I play. PLEASE just give the constructor a guard button in the details window!
-EtherMage
~SDC~