jjz-

Sins Editor v1.0.2

Sins Editor v1.0.2

Easy editing of entity files!

http://sinseditor.blacklotushq.com/Releases/SinsEditor102.rar

 

Download link: http://sinseditor.blacklotushq.com/Releases/SinsEditor102.rar

 

Thank you for using Sins Editor. This program is intended to assist with the editing of entity files.

 

As of v1.0.2, Sins Editor provides the following features:

 

  • Opening of one or more entity.
  • Create a new empty entity.
  • Drag and drop one or more entity files directly into the SinsEditor.exe or Sins Editor GUI and they will be automatically converted (if in binary format) and opened.
  • Save a file as either text or binary.
  • Save a file with a new name as either text or binary.
  • Save all files as their default format.

 

Basic editing operations catering to the entity and constants file structure. These operations include:

  • Cut, Copy, Paste, Delete one or more lines in the editor.
  • Insert a new blank line.
  • Edit a line.
  • Undo/Redo an unlimited number of actions.

 

Advantages over basic text editors:

 

  • Automatic conversion between text/binary.
  • Automatic completion of entries and their associated values.
  • Line numbers.
  • Tree structure, providing a more intuitive way to edit an entity file. You can hide structures you do not need to edit, thus reducing search time.
  • Manage multiple files at once. The entire entity file content of Sins of a Solar Empire can be loaded in 6-10 seconds depending on the processor speed and memory speed of the computer. Although, I do not suggest trying to mess with nearly 900 files at once.
  • Extreme usability. Whether you use keyboard shortcuts, drag/drop, or menus, nearly any action can be achieved through the use of 2 out of the 3. You can also preview a line by putting the mouse cursor over it and holding down space.
  • Speed: Using the most up to date functions provided by the newest version of the .NET framework and sporting only datastructures that are instant access, editing files of any size and in any number is instant.
  • Safety: Accidently tabbing one too many times or forgetting to insert a space will not happen with Sins Editor.
  • Small footprint: Due to its specific target, many unneeded editing features can be cut out and thus a the editor has only a ~1.5 MB install footprint.
  • Extras programs: Tools not provided by standard text editors such as ConvertData GUI and ConvertXSI GUI by Zanyth0x42 can be automatically launched from Sins Editor. Also, my own definition file editor.

 

Future release v1.1.0 promises the following features:

 

  • The editor will automatically discover abilities and buffs and add them to an auto complete list for easier editing.
  • The editor will allow you to refresh the current file or all files from the hard disk.
  • The editor will allow you to find and replace entries, values, or both.
  • The editor will allow you to use basic file templates. You can use the provided ones as well as add your own.
  • *The editor will provide a major feature upgrade, which will be disclosed when release is closer.


 

291,364 views 102 replies
Reply #76 Top

v1.0.2 developer edition is out.


Added features are:

Auto-completion of entries and their associated values.

Definition file editor.

Templates (Thank you KitKun).

http://sinseditor.blacklotushq.com/Releases/SinsEditor102.rar

I will not start developing v1.1.0 until I get some feedback.


It's my birthday tomorrow anyway :). Yay, 22.

 

-Ian

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Reply #77 Top

Happy Birthday a day early.

I'll see if I can't get you an error as a gift.

Edit 1: Oi: Also, upon convertdata popping up, if it can't convert the file, I get the generic error saying that convertdata has stopped working, and the editor displays a blank box where the lines normally are. Clicking in there gives me an unhandled exception, although that doesn't cause it to crash and close.

Edit 2: Got another one. Trying to figure out how I did it. Edit 3: Unable to recreate error.

It lets you open the DefEditor, the Dekhranic tools, and the about me while opening/closing files and closing the program. The about me pauses opening/closing, though the others do not. I believe that's was caused the crash but I am not sure.

 

Btw, second k is lower case.

 

:fox:

Reply #78 Top

Also, upon convertdata popping up, if it can't convert the file, I get the generic error saying that convertdata has stopped working, and the editor displays a blank box where the lines normally are.

 

I know about that problem. I will not fix issues that are due to third party programs, such as convertdata.exe. The solution is to open entity files that are in the proper text or binary format.

 

It lets you open the DefEditor, the Dekhranic tools, and the about me while opening/closing files and closing the program. The about me pauses opening/closing, though the others do not. 

