Sins hits 500k

Got an email today and it said sins had hit the 500k milestone after 7 months. If this is true then 100 million grats to Ironcald and Stardock. :congrat: :congrat: :congrat: :congrat: :congrat: :congrat:

 

 

50,642 views 22 replies
Reply #1 Top

yep , it was all over Shacknews a few days back, 400k boxed copies sold , 100k digital downloads. :omg:

Reply #2 Top

horray! :D

 

 

 

 

 

499,999 oponents to kill! MUHAHAHAHA! :cylon:

Reply #3 Top

Quoting UEF, reply 2
horray!
 
 
 
 
 
499,999 oponents to kill! MUHAHAHAHA!

 

500k..i just can't stop.

Reply #4 Top

So that would be about $25 million of income, give or take??? That has got to be good news for IC and SD - will ensure they keep pumping out new games and/or new content/patches etc...

Reply #5 Top

 

Now...why aren't more of these purchasers playing playing the game in online multiplayer?

Reply #6 Top

Congrats to Iron Clad and Stardock.

Thanks for the awesome game.

Reply #7 Top

With a marketing budget, it could have sold a million... But thanks for the awesome game!

Reply #8 Top

hahaha true but also with that kind of budget.. they should be able to help create a better mod creater and viewer too :)... also i bet they will hit 1m in sales withing the next 6-8 months

 

Reply #9 Top

It will sell well into the future, 3 mini-expansions along with the eventual single player campaign. 

Reply #12 Top

Can't wait for more from Ironclad.

 

:fox:

Reply #13 Top

SHOW ME THE MONEY EXPANSION PACKS!!!

Reply #14 Top

I'd guess it's closer to 10 million in revenue.  The 100k digital downloads could be half the game.  Retail sucks a lot out of the price.  First you've got the creation costs, then you warehouse them, ship them, distribute them, and finally sell them in stores.  Everyone along the way gets their cut.

 

Not that a 5-1(or better) return on the investment is anything to make fun of, it's bloody disgusting. :)

Reply #15 Top

why are there usualy only 150-300 people on the game at the time then....if over 500,000 copies were sold. Kinda hard to blieve that.

Reply #16 Top

Quoting generalkyle, reply 15
why are there usualy only 150-300 people on the game at the time then....if over 500,000 copies were sold. Kinda hard to blieve that.

More like 50-150 people.  When was the last time you saw 300 people online or even 200 for that matter?

Reply #17 Top

Now...why aren't more of these purchasers playing playing the game in online multiplayer?

Most people prefer to play single-player only.

Reply #18 Top

Or LAN with buddies :P

Reply #19 Top

Quoting Hack78, reply 4
So that would be about $25 million of income, give or take??? That has got to be good news for IC and SD - will ensure they keep pumping out new games and/or new content/patches etc...

Accounting 101

Revenue does not equal income.  Revenue was around $25MM, but profits will be less than that.

Reply #20 Top

Quoting kryo, reply 17
Most people prefer to play single-player only.

That seems to be true, but it's kinda sad.

Reply #21 Top

Quoting kryo, reply 17

Most people prefer to play single-player only.

This is true, I enjoy a good, long single player sins game.

Anyway, way to go ironclad and stardock!  It's great that the first release from ironclad sold so well, after all, it's a great game.  I'm hoping to see more from them.

Reply #22 Top

Even in the more multiplayer friendly games where you don't need a couple hours to finish a game, the online crowd is a very small fraction of the total customer base.  Starcraft is a shining example of hour prolific the multiplayer crowd can be, and even there it was never anywhere near the the sales numbers.