Capes & Robes....

Has there been any talk if these items will be included in the game? Not only for the Channler but for custom units as well...

16,372 views 13 replies
Reply #1 Top

I personally imagine capes and robes to be include.  Robes for sure are essential for making magic units and channelers.   Its the most classic.

Capes are just cool.   I remember mention of trouble getting havoc physics for 64-bit.  With havoc physics, I image animating capes won't be too much trouble.    So many good heroes wear capes, I don't know how they couldn't be included at some point.

Reply #2 Top

As long as there's not a specific 'cape' slot in gear, I hope something like capes are in.

The reason capes as a gear-slot is annoying is because it basicly forces those of us that may not want capes to use them.

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Reply #3 Top

I am in complete agreement with Luckmann on this.  Still, I really like the idea of items you wear showing up on your character in game.

 

I would be fine with a single torso slot that forces you to choose between cloak, robes and armor.  Other slots could include head, necklace, ring fingers (x2), and boots.

 

Yeah, it is a pretty standard item 'slot' system....but it works!

Reply #4 Top

I want to see a similar system to that of GC2, where there are limits on functional items, but you can do pretty much whatever you want with eye candy.

Reply #5 Top

Quoting Scoutdog, reply 4
I want to see a similar system to that of GC2, where there are limits on functional items, but you can do pretty much whatever you want with eye candy.

Yes, I agree. And I think there's a pretty good chance of it happening considering the same people that made GC2 are making Elemental.

Reply #6 Top

What Scoutdog and pigeonpigeon said.

Reply #7 Top

Quoting Luckmann, reply 2
As long as there's not a specific 'cape' slot in gear, I hope something like capes are in.

I'd be fine with a neck or back slot taking up the cape.  You'd also want samurai style flags on your back perhaps.  Of course the only alternative that I can imagine that wouldn't require you to use a cape would be to have x number of "accessory slots" that could go to armlets, belts, capes, or whatever.  But then you have the problem is a limited number accessories where logically no limit might exist.    

HoMM had a system like that, and it is also where things like "bag of bountiful money" and "bottomless cart of coal" would be held.   Such things I don't see being visable the way a cape would.

Reply #8 Top

Quoting landisaurus, reply 7
I'd be fine with a neck or back slot taking up the cape.  You'd also want samurai style flags on your back perhaps.  Of course the only alternative that I can imagine that wouldn't require you to use a cape would be to have x number of "accessory slots" that could go to armlets, belts, capes, or whatever.  But then you have the problem is a limited number accessories where logically no limit might exist.    

HoMM had a system like that, and it is also where things like "bag of bountiful money" and "bottomless cart of coal" would be held.   Such things I don't see being visable the way a cape would.
That's what I was just thinking about too. Maybe just have, say, a couple of slots for Misc items.

Could be anything from a 'Samurai'-flag, a cape or cloak, a big bag of monies, or just god-knows-what.

If anyone says a bear pelt, you're dead.

Reply #9 Top

I don't like the idea of functional items and eye candy taking up the same "space". Then you would really not have a chance to use any of the look stuff, as all your space would be used on practicals. Oh, yeah.... bear pelts.

Reply #10 Top

Quoting Scoutdog, reply 9
I don't like the idea of functional items and eye candy taking up the same "space". Then you would really not have a chance to use any of the look stuff, as all your space would be used on practicals. [...]
Apart from eye-candy eye-candy ("jewels" afaik), all gear would be eye-candy.

A big bag of monies could be represented on your belt, the 'Samurai'-flag would obviously be be shown. Cape and cloaks are self-explanatory. I don't think anyone except you have presented the idea (which you don't like) that there should be 'pure' functional stuff and 'pure' eye-candy stuff.

:p

Quoting Scoutdog, reply 9
[...]
Oh, yeah.... bear pelts.

:hrmph:

Reply #11 Top

I'm just saying that something like a Samurai flag and something like a bag of money (that actually does something to the unit's stats) shouldn't compete for space. If so, none of the pretty-looking stuff would be used, becuse you would have to conserve that space for things that confer a benifit.

Reply #12 Top

Quoting Scoutdog, reply 11
I'm just saying that something like a Samurai flag and something like a bag of money (that actually does something to the unit's stats) shouldn't compete for space. If so, none of the pretty-looking stuff would be used, becuse you would have to conserve that space for things that confer a benifit.
When I say a samurai flag, I mean an actual piece of misc item, conferring a bonus of some sort.

Likewise, the bag of monies, with some sort of bonus, would have an eyecandy effect.

Obviously, there shouldn't be items that take out space that just look sweet. Likewise, I'd find it much preferable if that also meant that there'd be no items that have an effect, without visual representation.

Except possibly rings and necklaces. But they could easily have their own dedicated slots.

Reply #13 Top

Yeah. That makes sense. But I think it might be nice to have "dummy" and "invisible" function items, in order to have true flaxibility. This could, of course, be modded, but adding it in with the vanilla game would save me and the other XML monkeys (will Elemental use the same XML structure?) a lot of work.