Beware the killer stack!
Seeing all the comparisons to MOM, I wanted to get my biggest pet peeve out... Large killer units. They might be ok against human opponents, but in MOM, the whole game boiled down to having the killer stack and the AI couldn't keep up. Regardless of how far I fell behind against the AI, it didn't matter as long as I built the largest army. I'm not saying it isn't a valid path for a game, but to me it isn't epic.
I prefer there being some sort of stacking limits so there is a sense of tactics. I don't want micromanagement hell either, but there has to be some kind of happy medium. Lets make manuever, troop composition, strategic placement, and build planning all important to winning. That would make for a much more rich experience than seeing who can build the killer stack first.