VOTE: Sins of a Solar Empire needs a SOUND PACKAGE add-on

Sound Add-on

This game is a fantastic game! I love the concept, the command and control, the epic scope and the potential for add-ons. But I have one major dissappointment with this game: SOUND or lack of it. Simply put, the current sounds or lack or sound feedback in the game just do not match the caliber of the game. What happened to the sound? I wish I knew and maybe the developers can shed some light on this but I can not reason why they underestimated the sound potential of the game.

But all can not be lost. I can not see why a sound package could not be added to this game. So why don't we vote for one! Lets get the developers attention! Hopefully the developers will develop a sound add-on for the events and actions that are sorely lacking sound now in the game. I'm a Galactic Fleet Commander damn it! Whats happening out there! I need feedback!   

If you believe that the game sorely lacks good sound feedback then reply to this post with your vote! Lets see if we can make this game a 10!

37,383 views 7 replies
Reply #1 Top

I abstain

 

I think the devs should just make the sound files and data more accessible so users can mod it out on their own.

Reply #2 Top

Quoting derenek, reply 1
I abstain

 

I think the devs should just make the sound files and data more accessible so users can mod it out on their own.

 

I'd be willing to pull out a microphone and have a stab at it if they did :) 

 

Need variety, so we need a lot of our voices.

Reply #3 Top

some nice different music, ships sounds (yes, I know that you can't actually hear the progentor mothership becoming my personal fireworks display in outerspace, but I don't care.  I think they already have them, but they are too quiet) and, ooh, maybe squadron radio conversations when you are near a battle!

Reply #4 Top

in each ship's entity file look for these lines o code.

NumSoundsFor:ONATTACKORDERISSUED 4
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_0"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_1"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_2"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_3"
NumSoundsFor:ONCREATION 1
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONGENERALORDERISSUED_0"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONGENERALORDERISSUED_1"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONSELECTED_0"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONSELECTED_1"
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONSTARTPHASEJUMP_0"

 

change the the numsounds value to the number of sounds u want, then find some good sounds and place them in your mod directory and make sure to reference the soundfile name in the soundid string. This way u can have many more chatter based sounds. Weapns fire and abilities usages have similar stringtypes for sound so u can switch those out or add some as you see fit.

Reply #5 Top

i vote yes to strike craft chatter!

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Reply #6 Top

i vote yes

to all those sound changes u mentioned in ur other forum post

Reply #7 Top

I vote yes.  Btw how do you add your own custom music to the game?