The "Caravan" mechanism
Accounding to this interview:
http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6200926&om_act=convert&om_clk=picks&tag=picks%3Btitle%3B1&page=2
<q>
Moreover, the game resources--food, stone, wood, and iron--aren't beholden to the city that has the tile on the particular resource. Rather, players can build caravans to transfer a unit of food, stone, etc. to other cities (and you see these caravans go back and forth on the map). So players can literally lay siege to a city and simply block these caravans from reaching the city and without these resources, a city could starve or be unable to grow or be unable to create weapons and so forth.
<q>
I assume game resources like food will be automatically caravans to the nearest city from the farm, without any player involvement. For example, any farm within 5 hexes belong to that city, no question asked.
The only time I build caravan is when I want to transfer food from City A to City B. Assuming City A has food production of 10 per month, City B will see an exact increase of 9 Food per month (with 10% lost in transportation, asuming there is 10 hexes in btn), while City A will then have food increase of 0 per month.
The caravan will be displayed as an actual unit(s) on the map. Whenever non-ally is on its default path, the caravan will stop providing food to City B & stop right in front of the non-ally.
If my assumption is correct, I assme most resources can be "vectored" between cities. I wish the developers will also allow "vectoring" units on top of resources. This will ease micro management large empire like MOO2.
Frogboy, any insight or new info?