Multiple death eggs?

I've recently been seeing quite a few occurances of multiple vasari "death eggs" in online entrenchment play.  This is with the accelerated start option that most people play with.  When I say "multiple eggs," I don't mean in a game (although that is true), I mean for a single player.

Someone might say "well you are obviously playing big maps, and multiple colonizers are needed to get many planets quickly," but that's not the case.  The maps I've been playing on are the smallest maps available for whatever number of people are playing (i.e. "rush maps"), and the multiple eggs of doom show up after the colonization phase is complete anyway.  In other words, when people buy a 2nd, 3rd, or even 4th cap, it will be egg, egg, egg, egg.

Anyone else see this?  Any thoughts?

23,145 views 20 replies
Reply #1 Top

The Evacuator's support abilities is plain brutal that people believe that that's all they have to build to win but if you take away its anti-matter storages, its quite a weak ship.  Without planet drain, it take over 45 minutes to kill a 6000 hp planet by itself.  Its also ridiculous that players quit or force a lag disconnect when they lose a death egg.

Reply #2 Top

When you can stop the escaping ship from phase jumping and then give it negative armor, there's a real benefit to keeping them around.  If I had 4 caps I'd want atleast 1 to be a desolator, but I can fathom 2 or 3 of them being eggs, especially if your opponents are throwing lots of caps out there.

As a side note I set up a scenario vs several AI with the intent of spamming kortul to see how it works. Imo, 2 eggs in combat with nano are worth 3.5 kortul until they get nanites, with the +/- exception of caps versus lf spam.  Kortul has an edge there.

Reply #3 Top

I'm personally like the versatility the Skirantra, Kortul, and Desolator bring to a fleet.  However, the simple reality is that nanos and gravity bomb are just plain brutal abilities.  This is especially true in the vs Advent matchup where shield regeneration is the big thing you have to work around.  It's very normal for Advent to lose frigates and even caps that still have 100% of their shields just to phase missiles and nanos that are piercing those shields.

They're not unbeatable, but nanos and gravity bomb are both among the game's most powerful abilities.  The evacuator is an all around monster, and its only real weakness is low damage output.

Reply #4 Top

I'm personally like the versatility the Skirantra, Kortul, and Desolator bring to a fleet.... However, the simple reality is that nanos and gravity bomb are just plain brutal abilities. The evacuator is an all around monster, and its only real weakness is low damage output.

My thoughts were yours too, i.e. I would think someone would want Skirantra, Kortul, and Desolator if they already have egg.  Yet people (some anyway) are building all eggs.  Don't get me wrong - I'm totally fine with it.  I jsut wanted a critique of the strat.

Thanks.

Reply #5 Top

So are the Advent just screwed against Vasari egg and phaaaase missles, considering the Mothership (Egg of the Advent fleet) focuses on Shields as well? How should the Advent player react?

Reply #6 Top

egg is slow.  kite your caps and kill it with sc.

Reply #7 Top

So are the Advent just screwed against Vasari egg and phaaaase missles, considering the Mothership (Egg of the Advent fleet) focuses on Shields as well? How should the Advent player react?

The other day I played a great game as advent against good vasari players (who used all eggs, of course).  I found that the radiance battleship (with the antimatter burn special ability) worked great against the eggs.  It means you can't get the mothership as your first cap if you want to aggressively counter the egg, but that's fine - you can't have everything.  Besides, it means the egg is countered as well, and the radiance is a fine ship anyway.  We need more usage of other caps in this game, so don't be afraid to experiment.  You could also try to reverie the egg with the other advent cap and see how that works.

Bottom line - I don't think advent are necessarily screwed, or at least I wasn't in that particular game.

Reply #8 Top

Question:  Do multiple nano-dissassems from the death egg stack?

Reply #9 Top

Quoting Agent, reply 8
Question:  Do multiple nano-dissassems from the death egg stack?

No they dont!

Reply #10 Top

I've recently been seeing quite a few occurances of multiple vasari "death eggs" in online entrenchment play.  This is with the accelerated start option that most people play with.  When I say "multiple eggs," I don't mean in a game (although that is true), I mean for a single player.

Someone might say "well you are obviously playing big maps, and multiple colonizers are needed to get many planets quickly," but that's not the case.  The maps I've been playing on are the smallest maps available for whatever number of people are playing (i.e. "rush maps"), and the multiple eggs of doom show up after the colonization phase is complete anyway.  In other words, when people buy a 2nd, 3rd, or even 4th cap, it will be egg, egg, egg, egg.

Anyone else see this?  Any thoughts?

I have just tried this, and all I can say is: WOW! I knew a Space Egg of Doom was powerfull, but having multiple of them is just amazing. When 1 nano-disassembler stop, another starts; nothing is safe: frigates, capital ships, even unupgraded starbases have no chance. And the worst part is when you have 2 space eggs level 6 with drain planet, guess what!, even 6000 points planets are easy picking! I will not even bother building other capital ships anymore (even if I do love them). Space egg of doom is so much better vs everything!

