Pre-Generated Animations?
One of the biggest intrests I have for the game is ability to mod and change things, but I've been playing Gal Civ, and though it is mod friendly - I must confess it can be pretty daunting to try and figure out what is what and what can be added and what can't. One thing I'd just love to do for this game is just create assets, and then upload them into the game only to attach them to easy to put together pre-generated scripts and functions. For instanse, say you wanted to have a host of crazy looking demonic mounts, but they aren't in the game. So you make them in Maya - but now what?
One thing I have an issue with is that I can't exactly animate my own creations very well, I'm terrible at creating rigs right now. What would be nice would be have some sort attachable, pre-animated bone sets you can attach to your creations piece by piece. Something similiar was employed with Spore, where players could create various things on their own but pre-generated animates attached themselves to certain pieces of the creatures body. So, what if you created the piece in maya and then lined it up and sized some seletons to fit into the mesh?
Would that be too much work on the dev's part, or would it just be easier for me to shut up and just get better at rigging? ![]()