sins entrenchment 0.91.002 bug

sorry if this is in the wrong spot.  Played 2 games tonight that kept going out of sync.  These were multiplayer games that were direct connect games.  On each of these games, after some amount of time, we'd all stay connected, but I could see things they they could not and vice versa... for instance, I'd look at a planet where I needed help on due to attack.  They'd look, and see nothing but my troops there.  I had this occur on on a 1.1 beta before, but only happened once.  On the entrenchment beta, this has happened on every game I've played.  The only other useful info would be that this unsync issue has happened after 1 hour of play,  Other factors:  we use ventrillo to talk during gameplay.  Issue occured with 3 hard ai allied and all human players allied.  Other game I played was 2 hard ai's allied and 2 humans's allied. 

12,906 views 9 replies
Reply #1 Top

also... using vasari, I can build colony pods without researching that tech on starbases.  little bug there...

Reply #2 Top

The same happened to us yesterday. It is actually quite fascinating, parts of the universe are in sync while other are out of it. We saved and loaded a game and still were out of sync.

Happened in two games so far. First game was a (1+1) vs 3AI.

Second game was a (1+1+1) vs 4 AI. Here two players A and B were in sync for 2 hours (as far as we could tell) while C went oos (out of sync). C could still perceive most of player B's area and actions in accordance with A and B's perception (B's actions and B's area seemed ok). C would see player A's area distorted. A was unresponsive for the most part and areas that seemed for A and B under A's control were under the control of some AI for C. Also A and B saw C distorted, C didn't do much and build up a fleet of assailants while he said he had build some diverse fleet. Now things got really strange, C warped into "my" planet that he saw under control of the AI while i (A) was pretty strong there. A and B saw one capital of C and two ships warping into my system. According to C his 20+ ships got destroyed by the AI while i still saw his 3 ships in my system afterwards. After C left the game the AI took his part and played far better :)

 

Then A and B went oos.

 

Games were also direct connect.

 

Reply #3 Top

Have had the exact same problem toward the end of multiple games now. It makes the beta pretty much unplayable once it ventures too far into the out of sync zone. Pretty soon it's just laughable... allied planets being destroyed and captured on one person's screen and yet the owner of the planet's yelling, "I've still got it on my screen and nothing is even here attacking me!" Entire fleets are completely off the map. Games are visibly won (with winning text and option to quit being displayed) while others still show planets under enemy control. It's quite a sync-nightmare at this point. Hope this gets address, as I don't see many people posting about it yet.

Reply #4 Top

Can't imagine alot of people aren't having this...

Reply #5 Top

If you have constant desyncs, send an email to [email protected] about it and ask for what settings you need to change so your game spits out sync logs. Then when a game desyncs, you and all the other players send the logs to the same addy so they can track it down.

Reply #6 Top

sent an email to support.  Thanks!

Reply #7 Top

Also been having these huge de-sync errors, pretty much makes longer games unplayable. Although somewhat funny at first it'll get old very quickly if we can never finish a game due to it.

Reply #8 Top

It's very old for my group.  We're going to try playing online through the game's built in multiplayer to see if that helps... but if not, we're done until the next release of the beta.  I seriously have not finished 1 multiplayer game on the beta out of 7 now.  It was never cool...

Reply #9 Top

I haven't heard anything back from support since my initial inquiry...