My first questions.. :)

Hello! I have a couple of questions already!

1. The graphics looks a bit weird to me, especially the trees and the environement. This part of the game will be upgraded? Also, can we modify the graphics also? [Environement, items, units, etc.]

2. What stat system we gonna have in the game? Units will only have HP/attack/defense + some special attributes?

3. What about the size of the zoomed in combat maps? Can we expect to have big tactical maps in battles? It looks like very small to me on the first combat screenshot.

4. Death Magic. I don't see it listed as a "spell school". It won't be available in the game?

 

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Reply #1 Top

Death Magic. I don't see it listed as a "spell school". It won't be available in the game?
Death magic is just evil Life Magic.

Reply #2 Top


Hello! I have a couple of questions already!

1. The graphics looks a bit weird to me, especially the trees and the environement. This part of the game will be upgraded? Also, can we modify the graphics also? [Environement, items, units, etc.]

Taken from the Journals:

"Screenshots...

The graphics seen in the screenshots are still very early on. The lighting and such aren't really in yet. The idea is to convey a general style and show a bit what the game would look like."

Personally I like that graphics and the colors and the birds that seems to be painting.

Reply #3 Top

1 => I think that it looks so much like Master of Magic :O

 

Reply #4 Top

Thanks for the input people, hopefully some devs will reply also.  :)

Reply #5 Top

..or not? Please if some devs are reading this, reply! :)

[My #1. and #4. questions have been answered already in an other topics]

Reply #6 Top

I hope the stas system will be more evolved than the usual attack/defence system. I would love to see morale. And before each attack a morale test to see if you're brave enough to attack that three-headed worm with your tiny stick. And the fatigue. Those two things would really add depth to the gameplay.

Reply #7 Top

Quoting vieuxchat, reply 6
I hope the stas system will be more evolved than the usual attack/defence system. I would love to see morale. And before each attack a morale test to see if you're brave enough to attack that three-headed worm with your tiny stick. And the fatigue. Those two things would really add depth to the gameplay.

Yeah I also hope so...but we don't know anything about this so far. It would be good to know more. Detailed stat/attribute system would be awesome to have.

Reply #8 Top

For sure. But so early in the development, i'm not sure it has already been carved on stone. Has it?

Reply #9 Top

Wishlist of combat stats:

Attack Skill & Defensive skill, the two stats which decide if an attack hits or nots

Protection & Strength, one decreases damage taken while the other increases damage dealt.

Endurance, the better endurance the easier for the character to take on many consecutive enemies

Resistance as a separate defense against magic effects and non-traditional attacks (diseases, etc)

Morale to see who flees first, the peasant or the knight, when the dragon attacks

Movement, because some creatures are faster than others. Separate from overland speed.

Some sort of size mechanic, it should be easier to gang up on the gargantuan dragon than a troll

And hit points, because a dragon can take more punishment than a dog

Then I want an interesting system for weapons, such that a swordsman an axeman and a pikeman all fight differently,

 

Did I miss something?

Reply #10 Top

Why making resistance the same stats for magic and disease resistance? It's the endurance that should play the "resist disease" role.

The different weapons could be simulated with a "length of weapon". A halebard strike before a small axe. But it takes longer to recover after stiking with a halebard. So each kind of weapon would have its utility. Polearms could push the ennemy back, thus delaying the next strike from them.

Reply #11 Top

Disease against resistance was because I specifically thought of mounted characters.
It would make sense for them to have high endurance, the ability to fight longer than someone unmounted, but why would they resist a disease better?

I imagine weapon length would be a good thing to look at, though wouldn't it become endlessly complex with non-standard attacks are involved such as the claws of a demon?

Still, I like the idea. Weapon length is an important factor to combat.

Reply #12 Top

Disease against resistance was because I specifically thought of mounted characters.
It would make sense for them to have high endurance, the ability to fight longer than someone unmounted, but why would they resist a disease better?

 

Actually, their endurance should be lower -- the horse is going to get very tired, very quick.

Reply #13 Top

Quoting Norhg, reply 11
Disease against resistance was because I specifically thought of mounted characters.
It would make sense for them to have high endurance, the ability to fight longer than someone unmounted, but why would they resist a disease better?

I imagine weapon length would be a good thing to look at, though wouldn't it become endlessly complex with non-standard attacks are involved such as the claws of a demon?

Still, I like the idea. Weapon length is an important factor to combat.

Because a high endurance just means you're healthy. So you're less prone to disease.

Claws would get a weapon length of 0, and some beasts could get a "leap" ability that would let them attack before any other weapon.