[feature suggestion] Scriptable Fleet Manuvers

Another thing I've been dreaming about having in any RTS game is the ability to devise robust tactical fleet manuvers outside of a game and import them into different matches. Some tricks take a lot of way point mapping and timing is usually tough so nothing fancy comes out of ship/fleet manuvers unless you don't have much else to do and in SOASE thats almost never. Something that lets you draw out flight paths and toggle fleet tactics on a time line so you can actually out manuver the enemy instead of just out gun them. Any thoughts?

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Reply #1 Top

I think it is a great idea and reminds me alot of the Battlefleet Gothic board game. However, I doubt such a system will ever make it into Sins.

Reply #2 Top

Has my support, i would love to have certain battleformations and battle plans/priorites for each unit/squad drawn out ahead of time. Then testing them against my opponents!