Sins hits 500k
Got an email today and it said sins had hit the 500k milestone after 7 months. If this is true then 100 million grats to Ironcald and Stardock.

Got an email today and it said sins had hit the 500k milestone after 7 months. If this is true then 100 million grats to Ironcald and Stardock.

yep , it was all over Shacknews a few days back, 400k boxed copies sold , 100k digital downloads. ![]()
horray! ![]()
499,999 oponents to kill! MUHAHAHAHA! ![]()
So that would be about $25 million of income, give or take??? That has got to be good news for IC and SD - will ensure they keep pumping out new games and/or new content/patches etc...
Now...why aren't more of these purchasers playing playing the game in online multiplayer?
Congrats to Iron Clad and Stardock.
Thanks for the awesome game.
With a marketing budget, it could have sold a million... But thanks for the awesome game!
hahaha true but also with that kind of budget.. they should be able to help create a better mod creater and viewer too
... also i bet they will hit 1m in sales withing the next 6-8 months
It will sell well into the future, 3 mini-expansions along with the eventual single player campaign.
awesome
Can't wait for more from Ironclad.
![]()
SHOW ME THE MONEY EXPANSION PACKS!!!
I'd guess it's closer to 10 million in revenue. The 100k digital downloads could be half the game. Retail sucks a lot out of the price. First you've got the creation costs, then you warehouse them, ship them, distribute them, and finally sell them in stores. Everyone along the way gets their cut.
Not that a 5-1(or better) return on the investment is anything to make fun of, it's bloody disgusting. ![]()
why are there usualy only 150-300 people on the game at the time then....if over 500,000 copies were sold. Kinda hard to blieve that.
More like 50-150 people. When was the last time you saw 300 people online or even 200 for that matter?
Most people prefer to play single-player only.
Or LAN with buddies ![]()
Accounting 101
Revenue does not equal income. Revenue was around $25MM, but profits will be less than that.
That seems to be true, but it's kinda sad.
This is true, I enjoy a good, long single player sins game.
Anyway, way to go ironclad and stardock! It's great that the first release from ironclad sold so well, after all, it's a great game. I'm hoping to see more from them.
Even in the more multiplayer friendly games where you don't need a couple hours to finish a game, the online crowd is a very small fraction of the total customer base. Starcraft is a shining example of hour prolific the multiplayer crowd can be, and even there it was never anywhere near the the sales numbers.
Welcome Guest! Please take the time to register with us.