Expedited Permits

I have not been paying much attention to the policy section of the Civilain research tree but after a recent post on another civilain tech I thought I should take a second look.

I noticed the first tech available under the Policy group to be Expedited Permits.  For a modest price it provides a 33% increase in the construction of structures.

Does anyone know if this is all structures, including Tactical structures?  If so filling a planet's tactical slots on a key planet or choke point, or getting a new aquistions logistical slots 33% faster would seem to be a real good deal.  I tried to watch the construction of tactical structures like hangars and gauss cannons and they appeared to be getting done fast but observation is not very concrete evidence.

Anyone know? 

16,826 views 5 replies
Reply #1 Top

I am fairly certain it does reduce time for both tactical and logistical structures.  Its easy to check, when you are going to build something, it has a build time and when you research, you can see if it was reduced from the last time you saw it.  I was just playing a game and I did see it was reduced, the build time...no need to keep an eye on construction.

Reply #2 Top

In reality, it is 16.667 % for first level of research and 33.3334 % for the second level...

 

RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_PLANETMODULECONSTRUCTION.entity

...

MaxNumResearchLevels 2
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 1
researchModifier
    modifierType "ModuleBuildRateAdjustment"
    baseValue 0.000000
    perLevelValue 0.166667

...

 

And it is for all planetary module...

Reply #3 Top

And keep in mind that the change in overall build time is not a 17%/33% reduction. To find the actual build time, perform the calculation t/(1+R), where t is the normal build time and R is the researched increase in construction rate (either 0.17 or 0.33).

Reply #4 Top

Quoting InfiniteVoid, reply 3
And keep in mind that the change in overall build time is not a 17%/33% reduction. To find the actual build time, perform the calculation t/(1+R), where t is the normal build time and R is the researched increase in construction rate (either 0.17 or 0.33).

huh, never would have guessed that.  So 33% is really 25%.  Example: 100(seconds)/1.33 = 75. 

Still a great deal I think.

 

Reply #5 Top

Just about any modification on a rate will have that kind of effect on overall time (like refire rate of weapons).