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[Topic Closed] Star Trek : Sacrifice of Angels 2: Entrenchment

[Topic Closed] Star Trek : Sacrifice of Angels 2: Entrenchment

The new WIP thread for SoA2.

This Topic is now Closed. A new SoA 2 WIP thread will be started in its place. Do Not Post here.

1,933,452 views 791 replies
Reply #401 Top

 

Oh and sorry for double posting but, something is weird with the forums or my comp. I can’t edit my post the button is gone strange.......

Anyways if you play this game and would like to play online pm me.

 

Reply #402 Top

 

 

Oh and sorry for double posting but, something is weird with the forums or my comp. I can’t edit my post the button is gone strange.......

Anyways if you play this game and would like to play online pm me.

Reply #403 Top

I'm sorry if this has been covered before, but is this mod for sins 1.16, and not for Entrenchment.

 

I was under the assumption from the top post, it was for entrenchment.  I cannot get it to work in Entrenchment, put it in the mods entrenchment 1.02 folder, and when I enable it, locks it up.  I take it out and put it in the mods 1.16 folder, it works fine in reg Sins.  Is there another link for the Entrenchment version?

 

 

Reply #404 Top

The version that is up for download now is 0.03c. That version is available for sins 1.16. The version for Entrentchment is 0.03e. That is the one that is currently in works. You have a previous unsupported version of the mod.

Reply #405 Top

Gotcha. 

 

I'll be awaiting 0.03e then.

 

BTW, the models I seen so far are very nicely done.

Reply #406 Top

the latest count of downloads of SoA_2_0.03c.rar (the sins 1.15-1.16 version) is 1,019

harpo

 

Reply #407 Top

Lol, base on the progress of mod, I'll bet that it probably hit 2.5k before even half of the entrenchment is done

Reply #408 Top

Are there any plans to incorporate sins plus (or whatever its known as now) or some version with all the different planet types?

Reply #409 Top

yes there is plans to incorporate more planet types etc however the way sins works now you can enable 2 mods at once tho i have not tried this yet

and mooster half of entrenchment is done :) its just a lot of us have a lot of RL stuff going on atm stress working away / shim working  / me-- working (and may have no internet for a while in a month or so) / cobbs - his pc blew up

Beta testers -- Please look at the change log and report back on any bugs you find on the federation tech tress

Reply #410 Top

STFU Mooster! You have absolutely no room. Nor do you have the respect of anyone here to make any of your snide comments, or "suggestions".

It has been stated countless times the mod will get done when it gets done. We dont work for you. We dont get paid to do this. We all have lives. We all have jobs. We are in NO rush to get the mod done.

Loki check the fed civilian tech tree again. When some research prereq's are done you still cant build some stuff.

Repair platforms cant be built even though they have been researched.

excelsior upgrade sometimes spawns lakotas without destroying the existing excelsior which means free ships. look at the starbase constructor for a new way to do the lakota refit.

Reply #411 Top

I may have said it already, but ... nice work!! played the 0.03c version and it's already pretty impressive. nice models, well done interface, title music and ship balance so far seems promising. can't wait to see what you do with the entrenchment stuff. take your time and thx for the effort.

Reply #413 Top

WMD's aren't technically cannon. They aren't needed either though if they're there then well done for finding realistic ones. Also what are you guys basing the Klingon starbase on, as I've only ever really seen them in ST armada and that isn't exactly cannon lol. The running of two different mods together is also a very definate reallity. It works with all the other mods I've tried lol. Again thatnks for all of your hard work SoA Team and I hope to see SoA 2 0.03e soon!!

Reply #414 Top

Quoting Mooster, reply 7
Lol, base on the progress of mod, I'll bet that it probably hit 2.5k before even half of the entrenchment is done

Mooster seems to be sounding like the Mod Db people lol!!

Reply #415 Top

Quoting Tyras_385, reply 14


Mooster seems to be sounding like the Mod Db people lol!!

Let's not be starting that again please!!

