TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,166,506 views 5,473 replies
Reply #4651 Top

Hi,

being absent for a bit, I must say congrats Hael-sose on this very shadowy ship/structure - creepy. I need to go to sleep now, so I will have to look through your posts tomorrow. Here's something for you:

http://s1369.photobucket.com/user/TobiWahn_Kenobi/slideshow/Centauri/Primus

edit:
It's in the repository for testing now

Reply #4652 Top

Thanks!

On the primus, gorgeous, beautiful texturing. How many poly's did it use? It looks very detailed. And, I like you chose the darker colour scheme. I'll download the latest build to see ingame.

Reply #4653 Top

Quoting TobiWahn_Kenobi, reply 4651
It's in the repository for testing now

Primus looks nice. Sadly, the sync function for the repository is kicking my rear. Perhaps I'm too tired.

Reply #4654 Top

Quoting Hael-sose, reply 4652

Thanks!

On the primus, gorgeous, beautiful texturing. How many poly's did it use? It looks very detailed. And, I like you chose the darker colour scheme. I'll download the latest build to see ingame.

Just shy of 12k. tried to use less, but this cinematic ship demanded the polys. :grin:

Quoting Darvroth, reply 4653

Primus looks nice. Sadly, the sync function for the repository is kicking my rear. Perhaps I'm too tired.

Give me a call if you cannot work it out

Reply #4655 Top

Quoting boshimi336, reply 4632

Might be worth keeping an eye on this.

Buff Builder ...

https://forums.sinsofasolarempire.com/455984/page/1/#3479109

Thanks. We use my ModEditor for linking the Abilities/Buffs, but for visual analysis this might come in handy.

Quoting Darvroth, reply 4633

TobiWahn,

It may be worth tweaking the game constant files. The problem I foresee are Younger race fleets are generally much larger than Elder race fleets.

Yes, we need to tweak the constants, the fact the younger races do much more easily amass fleet than elder races sounds fine with me. It was that way after all in the series.

Quoting Darvroth, reply 4640

TobiWahn,

Since the AI prioritizes the titan and will research anything required to get it. I'll look into spreading the TitanConstructionCap across the key techs for each race. This will significantly increase the chance that those key techs will be researched and will increase the chance that precursor techs will also be researched. I'll need to prove the required route with some testing but I think this may help quite a lot.



Edit: The AI also seems to favor the frigate with planet bombing...hmmmmm.

Wonderful. Thanks for investigating, correcting and implementing all this.

Quoting cybertx, reply 4641

They(Vorlons, Shadows and Minbari) don't expand as fast as the other races, I think that's due to the AI, the AI always try to colonize the asteroids first(even if it has an ice planet next to it) by consequence they can't since they haven't done any civilian research.

Damn, why is the AI so stupid? Hope we can work around all those bugs without sacrificing balance or B5 feel.

Quoting furyofthestars, reply 4644

Darvroth,

BlackMarketBuyPriceAdjustment should only adjust the price, not allow access. Of the default races, TEC is the only one with a research containing that and yet the others are able to access it just fine.

To note something for you on talking about spreading the Titan research out to get the AI to research other subjects as well, the AI should prioritize all ship/structure unlocks and, subsequently, any prereqs for those.

Thanks!

Quoting Darvroth, reply 4645

TobiWahn, based on what I'm learning we are going to have to redo the Vorlon, Shadow and Minbari early tech a little bit to correct recently identified AI priorities.

OK, thanks for checking.

Quoting Hael-sose, reply 4646

It's legs are too wide apart, but with a little tweak I've gotten something like this, which actually looks nice hanging in space ingame:

Looks really nice. Perhaps adding another joint to the legs (and having the last joint then not looking straight downwards) might make it look more "finished)

Quoting Hael-sose, reply 4647

So how about having the game scenario such that each capital planet starts with a capital ship factory?

We could adapt the GalaxyScenarioDef

Quoting Darvroth, reply 4648

TobiWahn,

Can you peak in the constant files and see if we may have inadvertently left something off? I didn't see anything in the race files that would help.

Didn't find anything, sorry.

Quoting Darvroth, reply 4650

Yes, well access if not a free fabrication facility but we also have to rework the tech tree to remove the capital ship fabrication facility and clean up the tech pathing from that removal.

True. Should we or not? I do like them to research it, but if it breaks AI behaviour, we might have to let it go.

