My one disappointment with the game, which seems impossible to change

Not a rant

My one disappointment with the game, which seems impossible to change, is the 'Fallen', I wish that they were not seen as PURE EVIL, but simply another way of having a civilisation. But with a name like Fallen it seems unlikely, also do they look like men, or will they look demonish?

11,429 views 13 replies
Reply #1 Top

Nothing will be 'impossible to change' as Elemental is designed to be supremely moddable! When the game comes out you can make whatever changes you want. You can have Fallen civilizations running orphanages and 'save the whales' campaigns if you like. ;)

Reply #2 Top

In fact, lore should be one of the easiest things in the game to mod! Unless you mean that you don't want them to look evil....... that might be tougher to do, unless you're content to just swap out the human models for the Fallen ones.....

Reply #3 Top

It's funny that you mention that because I was having related thoughts after reading The Fallen's description:

 

Of The Fallen

When the powers strove for dominance before the cataclysm, some felt that men were too random and too unpredictable to be of use to them. Some of these powers selected men of cunning, brutality and might. They created an “improved” or “idealized” version of men that came to be known as the Fallen.

The Fallen are stronger, faster and more lethal in battle. They are quicker to make use of magic whenever available. The fallen are consistent, patient, and considered all together evil.

The Fallen do not embrace change well nor do they appreciate new technology or the value of community. The strongest thrive and the weak are eradicated.

 

With the exception of the last sentence, there is little to suggest "evil" as it is commonly formulated.  Perhaps distasteful, but not evil.  I hope The Fallen are better fleshed out in the evil department...or the whole term is dropped.

Reply #4 Top

You can always have your games filled with only the kingdoms of men, if you prefer... 

Reply #5 Top

Actually, I want an evil race to fight against.  But a race that fails to "embrace change" isn't exactly something that raises my ire.  ^_^

Reply #6 Top

My one disappointment with the game, which seems impossible to change, is the 'Fallen', I wish that they were not seen as PURE EVIL, but simply another way of having a civilisation. But with a name like Fallen it seems unlikely, also do they look like men, or will they look demonish?


Yeah, I think your out of luck on that one...in the canon game anyways. But as Sarudak & Scoutdog suggested, races will be moddable. Give it some time after the game is out and I gurantee there will be something that pleases you. Fallen that are good, Humans that are evil...Elves, Dwarves, Undead, Orcs, Trolls, Manbear pigs...it'll all be there (Im super serial!)

Reply #7 Top

Hmm the way the Fallen are described they remind me a little of SM Stirlings Draka (ie genetically engineered super nazi's albeit in a fantasy setting).

Reply #8 Top

You can possibly mod this, and the sandbox mode may very well be such that you need not play with any 'fallen' if you do not want to.

Reply #9 Top

A cool way to portray the Fallen would be like the Sith, they respect strength over all things and the weak are simply expunged. In this way you can portray the fallen as the "bad guys" because they have little use for compassion as they see it as limiting your potential, either you fight and survive or you simple die, but they won't be evil for the sake of being evil. Cartoon levels of villainy is getting old.

Reply #10 Top

Quoting CapnWinky, reply 6
, Manbear pigs...it'll all be there (Im super serial!)

 

Manbearpig cavalry?

Reply #11 Top

I don't mind them being represented as a society that has principle such as survial of the fittest, I just don't want to have to fight, or play as a society that is 'EVIL'. I get the feeling that the lore will just say they are 'Evil' and that will be that, which would be bland, I hope they have principle which you could sort of understand, even if you find them distasteful.

Reply #12 Top

I think the definintion is that to be evil (in this game) means you channel the power of death rather than life. So rather than a good/evil devision its more a "I use death mana" and "I use life mana" devision. So therefore Fallen can use life mana and be "good" and men can use death man and be "evil".

I refer you to this post, https://forums.elementalgame.com/360067/page/1/#2316330

At least that my understanding of the post I could be way off.

 

 

 

Reply #13 Top

I also prefere it when races can't be truly defined as evil. Some races and cultures may be more suited for evil then others, but I think that all should have some option to be both.

You could maybe have a fallen faction that instead of killing the weaker, transforms them in something stronger. That faction could claim that it wants all people to become strong and powerfull, it could pretent to be the savour of the weaker men. Yet could that "transformation" involved magic or technology that makes it a rather unpleasant process and some could view that forced transformation as losing their self.

Having factions that are not clearly good or evil, but who have elements of both, adds to the game I think. This uncertainity adds to the story and the drama of the world, it makes choices real choices(because you are quite never truly sure whatever you did the good thing)