Well to summerise my response: I now understand your point better, but I still somewhat disagree (at least its an informed disagreement this time )
Firstly in regards to Holy: Now you've clarified it mostly fits with caviats, searing light and sunbeam have nothing to do with Life, banish undead is purely a necromancy spell (and as a pure attack spell its also a "negative"), heal fits, resurrection requires both life and death magic (you have to find the origonal soul, getting a soul back from the afterlife, even a willing one, is necromancy). As for devine blessing, I think I've made my views clear
You have to consider the existance of actual souls, which is usually connected to the light. 'Holy' magics is usually, in a fantasy context, indisputably a part of Life magic. I'm not saying that all indisputably belong to "Life". Also, as far as resurrection goes, remember that there is no death magic in EWoM; 'Death' magic is a confirmed part of Life magic. It's all in how you use it.
Nature magic also only partly fits, growth magic, healing magic, etc: they fit. Summoning animals, animating trees (add life to a tree and you get a bigger tree, not a walking talking fighting tree. However if you can find tiny fighting trees then life magic can grow them), summoning faeries and other nature spirits, not really.
Technicly, there's nothing saying that you cannot use a potential Life magic-spectrum interchangably with traditional fantasy Nature magic, including summoning faeries and nature spirits. Even the summoning of spirits can be tied to life force, especially if you consider their attachement to other 'foresty' aspects that are entirely possibly to achieve with the use of life magic.
Next you say you argued for positives and negatives, that's not exactly how I remember it [quote who="Vandenburg" reply="15" id="1977771"]What I'd prefer is a Positive vs. Negative spectrum instead, with 'positive' obviously being "good" while 'negative' would be "evil" (overall).
, ok you really could have explained that better lets move on. How exactly do you define positive and negative if not good/evil? All I can think of is Help me / Hurt him is that what you had in mind?[/quote]No, positive and negative. Generally, this would be equal to the usual perception of good and evil (as I said in the excerpt you quoted). But as I expanded on after the excerpt you quoted, if you took the time to
"read->comprehend->write", Positive and Negative are the presence and absence of the classical element.
To this, I used the example of the Fire element to create Ice magic. Because if Heat (Fire) is the result of the Positive of the classical Fire element, then Cold (Ice) would be the natural result of the Negative of the fire element. As I said, "Ice, moving away slightly from the classical dichotomy, would in this case be the absence of Fire". Just like Death is an aspect of the Life element (confirmed); But instead of arbitrary Good vs. Evil where death is the natural evil, we'd have positives (generally 'good') and negatives (generally 'evil').
If so then I don't think it really works to holy and necromancy along those lines, there many postivies and negatives for both: at first glance you might see something like grow my crops vs wither his crops but you could invert it to grow weeds in his crops / kill weeds in my crops. Or heal vs hurt can be inverted to heal deseases vs hurt deseases. And the necromancy classic: raising skeletons to fight is argueably no worse than building a golem, it might be considered desrespectful to the dead but if you have their permission ("You'll be glad to know that with my necromancy after your dead your bones will go on to serve the commies a steaming platter of shame with a side order of suck it! Vote for me if you want to live!).
You've missunderstood the words
positive and
negative. It's detached from morals, just like being HIV-positive is (generally) not a good thing.
Raising armies of undeads would no doubt be a positive thing for my vampirical empire, but the usage of the Life Element would be negative. Likewise, my good-aligned frosten kingdom with polar bear paladins would use negative fire magic, forfeiting the power to scorch the lands in favour of raising.. I have no idea. A glacial wall, or something.
