TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,164,061 views 5,473 replies
Reply #4576 Top

Quoting crazyninja1313, reply 4575
You guys may want to check this out.

Thanks. Difficult to say without looking at the actual files, but it appears based on the models they are showing that the mod team independently produced their art work. The engine constrains what can be done under the hood so certainly similarities would expected even if development were independent. There are some unique features to our mod that would be evident if replicated, difficult to say off static screen shots alone.

Reply #4577 Top

Killing me! Walking away from project till I'm less tired and thinking more clearly.

Reply #4579 Top

Quoting crazyninja1313, reply 4575
You guys may want to check this out. Don't know if you gave them permission to use your models.



link

http://www.moddb.com/mods/traduccion-de-sins-off-a-solar-empire-rebellion-es[/quote]

This mod was trying to take our models, I forced them to abandon that idea. Might have some old screenshots using one of our models, not sure, but webjosan didn't publish any of our files AFAIK. Also, the mod now seems dead, was to much effort for him I guess.

 

EDIT:

Took a closer look. Most models seems to be coming from other sources, not sure about a vorlon model (heavy cruiser), but that will be easy to see once he releases something. In the meantime we should give him the benefit of the doubt that he respects our request not to use our content.

Reply #4580 Top

Quoting Darvroth, reply 4577
Killing me! Walking away from project till I'm less tired and thinking more clearly.

Why? Life is fun. World Cup is about to start! Enjoy

Reply #4581 Top

Quoting TobiWahn_Kenobi, reply 4580
Why? Life is fun. World Cup is about to start! Enjoy

In order:

Getting old sucks. Edit: But that beats the alternative. x_x

Yes, yes it is.

Yeah!

I shall.

Great to have you back. Almost finished with the Minbari Workers Caste Station. Edit: And require abilities, research path and connections. Next - Religions Caste Station!

Reply #4582 Top

Minbari Religious Caste Station with associated abilities, researching pathing, etc is complete. Now to revamp the Minbari Military Outpost.

Reply #4583 Top

@Darvroth : Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready. I've sent you a link in PM.

Reply #4584 Top

Quoting Darvroth, reply 4581


Quoting TobiWahn_Kenobi, reply 4580Why? Life is fun. World Cup is about to start! Enjoy

In order:

Getting old sucks. Edit: But that beats the alternative.

Yes, yes it is.

Yeah!

I shall.

Great to have you back. Almost finished with the Minbari Workers Caste Station. Edit: And require abilities, research path and connections. Next - Religions Caste Station!

It could be worse ;-)

yes, mostly back. Work is keeping me occupied and I have a hard time getting the Primus UV done. Vorlons, with their organic nature are so much more easy and pleasant to UV. Still, progress is being made. As for the pirates - I'd rather not open another area of work and possible instabilities before having a stable rebellions build.

Quoting Hael-sose, reply 4583

@Darvroth : Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready. I've sent you a link in PM.

wonderful! Keep it up.

Thanks to you all.

Reply #4585 Top

Quoting Hael-sose, reply 4583
Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready.

The T'Rakk looks very good! The bridge on perched on the centerline ridge is masterful.

The T'Loth is also a nice looking model.

The JaStat also is sharp. I have one recommendation. Where the bridge on the T'Rakk would be place a (curved if possible) bridge section to connect one T'Rakk wing to the next. This will serve as a structural support and also as a means for personnel to traverse between the blade sections without having to go to the core first. Thoughts?

If you also wish to tackle the JaDul as growth work (honestly what project doesn't have growth work?) then enclosing from the bridge(ing) sections between blades to the core with a dome like structure that blends with the wing blades would also be greatly appreciated addition.

Reply #4586 Top

Quoting TobiWahn_Kenobi, reply 4584
I have a hard time getting the Primus UV done.

Is it possible to add models in game even if the UV application hasn't been done? That way the backlog of models could be seen and would only improve as time went on. One can hope that an additional volunteer will step up to aid with the art work. We still have so much 2D work to do as well.

Reply #4587 Top

Quoting Darvroth, reply 4586
Is it possible to add models in game even if the UV application hasn't been done? That way the backlog of models could be seen and would only improve as time went on. One can hope that an additional volunteer will step up to aid with the art work. We still have so much 2D work to do as well.

Yes, but I never wanted that. I have the desire to only include finished models. :grin: However long that might take

Reply #4588 Top

Quoting TobiWahn_Kenobi, reply 4587
However long that might take

So mote it be.

Reply #4589 Top

Primus UV segmentation is finished, next up optimisation and layout. Then texturing and bringing it ingame. Question is, do I stay true to the show and have a greyish texture or do I use the more standard purple/gold theme?

Reply #4590 Top

Quoting TobiWahn_Kenobi, reply 4589
Question is, do I stay true to the show and have a greyish texture or do I use the more standard purple/gold theme?

Well, the available images show some variation...my vote would be closer to this:

Flat areas (including fins) are purple with gold Imperial/House markings and the built up areas are grey. That still leaves a lot to interpretation. I imagine the markings would vary a bit ship to ship sort of like the CAG markings for a contemporary fighter squadron/wing:

 

Reply #4591 Top

Quoting Darvroth, reply 4590
Flat areas (including fins) are purple with gold Imperial/House markings and the built up areas are grey. That still leaves a lot to interpretation. I imagine the markings would vary a bit ship to ship sort of like the CAG markings for a contemporary fighter squadron/wing:

hmmm.

Looks more pink than purple to me, albeit very faint. Very greyish overall. Not sure I like it, but that is how the series shows them. the second is a bit more purple though

Reply #4593 Top

Quoting Darvroth, reply 4592

This segment at 4:21 and again at 4:45-4:47 has a well lit shot of one wing, purple with gold markings: http://www.youtube.com/watch?v=fDhF9sxDm7E&list=PLAb_97psF0Z7FzLm6BQAxSyhpcWLeFCwE

 

Thanks for the, link. Must get out my DVD and watch in HD

Reply #4594 Top

I noticed it also depends a bit on the lighting, how the color comes out. At the start, it seemed more purple, which I prefer since it's more in line with the other models.

Meanwhile..

Narn T'Rakk model, with placeholder texture:

Reply #4596 Top

Quoting Hael-sose, reply 4595
And a version of the Jastat base, with placeholder textures.

Excellent!

Reply #4597 Top

Models of Narn vessels T'loth and Sho'kar also done, working on placeholder textures for preview.

Reply #4598 Top

TobiWahn,

Completed the Warrior Caste Station and e-mailed you a commit with all three Minbari stations, both Narn stations and various other minor adjustments.

Reply #4599 Top

Quoting Hael-sose, reply 4594
I noticed it also depends a bit on the lighting, how the color comes out. At the start, it seemed more purple, which I prefer since it's more in line with the other models.

Meanwhile..

Narn T'Rakk model, with placeholder texture:

Quoting Hael-sose, reply 4595
And a version of the Jastat base, with placeholder textures.

Wonderful, like em. Thanks a lot.

Quoting Darvroth, reply 4598
TobiWahn,

Completed the Warrior Caste Station and e-mailed you a commit with all three Minbari stations, both Narn stations and various other minor adjustments.

Sent you a mail. Thanks so much. Will try to add the changes to the repository this weekend.

I'm still working on the Primus, takes some time, and Worldcup does take its toll as well. Hope you are all fine.

Tobias