Reply #4656 Top

Quoting TobiWahn_Kenobi, reply 4655

True. Should we or not? I do like them to research it, but if it breaks AI behaviour, we might have to let it go.

I'll rid the tech trees of the capital fabricator but you'll have to add them to the GalaxyScenarioDef to ensure every faction has one at the home planet, and that they are buildable thereafter when I return that commit to you. I'll also rework the titan prereqs for each race to ensure vital tech is hit along the way.

Reply #4658 Top

Quoting TobiWahn_Kenobi, reply 4657

added Vorlon Scout mesh by Hael-Sose.

Nice, things are coming together.

+1 Loading…
Reply #4659 Top

Quoting TobiWahn_Kenobi, reply 4657

added Vorlon Scout mesh by Hael-Sose

Looks good! Glad to see that at least someone is still able to do something in this humid warm weather :)

+1 Loading…
Reply #4660 Top

Vorlons and Shadows are very stable in the last build. i haven't had a minidumps even in a huge FFA(only with vorlons and shadows, tough) with Titans build.

 

Will start testing younger races next. 

Reply #4661 Top

Quoting cybertx, reply 4660

Will start testing younger races next.

Thanks, work is keeping me uber busy of late. I hope to contribute some this weekend.

Reply #4662 Top

In my mucking around, it appears the Shadow did not have colonizing research access to all planet types, oops. It is now corrected in my version of the DB and will be passed in my next commit.

Reply #4663 Top

Sorry for going MIA my HD crashed had to reinstall windows, will post until the next commit is available.

Reply #4664 Top

Quoting cybertx, reply 4663

my HD crashed

Sorry to hear, work is keeping me to busy to make any headway at the moment.

Reply #4665 Top

Darndest thing Narn Rongoth was used effectively by the AI as a means of thinning fighter numbers and in preference to engaging frigates or capital ships. It would engage in a fleet action but prioritized strike craft, and would maneuver to maximize effectiveness against them.

Reply #4666 Top

Trouble shooting your own work is like Ground Hog Day mixed with a sadistic twist of deja vu and a morning after hangover.

Reply #4667 Top

Never heard of it described that way before... but I think it fits. :P

Reply #4669 Top

Wow. So much effort for something rarely seen. Though I'll admit to following fighters a time or six to observe weapon effects.

Reply #4670 Top

Quoting Darvroth, reply 4669

Wow. So much effort for something rarely seen. Though I'll admit to following fighters a time or six to observe weapon effects.

I do this often, love them duke it out

Reply #4671 Top

I am so glad to see this mod still alive. The babylon universe was always one of my favorites and simply to see an omega destroyer flying makes me happy again! 

I would be absolutly amazing to see the mod completly finished some day. It is already amazing, but to have station and ship models for all units, fitting the babylon 5 style would make the atmosphere even more perfect! I hope you will keep up that great work! Hopefully it helps to know, that here are people who simply can't wait to see more of it! 

No matter how long it will take to finish this mod, no matter how the final version will be or if there will be a final version at all: I have already played this mod for hours and it was incredibly fun, so I want to thank you, thank you for all the time and effort you put into this mod. As a player, I think it was totally worth it. Thank you, for so much fun and thank you even more if there will be more in the future!  

Reply #4673 Top

Quoting Martechi, reply 4671

I have already played this mod for hours and it was incredibly fun, so I want to thank you, thank you for all the time and effort you put into this mod.

If you have any ideas for balance, pacing or any bugs you've encountered please let us know. Testing is very time consuming and I'll admit to shortcutting if I hit "good enough" or "it works" which may not be true for every gaming rig.

Reply #4674 Top

Quoting Darvroth, reply 4673

If you have any ideas for balance, pacing or any bugs you've encountered please let us know. Testing is very time consuming and I'll admit to shortcutting if I hit "good enough" or "it works" which may not be true for every gaming rig.


It is a bit time ago since I've played the mod the last time, so I will at least play a new game for a while to make sure I really know how the gameplay and balance feels and if there are any bugs I will see.
But if I'm done with that, I'll be glad to give you any information and suggestions I can get.  

Reply #4675 Top

Quoting Martechi, reply 4674

It is a bit time ago since I've played the mod the last time,

Please be sure to use the latest build to minimize duplicated effort and thanks.