Questions about the combat system
I haven't seen any proper informations about the combat system itself so far...so perhaps Boogie or someone can/will answer to these questions. I hope so at least, since this [combat mechanics] is very important in a game like Elemental.
[My English is not the best, so please forgive me, if there are some spelling/grammatical errors in my post :)]
1. How will be the combat results calculated? According to the screenshots, the creatures will have att/def stats [Civ4 style], and nothing else. We also know that the creatures/units "can have" magical dmg also [Fire/Ice etc.].
2. Terrain modifiers. Is there something like this? [Civ4 style again -> X creature will receive def bonuses on specific tiles...like forest for example]
3. Resistances. I suppose this must be in the game. If there is fire damage, there must be fire resistance also for example. Correct?
4. Can we mod in new damage & resistance types?
5. Natural resistances & Items.
a. I suppose it will work like this: Creatures can have a specific amount of resistance vs. the different dmg types. [In our case: magical, since physical dmg types are not implemented in the ??vanilla?? game, like blunt/piercing/slashing dmg etc.]
b. What about items? Can we mod in new items with different resistance modifiers? Example: Helm of Might, which offers 20% fire and 20% ice resistance.