Reply #11 Top

Quoting Dargoon999, reply 10

I have just tried this, and all I can say is: WOW! I knew a Space Egg of Doom was powerfull, but having multiple of them is just amazing. When 1 nano-disassembler stop, another starts; nothing is safe: frigates, capital ships, even unupgraded starbases have no chance. And the worst part is when you have 2 space eggs level 6 with drain planet, guess what!, even 6000 points planets are easy picking! I will not even bother building other capital ships anymore (even if I do love them). Space egg of doom is so much better vs everything!

Only thing is...it's great to have 2 or 3 eggs, but if you throw in at least 1 kortul and 1 skirantra, you get instant healing on your eggs with the skirantra and also get the abilities from the kortul to halt fighters/bombers from killing your eggs quickly.

You take 3 eggs - 1 Kortul - 1 Skirantra - 5 or so Carriers - 15-20 Skarovas Enforcers and you have one bad ass fleet that will be damn near impossible to take down.

Reply #12 Top

meh, i wouldn't be enthusiastic to spam more eggs. seems like a waste. 

 

for planet killing a Desolator is much faster, even faster than an egg with Planet Suck. 

 

for taking care of other cap ships you get a much better effect from a Kortul combined with the egg you already have. 1 egg is plenty to keep Nano Dissasembler running on an enemy cap full time and to Grav Bomb it so it can't escape you. the Kortul has better survivability, better DPS, and the awesome disruptive strikes. much better partner for cap killing once you've got your first egg.

 

for just plain upping your DPS vs. other frigates you should probably just build Skarovas. pretty sure you can build 5 enforcers for more or less the same cost as a level 1 cap. its a better deal on the whole since you don't also have to research the cap ship crews. and Skarovas are faster and more maneuverable. great dps too, its like 110 DPS for 5 Enforcers. 

Reply #13 Top

So are the Advent just screwed against Vasari egg and phaaaase missles, considering the Mothership (Egg of the Advent fleet) focuses on Shields as well? How should the Advent player react?

As mentioned, Radiance is your friend.  However, a Rapture with vengeance is also a good idea.  You can actually get "an eye for an eye" going with a well used radiance/rapture combo and punish someone for overusing nanos.  Again, your biggest liability is that you essentially have no way to heal your capital ships since shield regeneration doesn't mean a lot against shield-bypass weapons.

Your biggest asset is that you can get carriers with only two labs, and you have arguably the most cost-effective light frigates.  Advent is perhaps the only faction where carrier/LF is actually a viable opener.

Reply #14 Top

Quoting transitive, reply 12
for planet killing a Desolator is much faster, even faster than an egg with Planet Suck.

Only thing is with the planet suck you are also stealing resources at a very great rate...with desolator you are not.  I'd rather bomb the planet with just the egg and be able to get 2 full planet sucks in and get all of those reaaly juicy resources for quicker upgrades and research.

for just plain upping your DPS vs. other frigates you should probably just build Skarovas. pretty sure you can build 5 enforcers for more or less the same cost as a level 1 cap. its a better deal on the whole since you don't also have to research the cap ship crews. and Skarovas are faster and more maneuverable. great dps too, its like 110 DPS for 5 Enforcers. 

If you can get a sizable fleet of Skarovas with a few supporting cap ships and maybe a few more smaller supporting ships...you will have a very deadly fleet.  Skarvoas are very nasty especially once you have fully upgraded the wave cannon firing ability.

Reply #15 Top

oh ya, Skarovas are the best Heavy Cruiser in the game in my opinion. toughest, best damage, and Inertia Field is a better special ability than Intercept or the damaging aura thing the Advent get.

 

the point i was trying to get at though is that it doesn't even take a "sizeable fleet" of them to match the DPS of a Jarrasul. just like 5 of em is more than enough.

 

what it really comes down to is that i don't see much of the appeal of having 2 Nano Dissasemblers working at the same time. the bigger damage boost from this ability is the armor reduction, not the direct damage (though that's quite good too). the cooldown is shorter than the duration on it to begin with so your focus fired target will basically ALWAYS be Nano bombed. having 2 Jarrasuls doesn't make that work any better.

 

and with regards to planet suck, don't get me wrong i think its a fantastic ability. however...i would still pick killing the planet faster over getting more bonus creds out of another activation of planet suck. its not like my economy relies on the suction, its just a small bonus, helps me crap out another carrier or something. from a strategic perspective i'm always gonna go with the Desolator because doing more damage to the enemy economy is greater net gain {in my opinion} than gaining a few more bonus creds with an extra planet suck.   

Reply #16 Top

Trans...

all good points, guess it all depends what strats you are using at that particular point in time in the game that you are in.

Reply #17 Top

I've posted this before, but it seems relevant....

*cues "Flight of the Valkyries"*

Reply #18 Top

Quoting NUKE_AROACH, reply 17
I've posted this before, but it seems relevant....

*cues "Flight of the Valkyries"*

 

Thats amazing & scary at the same time!8O

Reply #19 Top

with every one of those at level 6+, that fleet also had 20 of the planet killers.

Reply #20 Top

Between planet sucky-sucky and doing loads of damage to fleets, eggs are nasty and just get more so if you have more than one of them.  That's the reason I don't see MB as being OP'd...the other races have some exceedingly hardcore lvl6 cap abilities when used properly.