Impulse DRM
Just call it by its name and get the shame
http://islanddog.impulsedriven.net/article/344308/Stardock_throws_GOO_on_DRMDear Stardock, I'm sorely thoroughly dissapointed in you. You claim you do no DRM, yet you introduce a technology that encrypts the whole game and requires you to associate that container with your account.
A DRM hs the following properties:
- it encrypts the content
- The key for decryption is hidden from the user
- Decryption happens on demand trough the DRM code
Impulse has the following properties:
- it encrypts the content
- The key for decryption is hidden from the user
- Decryption happens on demand trough the DRM code
Now you may object "wait, but we don't do any of the other evil things". But that's not the point. Already you violate your own Gamers Bill of rights point 8 "Gamers shall have the right to not be treated as potential criminals by developers or publishers." by showing intent on possibly restricting a users rights (otherwise there'd be no need for the whole container/encryption farce)
At this point, pretty much the promise (and yes it is a promise) not to phone home and not tie an installation of a game to the hardware etc becomes pretty much meaningless. You showed you're willing to sacrifice the freedom of the Gamer already, and by all likelyhood the code to tie a container to a machine and to phone home everytime it starts is already in place, though not active until you "kill" a gamers installation (because you think he copied to much etc.).
