Very good article with the many facets aborded. Still some guys are pretentious enough (psychoak) to assume they know more than the companies together ("They just don't understand their market") that hold all sorts of data and have researchers and more extensive knowledgement of game industry. Couldn't you see the basic research the article writer did about PC's and Consoles capable of playing the last games? Nvidia and ATI are not in bad shapes.
Some just can't admit when they had wrong thoughts before, or just envy the fact that they couldn't write a good article like that one. Many of the aborded issues are certainly close to the truth.
Like he suggested at the end, the biggest issue I see with DRM, is when companies wouldn't explicit show what would be installed and that it could corrupt such programs has emulators or DVD burners. They have the right to do that, but only when it's cleary informed and also any collateral risks even if that mean lost sales. Support to it and remotion tools too.
Also true that many of the gamers that begin to shout against DRM are hardcore pirates that want to protect their 'interests' and create the angry sentiment and use it has an excuse for themselves for what they do and usually always did. Like he said, not to say DRM was perfect. It is bad and so it is the loss due to game piracy(financial and motivational), but it should be discussed in more peaceful manner to balance it out, because it's important for everybody to reduce it. DRM usage and potential effects it may cause, should be cleary informed to customers in all cases, if companies want it to be valid or seem with better eyes.
Has he pointed too, many would just cry at a company because of the protection it uses and induce others to not buy it, and not complain at all when someone is bragging to be a pirate. Like say anything to that person or report him. Game Pirates are causing much more of a complex problem than a DRM do, not to mention they are the ones that made of it a necessity. Games, companies and their services (indie companies to come to form too) and the PC plataform would be evolving faster if there wasn't for so much piracy of their games and even yet the piracy sentiment created in the buzzyness. Also very important to mention, it's just not about now but companies do must envision the future before it comes, any avarage company must think of the future of their buzzyness ahead, and piracy in mass like its ocurring most on PC, shows not a good one to motivate them to invest has they could or invest at all if there are alternatives.
What about the decision to make a game today for the PC that takes 5 years to finish? How much to invest? Without any break to the PC piracy has it is now, how will it be by then? Shouldn't they begin to make themselves a name on consoles instead and move their knowledments to make games that adapt to consoles? PC gamming will not die, but lost and is loosing.
Some people are stupid enough to think companies will wait a threat, like piracy is right now (big, popular and easy), till they get bankrupt or very low profits to make necessary changes. Customers should be trying to get with the companies (much especially the ones that can be comprehensive and not abusive) for a good solution, not be asking for no protection and saying that "loves them for the lack of protection". Thats egoism, some don't have any because there isn't a very effective model (especially that wouldn't cause any harazzment to the cry out loud mass that formed regarding the issue) but they are still loosing profits for their products and feeding a non-contributive party that is significative.