Senario Recomendations please (for specific game objective)

I've just finished playing my first game, one of the large senarios, and started looking at the others.

Can anyone recommend senarios where the player is given some breathing room at the beginning of the game ?

I prefer to start games with local exploration, build fleets, do the research, and hold out any attacks, playing a defensive and research game, until I'm ready to go offensive.

So 12 or so local planets behind 1 or 2 choke points that are defendable, with no other race within that area. I dont mind a race to find the choke points, I dont mind building ships to defend them, but I dont want to be in a state of total war early on. I also prefer few jump lines.

Absolutely no militia !!! (well 1 or 2 in each dozen planets). I noticed this in the map builder. Every planet has a militia force, and I'm not interested in having to fight for every planet early in the game.

I like huge arenas. But I want space around me at the start to consolidate and research and build. I like to substantially develop my own little empire before I start taking others' away from them.

So, any senario suggestions ? Or even map builder suggestions to do this.

I could be missing the whole point of this game of course. The whole game could be built on eternal conflict from second 1, but that doesnt mean I have to play it that way :)
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Reply #1 Top
Heres a suggestion. In sins you can make your own map.

What I once made was a 2 Galaxy map, 1 Player in each galazy.

Gives you plenty of time to get resources and an army before anyone bothers you.
Reply #2 Top
I've been playing with the map generator :)

Talk about the ability to manufacture a solar system ! :)

I've been playing a 3 limb solar system with 4 players, so each starts with about 25 variations of planets before you hit an outright enemy. And each has a block point, as long as you reach it before an enemy does, and fortify it, your fine.

But I accidently just made a very interesting system, with about 12 Terrans in a short ring in the center, and a motley lot of alsorans straggling out in 4 arms with 3 points of access to the inner ring. Each race starts outside and the first one to make it into the middle and block the others, gets access to all the terrrans. :)

But I'm also intrigued with having 100 planets in a single wide orbit. Blocking defense on the planet you start with, then choose a direction and keep going until you arrive home again ! :) Periodically, you stop to build more fleet, and as your fleet size grows, you make your blocking fleet more powerful as well. So on one end of the ring, you wait for the nearest enemy to finally find your home planet and defend it, while on the other, your into pure conquest. Eventually of course, you will push the final enemy towards your home planet as you advance.

I wish the map editor had some decent instructions though. Whats green and whats red on each slider mean ?

My first game I played a pre-made one, and the second one was me made. Yet the jump times in the second one were incredably slower, and I'm not sure why. As usual in a game, the manual was written by a writer, and NOT a PLAYER !!!

I've even come to terms with all the pirates on each planet. You just have to make sure you can defend yourself before you venture out.