Elemental and story focus
Since the dev journals have moved away from discussing the interesting complexity (much of which seems to have been cut now anyway) and to discussing the story, I'm very interested to have some things clarified.
Will the story really inform the scripted content system for sandbox? Does this mean we'll never be able to play a 'proper' sandbox game? GalCiv 2 had - excuse me - the worst story in recent videogame history. Ignoring it was easy, however, so it didn't matter at all and it's a great game. Will Elemental still be like this? I've pre-ordered, but as with GalCiv2 I want a framework for dynamic, interesting sandbox emergence, not 'here is some more fanfiction around King Argonaut' and I'm concerned that Frogboy might have indicated the fanfic/lore will feed into sandbox mode.
I want to make my own stories, not play tiny bits of someone else's 10,000 year fantasy story. The ease of content creation is a great feature, so is the 'official' lore just there for people who won't mod? At worst, how hard will it be to mod out?