Weekly surveys?

Hey everyone. We had about 45 people respond to my last survey, I enjoyed doing it. How does everyone feel about doing a weekly survey each Friday on whatever the "Hot Topics" of the week are? Whether or not SD chooses to use the information from the surveys, I personally would get a kick out of it, it's something to do while we wait for beta if nothing else - what do you guys think?

Sorry for the weird font, I am not sure what I did to make it bold and giant....edit: well it is better, I can't unbold it tho

20,152 views 23 replies
Reply #1 Top

It´s a good idea as long people don´t  duplicate discussions and ideas from the topic the survey was based on

=)

Cheers

 

Katabroc

Reply #2 Top

If you can keep the questions as clear and simple as the functional ones (i.e. everything but the Camps stuff) in your first survey, I think the devs might be interested in the project output. And even if they don't care, I suspect plenty of us peanut gallery folks would be interested in the responses.

Reply #3 Top

I am all for it as long as the topics are very cut and dry.

For example;

--------------------

Tac Combat Map

1) Squares

2) Hexes

-------------------

Essence

1)  Set amount (Can never increase), can never recover (Take back) once spent.

2)  Set amount, can recover.

3)  Can increase, can never recover.

4)  Can increase, can recover.

--------------------

 

Sammual

Reply #4 Top

@ GW - I am in it strictly for the peanut gallery value, if it is useful to SD, so much the better!

@ Sammual - I totally agree - looking back over the last survey I thought it was pretty good, but there were a few questions I fetl were worded badly or were not clear. I was kind of doing it on a whim anyway, if I continued doing them I would put more thought and care into the wording.

I think I will probably at least do one tomorrow, see if the response is on par with last week's, and continue doing them as long as there is sufficient interest and/or I can keep coming up with questions that (at least I think) are interesting.

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Reply #5 Top

Looks good.

Reply #6 Top

I enjoyed the last survey a lot! It's often really hard to gauge how many people support which ideas around here, especially in the popular topics that attract lots of posts, many of which are very long (I'm guilty of both), and many different ideas. Whether or not they're helpful to Stardock, I like to see the results and see where I stand compared to others around here.

Reply #7 Top

certainly on big deals or debates its a good idea to help show feedback.   Since usually its the loud peanut gallary that are heard, rather than the majority

Reply #8 Top

Having a survey when there's something big to look at is a good idea. Having it weekly is going to lead to survey fatigue, and fewer people doing them I think.

Reply #9 Top

Quoting Tridus, reply 8
Having a survey when there's something big to look at is a good idea. Having it weekly is going to lead to survey fatigue, and fewer people doing them I think.

Well, it depends. For example, over the past couple weeks there has been quite a lot of discussion going on about all sorts of things - plenty for weekly surveys. But you have a point, don't force a weekly survey - if there isn't really enough to survey, just wait until the next week.

Reply #10 Top

Oh, yeah. I'm not saying don't do surveys. I'm saying do surveys when you have enough questions to make a good survey, rather then on any kind of schedule. :)

Reply #11 Top

Quality surveys like your last one are very well recieved here. ;)

Reply #12 Top

Quoting landisaurus, reply 7
certainly on big deals or debates its a good idea to help show feedback.   Since usually its the loud peanut gallary that are heard, rather than the majority

This makes me want to see some questions about how often folks read vs. how often/much they post.

Reply #13 Top

Tac Combat Map

1) Squares

 

Yes I want squares in the tac combat Map just like MOM. I want the game to look every bit as much like MOM as possible without infringing on copyright. I want the ultimate spiritual successor to MOM that this game could ever be. The only thing they need to really change is the number of AI difficulty levels the AI has and AI improvements using the spells and expanding of course. :)

Reply #14 Top

Hex is slightly prefered on my part.  But I'll be fine with tactical squares as well.

Reply #15 Top

I for one like squares a bit better for fantasy. Hexes always looked somehow.... high-tech to me.

Reply #16 Top

Yeah hexes are for old fart wargames from Avalon Hill and SPI. If you want hexed based fantasy go play Dominions III

Reply #17 Top

Lol, well I can certainly live with diagonal 1.5 movement movement cost on squares like Master of Magic.

Reply #18 Top

Quoting psychoravin, reply 13
Yes I want squares in the tac combat Map just like MOM. I want the game to look every bit as much like MOM as possible without infringing on copyright. I want the ultimate spiritual successor to MOM that this game could ever be.

You do realize that this IS Elemental, not MOM 2. So don't get your hopes up to high if you are looking for (just) that. You probably will have to wait until someones creates the mod you want.

Reply #19 Top

I would have been happy with a MoM 2 but not anymore. I want Elemental and all the new juicy things it promises, not an improved clone.

Reply #20 Top

I came here looking for MoM 2, I have hopes for much more now.

Reply #21 Top

Quoting Denryu, reply 20
I came here looking for MoM 2, I have hopes for much more now.

 

Same =)

And surely this will be better than MOM 

Cheers

Reply #22 Top

Quoting psychoravin, reply 16
Yeah hexes are for old fart wargames from Avalon Hill and SPI. If you want hexed based fantasy go play Dominions III

 

IIRC, Age of Wonders also uses hexes. They just work better from a movement mapping point of view. Squares seem to be more popular these days though.

Reply #23 Top

Quoting Tridus, reply 22

Squares seem to be more popular these days though.

I blame D&D (between others).XD