Buying planets

Instead of destroying the main fleet of neutral planets, what about buying them? You would get a small button with a cash price on it, when clicked you'll get control of the planet as if it where just colonized. Also the fleet would join yours, or it could be made into defenders (no supply needed but no control over them). Maybe some planets would have infrastructure like mines (these would have to be destroyed to mine them yourself if you take the planet by force).

Of course this won't be added with just a patch, so maybe this is an idee for the diplomacy mini-expansion. :)
I was wondering what other people would think of this. ^^

27,216 views 17 replies
Reply #1 Top

guess then you could acctualy win by using diplomacy :)

 

would also be nice if you could give/sell a planet to your ally if they need/want it

Reply #2 Top

Well, that'd be more of an economic victory, but still cool. :)

I hate how prominent the militaristic aspect of the game is.  I wish that military force was implemented only as a last resort, or at least only used for aggressive empires.  Basically this game still boils down to how strong you are militarily.

Reply #3 Top

Just like buying senate seat?

Reply #4 Top

why not? if anyone player rise of legends, I think it was solved very nicely there. you had a series of neutral cities and you could either conquer them or buy them out and the buyout price would get lower if you set up trade convoys with them until they eventually joined you straight out.

so, implemented in some way, I'd love the idea.

Reply #5 Top

would also be nice if you could give/sell a planet to your ally if they need/want it

Technically you can - you abandon the planet in the same way you decommission infra. Your ally can then capture the planet...

Reply #6 Top

I'm guessing all the planet upgrades go away if you do that?

Reply #7 Top

Quoting Exterm123, reply 2
Well, that'd be more of an economic victory, but still cool.

I hate how prominent the militaristic aspect of the game is.  I wish that military force was implemented only as a last resort, or at least only used for aggressive empires.  Basically this game still boils down to how strong you are militarily.

We intend to really bump up the non-military options in the 2nd expansion pack. This will likely include lots of economics options such as buying planets, bribery etc.

Reply #8 Top

I'm guessing all the planet upgrades go away if you do that?

Yup. You also can't build mines unless they demolish them and you can't build anything else unless you have enough points (just like normal) - problem is that their stuff is counted. So you would need to get them to demolish or you need to get enough upgrade points to build YOUR trade port etc...

Technically its the same as when you take over an enemy planet that has infra - except you can't blow it up as it is allies stuff.... :D

Reply #9 Top

Quoting Blair, reply 7

Quoting Exterm123, reply 2Well, that'd be more of an economic victory, but still cool.

I hate how prominent the militaristic aspect of the game is.  I wish that military force was implemented only as a last resort, or at least only used for aggressive empires.  Basically this game still boils down to how strong you are militarily.

We intend to really bump up the non-military options in the 2nd expansion pack. This will likely include lots of economics options such as buying planets, bribery etc.

I can't quite decide whether I should hate you or love you for those kind of vague, promising remarks. well, do your best, I'm especially keen on that one.

Reply #10 Top

So when's the second expansion coming out, Blair?  Huh?  HUH?!  :grin: ;P

Reply #11 Top

Quoting unkn0wnx, reply 3
Just like buying senate seat?

OH BURN Illinois, I live here, yeah, I love it.

 

I like the idea of buying neutral planets, but would the AI utilize the feature?

Reply #12 Top

Quoting unkn0wnx, reply 3
Just like buying senate seat?

LOL!

 

and then I read:

Quoting Blair, reply 7

We intend to really bump up the non-military options in the 2nd expansion pack. This will likely include lots of economics options such as buying planets, bribery etc.

ROFLMAO!!!! :grin:

Reply #13 Top

Spending money to influence allegiance -- with effects that should probably not be guaranteed -- might be interesting.  Very Cold War-ish.  Money for intelligence (fleet dispositions, economic data... communications intercepts and forgery ;) ) might also be interesting.

It can be taken too far (SE:IV was a bit extreme in that a strong espionage lead could be used to achieve the defections of fully-functioning warships, even while they were in transit, turn after turn; likewise, it was probably too easy for spies to send a declaration of war and blast a trade/research treaty into nothingness -- bad since those took time to ramp up), but warfare through other means sounds tasty.

Reply #14 Top

Great post!

And even better reply from Mr. Fraser!

Really glad to hear that IC is already at work on this + much more...

Ok, enough about far future and how about Entrenchment?

joke - eeeeeee :p

 

Reply #15 Top

well, if they gave out a bit more detailed plan on what they plan for that second one, I might shut up for entrenchment. for a a week at least. :D. *sigh* this waiting starts to drag.

Reply #16 Top

When the TEC tech's to rebels....should'nt you be able to direct them? Also when your in the same well asthe rebels your ship's should not fire on the rebels helping you and visa versa.

Reply #17 Top

Seems to me not only the players like the idea, but also the makers! :D
I'm glad that it won't be a sole millatary game, I know it's the whole point of becoming all glorious, but having other options than just amasing a large fleet is great. :)

Thanks for the compliment -=XX=-Nephilim. ^^