#19 Markissimo,
Thanks for your comments. All valid points.
In regard to the culture approach, it is workable. I am currently at August 2185, and have taken over two planets through culture-flipping. I took my first planet by an immediate TR assault sometime around turn 20. The AI did get both a ground combat and influence bonus in both these cases, but by careful husbanding of my resources (and using 2xTR's as advised above), I was able to effectively double my Empire from 3 to 6 planets.
Fully agree with the "PQ bonus pick/colonize 13's & 14's/outproduce AI" strategy. It is still one of the most viable in 1.04.059. However, after many (unposted) games of it under 1.01 & 1.02, I'm simply bored with it. I now deliberately refuse to take any +PQ picks, no matter what their cost or %. (I've also edited out the +PQ random events from my GalCiv directory so they can't show during colonization, and do not build "The Terraformer" if first to research it. Just me...YMMV.)
(For this reason, I also generally take no diplomatic or trade route bonus picks. I want to see how the game plays out without such advantages.)
In regards to obtaining any specific trade good (Diplo Translators) - once again, there is no guarantee of that. In my current game, the Carinoids got the Translators in March 2178 (turn 3). (I defy any human player to research Diplomacy and build them by that time.) And then were promptly conquered by the Drengin, rendering this good out of the game forever. I am unwilling to implement or follow a strategy that relies on such extraneous factors - not because they can't be effective, but because (from game to game) they can't be assumed. I prefer to "follow the basics" and build an approach around what I know will be available to me each and every game, like the above with TR's, SB's & first-tier culture modules.
Apologies if my respose is too critical. I appreciate your comments, and your MV score (and strategy board contribution) speaks for itself.
#21 Ray,
I culture-flipped a PQ22 from the AI which (pre-settled, when my scout explored it early game) was PQ16. It did not revert, but has stayed PQ22. Have you had a different experience?This is the first time I have forced a culture-flip in the game, and I am not sure if this is an exception, or I have been blessed by the gods of PC incongruity (bug, perhaps?)
~SDC~