Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,627,101 views 8,423 replies
Reply #251 Top

Quoting Mooster, reply 23
Well I think pirate raids could be toned down a notch

I dont. I love where they are at. Especially when I am using them to up exp my caps. Goes much faster.

Reply #252 Top

Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

Reply #253 Top

I'll sign that! I'd add a great bit of diversity to an otherwise perfect mod :)

By the way, because I can't seem to find any, I'm asking here: Are there any custom random maps that work with this mod? I remember hearing something about a mod that wanted to make real solar systems, e.g. a sun and 5 to 7 planets, resulting in more than 5 suns on a map. Whatever happened to that?

Reply #254 Top

Quoting Draakjacht, reply 2
Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

 

this is a great idea. seconded!!

olli

 

Reply #255 Top

Thanks for the support. I figured everyone would have uber-sympathy for the poor modder. :grin:

In any case, flexo, you might be thinking of the guy who inspired Celestial Bodies. Go to the link and check out Cybdevil. He was actually modelling our own planets and rescaling to true size the planets for use in the game. Don't think he actually finished the full mod though.

Reply #256 Top

Quoting Draakjacht, reply 2
Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

Having checked out this mod that would be cool but would definitely cause Nacey more planet balancing problems. but if he is willing to do it, awesome!

Reply #257 Top

I just realized that in my recommendation I said I "pumped into this" when I meant to say I "bumped into this." Just want to clarify that I surf the web with both hands.

Reply #258 Top

Quoting Draakjacht, reply 2
Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

Quoting ollibert, reply 4
this is a great idea. seconded!!

olli

That's actually quite scary, you both thought the exact same thing I did when see'ing its more recent iterations, "wouldnt it be cool if that was included in the distant stars mod" honestly, I would love to do it - I will talk to the maker of it and see if they would mind if we used their work in our mod, we shall see! :D

*mumbles about more work* lol

But yes anywho, news on the current work im doing:
Merge the MOD with the new version of Volumetric Explosions: Done
Planetary Abilities: 90% Complete (Testing & Finalizing as I type this)
EWS Strikecraft AOE Ability: Almost finalized undergoing final testing atm ;)

Quoting Draakjacht, reply 7
I just realized that in my recommendation I said I "pumped into this" when I meant to say I "bumped into this." Just want to clarify that I surf the web with both hands.


I dont think any of us want to know any more :P

Reply #259 Top
Glad to hear you have a sense of humor on both topics.
Reply #260 Top

hey, if you need a helping hand, i´m more than willing to do some work for my favorite mod.

 

olli

 

Reply #261 Top

Just so ya know folks, You should be excited about this next patch. I personaly I am!!!!!\o/

 

Reply #262 Top
I really want to see the planetary abilities. And I'm always happy to see a new patch. Patches are fun!
Reply #263 Top

Oh with out say too much they are fun. And add some great flavor to picking planets to fight over!

Reply #264 Top
more than fighting over trade hubs and artifacts? You intrigue me, sir. I await this patch of which you speak.
Reply #265 Top

Quoting ollibert, reply 10
hey, if you need a helping hand, i´m more than willing to do some work for my favorite mod.

olli

I'll bear that in mind in the future mate! Thanks alot for the offer, really appreciate it.

Quoting Draakjacht, reply 14
more than fighting over trade hubs and artifacts? You intrigue me, sir. I await this patch of which you speak.

Indeed, each planet type now has a buff, debuff or both depending on which planet it is.

The EWS Strikecraft now work 100% correctly the way I originally intended and are now very potent additions to your fleet.

I'am currently awaiting the new release of BailKnights graphics mod to release it with the new patch, and good news for Draak and Olli, TohKlidan has officially said it would be fine for me to merge Distant Stars with Celestial Bodies, which will allow for even more different planets in the solar system!
This may take some time to be released as I want to finish optimizing & fixing all of my current plans before I add it. However I'll keep you updated & let you know what my next plans are once this patch is out :)

Reply #266 Top

Wow, that was faster than expected. Thanks a lot.

Btw, was I the only one that didn't notice the EWS auto-casting?

Reply #267 Top

Quoting Draakjacht, reply 16
Wow, that was faster than expected. Thanks a lot.

Btw, was I the only one that didn't notice the EWS auto-casting?

That's fixed in this release mate :)

Reply #268 Top

Its fixed and awesome now. It still has a habit of autocasting with just 1 ship in range but thats typical of any AI autocast. Helps to micro the first cast then lets autocast do the work.

Geee... I wish Bailknight would finish soon. I cant wait for yall to get a taste of this patch. The next patch after this one might be cool too. If Nacey is kind enough. LOL.;P

 

Reply #270 Top

found a minor issue

Subterranean coloney

Max Pop 80

Planet Health 1500

String Not Found

Was on a desert planet

Reply #271 Top

Notice that the Advent Drone Host only carries 2 SC but still has supply cost of 20. Might need to balance this.

Reply #272 Top

I know this is strech, but aren't space battles done in space rather than in a planetary settings? I personally don't mind a planet which is several planets long, and several planets and a custom map which it is used and where people can duke it out in middle of no where

Reply #273 Top

Quoting Mooster, reply 22
I know this is strech, but aren't space battles done in space rather than in a planetary settings? I personally don't mind a planet which is several planets long, and several planets and a custom map which it is used and where people can duke it out in middle of no where

Do you mean why are battles over and around planets and not in the vast emptiness of space?

That answer is simple. There is nothing in space to fight over. Just planets and stars.

Reply #274 Top

do all space battle take place over planets?

Reply #275 Top

Well, some might be by astroids or stars. If a tunnel or lane type of intergalactic movement is invovled( aka phase space) then maybe at areas were these tunnels or lanes merge or cross. But if intergalactic travel is free roam (aka hyperspace or warp drive) then primaryly planets, astroids, stars, or other points of interest. Battles only happen where there is something to fight over.