New grunt ship
something just for fighting
so, i was thinking about the ships in sins... well, you really have 2 ships for grunt fighting (light frig and heavy cruiser), 2 sorta long range ships (LRF and carrier) and the rest are specialty or support ships.... (i.e. flak frigs, plus robo-cruisers, subverters, guardians, whatever)
does anyone think a new kind of grunt ship... or at least a ship that is better at fighting than tactics, is needed?
i know this idea has been batted around a bit before but still
or at least an update to light frigs.... lets be serious, any light frig has about 100-150 crewmembers right?
what do they all do? repair shields? target their (ONE AND ONLY) weapon? the only comparable sci-fi i can think of off the top of my head is Star Trek... Voyager would possibly be of comparable size... with a similar crew (150-200), but look at what voyager could do, it had fore and aft photon torpedo launchers, something like 4-8 phaser banks, a deflector, multiple resonance frequency shields, A SHUTTLE BAY! Security teams, transporters, advanced scanning equipment. all sorts of stuff.... what does a light frig in sins do? sits still and fires its one weapon (sure, the TEC light frig has two barrels (well, lasers but still) so what?) maybe it upgrades to an ability to sabotage antimatter reserves... so what?
im sure everyone knows by now.... by mid game (not even then for some) light frigs are useless...
so, im just asking, does anyone think either LFs should be more powerful to begin with, or at least be given a researchable ability to make them potent once more? or that we should make a new ship for later in game that replaces the basic grunt position of LF's?