 

Yeah, this is by design. I thought it would be nice to let the user mess around with some stuff while waiting for a bunch of files to open. The about box is a dialog, which means that it swallows events over the main form. The other things are third party programs, which are separate from my program. If you can show that this somehow causes a crash (not by doing something stupid like editing stuff while opening a ton of files), then I will figure out a way to fix that.

 

-Ian

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Reply #79 Top

I don't know whether you'll read this jjz, but this really is a fantastic tool. Thanks!

Took me awhile to work out how to install it properly, and to put the convertdata in it though. I'm certainly no computer wizz!

If there's 1 bit of feedback that I could suggest, it would be to perhaps give a little more info in the "read me" about how best to go about installing it and getting it up and running. Allthough, I did learn some stuff mucking around trying. 

Now I can do some testing of my own. Thanks again.

Reply #80 Top

I have the latest version of the editor and the latest version of the converter, but I can't seem to be able to reset my default location of the converter, even if it is in the same folder, I want to be able to edit and save in binary without having to keep converting

is there a way to hand change the folder in which it is located

 

When i go to prefrence, I click change, even with the folder with the newest converter i seem to not be able to find it

Reply #81 Top

I'm having the same problem, ever since they split Entrenchment and vanilla.

 I don't know wether this will help, but I can still covert files/folders by going to the tools tab then using the "gui by Dekharnic" within the editor. Put the covert data, from Sins 1.15 or Entrenchment into it, then sellecting files/folders, then put the file/folder in that you want converted. Now I haven't tried this as my home computer is being repaired, but you may be able to copy and paste the converted files/folder into a new location, in affect making yourself a new game info folder like what comes with forge tools. I'd imagine the other folders would be the same.

I don't know for sure but this might help, hope you work it out.

Reply #82 Top

Ok, this might be a tem fix but here it is, copy the convertdata the folder you have set and then rename to convertdata.exe but the down side is that you have to remember which of the convertdata it is

Reply #83 Top

Yeah! this might be the problem with the editor at the moment, maybee if the right convert data is in a folder with files/folders associated with it on its own the editor may function as normal again within that new location.

Hopfully I'll get my computer back tommorow and I can give this a try. Using my sons at the moment.

Reply #84 Top

OK! been able to get it working, for Entrenchment at least. Copied the Entrenchment folder and pasted it to "local disc C" then copied Entrenchment convert data and pasted it into the copied Entrenchment folder and installed the editor into it and it works fine.

I'm not sure how to go about vanilla as yet, maybee copying the SoaSE folder with Entrenchment and everything in it to local also then removing the entrenchment folder and its convert data might work, but I'm not sure about the other files and folders that are there also.

Reply #85 Top

this project still alive?

Reply #86 Top

Why it more or less done?

Reply #87 Top

Hi, the project is not alive anymore. I removed my source code and abandoned it. I did not see much interest in it, sorry.

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Reply #88 Top

Actually, jjz, I still use it very often

Reply #89 Top

as do I

 

coupled with harpo's manifest maker its the must have program for modders IMO

Reply #91 Top

Quoting jjz-, reply 87
Hi, the project is not alive anymore. I removed my source code and abandoned it. I did not see much interest in it, sorry.

and here is the reason why

Reply #92 Top

And it's a good reason ( spam alert  :yes: )

Reply #93 Top

Son of a 817(h. Does anyone have a copy of this proggy?

Reply #94 Top

nevermind. found it. it sucks. doesn't even work. :/

 

 

....+1

Reply #95 Top

Where is the editor? The link send me to a: "404 page not found".

Thanks

Sandro

Reply #96 Top

Quoting jjz-, reply 87
Hi, the project is not alive anymore. I removed my source code and abandoned it. I did not see much interest in it, sorry.

Do you not read the posts?

Reply #97 Top

Could someone upload the program somewhere? Links are broken..  :annoyed:

Reply #99 Top

i know he said the project is dead but can some1 who has thee editor upload it somewhere pls?

Reply #100 Top

Quoting fredled, reply 99
i know he said the project is dead but can some1 who has thee editor upload it somewhere pls?

Why? It wont work with the current Sins due to all the updates. Doubt even harpo's programs could even fix it.