Capes & Robes....
Has there been any talk if these items will be included in the game? Not only for the Channler but for custom units as well...
Has there been any talk if these items will be included in the game? Not only for the Channler but for custom units as well...
I personally imagine capes and robes to be include. Robes for sure are essential for making magic units and channelers. Its the most classic.
Capes are just cool. I remember mention of trouble getting havoc physics for 64-bit. With havoc physics, I image animating capes won't be too much trouble. So many good heroes wear capes, I don't know how they couldn't be included at some point.
As long as there's not a specific 'cape' slot in gear, I hope something like capes are in.
The reason capes as a gear-slot is annoying is because it basicly forces those of us that may not want capes to use them.
I am in complete agreement with Luckmann on this. Still, I really like the idea of items you wear showing up on your character in game.
I would be fine with a single torso slot that forces you to choose between cloak, robes and armor. Other slots could include head, necklace, ring fingers (x2), and boots.
Yeah, it is a pretty standard item 'slot' system....but it works!
I want to see a similar system to that of GC2, where there are limits on functional items, but you can do pretty much whatever you want with eye candy.
Yes, I agree. And I think there's a pretty good chance of it happening considering the same people that made GC2 are making Elemental.
What Scoutdog and pigeonpigeon said.
I'd be fine with a neck or back slot taking up the cape. You'd also want samurai style flags on your back perhaps. Of course the only alternative that I can imagine that wouldn't require you to use a cape would be to have x number of "accessory slots" that could go to armlets, belts, capes, or whatever. But then you have the problem is a limited number accessories where logically no limit might exist.
HoMM had a system like that, and it is also where things like "bag of bountiful money" and "bottomless cart of coal" would be held. Such things I don't see being visable the way a cape would.
Could be anything from a 'Samurai'-flag, a cape or cloak, a big bag of monies, or just god-knows-what.
If anyone says a bear pelt, you're dead.
I don't like the idea of functional items and eye candy taking up the same "space". Then you would really not have a chance to use any of the look stuff, as all your space would be used on practicals. Oh, yeah.... bear pelts.
A big bag of monies could be represented on your belt, the 'Samurai'-flag would obviously be be shown. Cape and cloaks are self-explanatory. I don't think anyone except you have presented the idea (which you don't like) that there should be 'pure' functional stuff and 'pure' eye-candy stuff.
:p
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I'm just saying that something like a Samurai flag and something like a bag of money (that actually does something to the unit's stats) shouldn't compete for space. If so, none of the pretty-looking stuff would be used, becuse you would have to conserve that space for things that confer a benifit.
Likewise, the bag of monies, with some sort of bonus, would have an eyecandy effect.
Obviously, there shouldn't be items that take out space that just look sweet. Likewise, I'd find it much preferable if that also meant that there'd be no items that have an effect, without visual representation.
Except possibly rings and necklaces. But they could easily have their own dedicated slots.
Yeah. That makes sense. But I think it might be nice to have "dummy" and "invisible" function items, in order to have true flaxibility. This could, of course, be modded, but adding it in with the vanilla game would save me and the other XML monkeys (will Elemental use the same XML structure?) a lot of work.
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