omfg p2p sucks, why couldn't stardock learn from wc3 and go with a client server model?
You are no longer allowed to bitch about peer-to-peer.
This page can be navigated to from the official blizzard warcraft 3 website.
Here is a quote from that link:
No. Due to the amount of units and the number of players in a game of Warcraft III, it is not possible to implement a straight Client/Server architecture as in Diablo II. We are using a variation of the peer-to-peer model that allows us to eliminate some of the abuses found in StarCraft games.
The problem is not peer-to-peer. Peer-to-peer is implemented in nearly every RTS in existence, warcraft 3 is an example where it is implemented very effectively and successfully. The problem is the implementation of peer-to-peer in demigod. I'm sure someone will nitpick that warcraft 3 is using a variation on the model, but that is exactly what I mean by the problem being the implementation(the basic idea is still the same in wc3, it's just better implemented).
I will now procede to laugh at anyone else who bitches. Actually I was laughing already, but I've been getting diminishing returns on that so I figured I'd enlighten the rest of you.


