Advent Starbase Inquiry + Seige Frig Suggestion

Just Had a question about the Advent starbase Meteor ability that targets enemy planets.  Now i may be an idiot and am missing the proper use of it, but it seems that it's only useful when you have built a starbase in an enemy controlled gravity well since the range (which is impressive at 40,000) cannot hit anything beyong its own gravity well.  Is it supposed to be implemented as a weak version of the novalith cannon and if so why not allow it to fire at planetary bodies one phase lane away?

 

Another idea i had was a wild and crazy one about increasing the effectiveness of seige frigates.  Keep their damage against full planets the same as is now, but allow them to be more effective against smaller planetary bodies  such as asteroids (well only asteroids actually normal and dead types).  The rationale i used for this is that the small size of asteroids allows them to more easily cause damage to the colony, and also put more importance on gaining planets than scooping up several, more weakily defended asteroids.  Now i understand this factors are already represented well by the fact reduced health compared to planets and the as well as the reduced Tac and Log slots available, but it's just an idea to give seige frigates more use.

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as to the first: as other have outlined in other threads, you get two abilties with the meteor upgrade, 1) the ability to attack planets and 2) the ability to attack ships. in most cases you'd primarily go for it because of the 2nd one, but hey, you get the first one also and it may be useful if you are attacking planets. it means that you will need less/no siege frigs, which with the price and all is always a good thing. so, in short, no, the meteor upgrades are also quite useful in defense, just not the planet attacking part of it (except that the planet gets nuked and colonised by the enemy while the starbase is still alive, however likely that is).

as to your seconds remark: as a matter of fact they already are. if you compare roids with planets, they start out with 1000 infrastructure instead of 1.500 and can only have a maximum of 2.500 versus a planet's 6.000. granted, it's not siege ship related, but as is, asteroids are more vulnerable to sieging that vanilla planets are.