Sins of a Solar Empire v1.12 Change Log
Fixing the things that made it past the net...
Ironclad and Stardock will soon be releasing v1.12 of Sins of a Solar Empire via Impulse (http://www.impulsedriven.com). This updated version resolves some bugs that made it past prior testing and also prepares the game for the upcoming Entrenchment micro-expansion.
Sins of a Solar Empire v1.12 Changes:
- Gameplay / Balance -
- Fixed bad toggle ability behavior exemplified by the Vasari Assailant.
- Fixed ability created squads and fighters from being included in the stats system (thus potentially showing negative values).
- Fixed tutorial bug where tutorial failed to advance when building a gauss cannon.
- Fixed exploit where players could view the bounty on a planet infocard to determine the owner.
- Networking / Multiplayer -
- Fixed sync bug caused by bad market system variable initialization.
- Fixed bug that made clients show that they had joined a game lobby they had been rejected from.
- Fixed being able to add multiple copies of the same friend to your friend's list.
- Changed a few confusing network related strings.
- Misc. -
- Converted some old meshes to binary.