In game bugs
2 buggy things (A.I. (with all races) and T.E.C. starbases
Hi.
I don't know if it have been spoken before but I got 2 bugs with
my Soase (1.15/1.02)
- Tec starbase doesn't update correctly the population cap when ships are queued.
If I got 20 ship unit remaining and I queue some, let's say Scout frigate, the box will briefly
flash to 16 then return to 20. I can queue as mush ships I want without this number decreasing until
the ship is actually built.
Also, I mentionned it in the technical forum (but maybe it was not the place to), A.I. is buggy when fighting.
Whenever a enemy civilian ship (trade ship, refinery ship) or a scout/seeker/(third exploration ship name here) come into
a gravity well while i'm having an intense fight with another empire, my fleet (strike craft, moving starbase and all ships) will
prefer to aim for those "no threat" ship instead of continuing fighting the enemy fleet. (Because, you know, it happens, there is
some times where I really have more important matters than crushing that little ship all alone at the side of my gravity well.)
I'll be updating my game to get the most recent version but since I didn't see those 2 points mentionned in
update logs, I think it's was worth mentionning. ![]()