Reply #416 Top

oh dear god no ! anyway

mm not sure what you mean ? just had a nice 4hour game lol on the latest version of the mod (+ the borg too) with 2 of my friends (bug hunting)

as far as i am aware everyone could build everything once it had been researched espc the fed repair bay i did update that this morning tho not sure if you have that latest version as for the excel not disappearing is this happening a lot or like 1 in 10?

 i know what you mean about the starbase constructor but that does not work as that requires the ship to be a starbase so unless someone knows how to make starbases enter "phase lanes" to travel to another planet it cant be done that way i will change some of the delay timers tho see if that stops it

anyway after this epic 4 hour game before the borg did win (aka i was playing them ofc) there was one hell of an epic battle 50+ klink and federation ships full capitals both factions vs the borg unicomplex !

 btw shimmer did a fantastic job on the movement not one single ship stopped or reversed etc when attacking any borg station or starbase :P

 

Reply #417 Top

Mod DB can kiss my @$$

Ill see if i can get some pics of the entrenchment beta posted. Right now i have an issue with the ship/weapon speeds. I know shimmer has been busting his ass on this, but right now ships can outrun torpedoes. Its funny as hell to watch 100+ torpedoes chasing a vorcha.

Reply #418 Top

stress, it does sound like a real LOOL regards the torpedoes chaseing ships, and the urent download count is ONLY 1,059 since the 8th of may

harpo

 

Reply #419 Top

Thank you Harpo. Im glad people still enjoy the old release, but it is unnecessary to update the number of downloads for 0.03c. Since it is just there for people to enjoy the mod until we get the entrenchment version done.

 

I managed to get one decent screenshot. It doesnt really show off the dynamic movement but you can imagine from the positions of the ships. I dont have fraps so i cant record a movie yet. If other testers want to upload screens i have no issue as long as they arent "too" revealing :p

Reply #420 Top

Good day just updated my beta test  copy at around five and been testin away!!  I found just a few bugs to report. 

1. Player federation ,  "tech tree advanced civic design  doesnt work will not light up and all research pre-reqs meet.

2. Player federation , "tech tree starbase merchant docks doesnt work will not light up and all research pre-reqs meet.

 Btw love the mod !!!!! you guys rock.   

thanks josh:)

Reply #422 Top

Quoting FearlessDefiance, reply 21
One more quick question, is there any plans on giving cap ships abilities?

Thanks

Yes. Much of the Elites ability's are still in planning, or are in work.

Major Stress uploaded a video demonstraiting the new dynamic movement of SoA2 find it here http://www.youtube.com/watch?v=BArQFkRsSp0

Main topic also updated with link.

Reply #423 Top

Hey all. I periodically check the forum to check and see if there is an update. I am glad they are still posting in the forums so that we can see their process as they go (wish we could have that on STO). I am just as impatient as the others but I just keep it inside because I know they are doing it out of their free time and I don't have much of that lately either so I can sympathize. Just be patient.. I wish I could do effects really well so I could give a better photon torpedo for the mod. It just seems strobe like to me. But that is not even on the drawing board I bet and it is my own opinion but other than that I think that things are progressing steadily. Thanks for the update guys ;)

Reply #424 Top

Quoting SoA2Team, reply 22

Quoting FearlessDefiance, reply 21One more quick question, is there any plans on giving cap ships abilities?

Thanks
Yes. Much of the Elites ability's are still in planning, or are in work.

Major Stress uploaded a video demonstraiting the new dynamic movement of SoA2 find it here http://www.youtube.com/watch?v=BArQFkRsSp0

Main topic also updated with link.

Ships look a little fast for supposedly titanic warships. Maybe slowing them down a bit (course I haven't seen what changes you've made to Grav well sizes). Other than that, EPIC.

Reply #425 Top

 

here are the screens,i know its not a video but i dont have any way to make them and there is nothing new in this so it aint revealing anything :P as you all seen this stuff before

 

i will also look at those bugs in the tech tree and get them fixed today