factions and starting bonuses
from
Stardock Forums
Hello,
I've bought the game three days ago and played 3 games so far. One as Populist with bonuses in pop growth, diplomacy and speed, another as Universalist with bonuses in luck, morale, diplomacy and sensors and the last as Federalist with maxed economy and large boost to diplomacy. Since all games had different PQ settings (last with federaleists was at 'rare') I can't exactly said what combo was the best.
As Populist I was getting biggest part of income from tributes due to selling tecs (second lowest difficulty, first game, ya know). As Universalist economy played an important role but ocassionally I could sell tecs for good coin to most opponents (sub-normal). Third one was bit surprising to me. Starting from ~2183-2184, I had my spendings at 100% and still got surplus money on regular basis. Two times went below -500bc due to expensive invasions (normalized in 1-2 turns), and got ~50% from trade by end game.
Questions are:
1. What is the best combo for different strategies (like blitzing in Tiny-Large galaxy, tech superiority in Gigantic world, etc.)?
2. What bonuses are too expensive point-wise? I could think of extra trade routs vs. general economical bonuses.
All answers and suggestions are really welcome.
~SDC~
I've bought the game three days ago and played 3 games so far. One as Populist with bonuses in pop growth, diplomacy and speed, another as Universalist with bonuses in luck, morale, diplomacy and sensors and the last as Federalist with maxed economy and large boost to diplomacy. Since all games had different PQ settings (last with federaleists was at 'rare') I can't exactly said what combo was the best.
As Populist I was getting biggest part of income from tributes due to selling tecs (second lowest difficulty, first game, ya know). As Universalist economy played an important role but ocassionally I could sell tecs for good coin to most opponents (sub-normal). Third one was bit surprising to me. Starting from ~2183-2184, I had my spendings at 100% and still got surplus money on regular basis. Two times went below -500bc due to expensive invasions (normalized in 1-2 turns), and got ~50% from trade by end game.
Questions are:
1. What is the best combo for different strategies (like blitzing in Tiny-Large galaxy, tech superiority in Gigantic world, etc.)?
2. What bonuses are too expensive point-wise? I could think of extra trade routs vs. general economical bonuses.
All answers and suggestions are really welcome.
~SDC~