Sins: Akkan (practically) Invincible

Tested against 2 Lvl 9 Kortuls

Yeah, you take a level 4 Akkan, with research complete in both Civics and Military, you can actually outlast and outgun the Kortuls, provided they don't activate their special abilities. Just keep Ion bolt going and have a wing of bombers. If anyone can refute this, please tell me. I found this very interesting and was going to post on the forums for more comments.

25,745 views 10 replies
Reply #1 Top
provided they don't activate their special abilities.

Show me somebody who doesn't use abilities, and I'll show you a really bed (Or new) player.
Of course you're going to win if you keep it unbalanced like that.
Reply #2 Top
Akkans are the weakest of the TEC capital ships. If you're having trouble fighting against them, then you're doing something wrong. If Akkans are invincible to you, then I'd hate to see how you fare against a Dunov. Get more ships, use countering abilities, and avoid the line of fire that comes out of an Akkan. A pack of light frigates can normally handle an Akkan if you know what you're doing.
Reply #3 Top

No, no, I was controlling the Akkan, was playing against three Normal AIs. I'm still looking for my box, forgot to put the code in for MP. Dunovs are weaker than Akkans, BTW, hands down.

Reply #4 Top

Where to start... oh, I suppose the best place to start would be "against AIs". Going up against a decent human player should be a real eye-opener.

One-on-one slug matches aren't really a very good indication of capital ship balance. Especially when you're dealing with support vessels. Sins is a fleet-based game, and its balance should be treated as such.

Sure, Akkans are arguably 'stronger' than a Dunov one-on-one... but neither of these ships are intended to fight by themselves. Try a pair of Dunovs cross-buffing each other sometime-- that's a pretty nasty juggernaut, especially when they start sheild-boosting each other.

Not to mention, your basis for overpoweredness is centered around keeping Ion bolt going when there's numerous abilities out there that will preclude that-- easily so. And I don't buy "if you don't use abilities" as a prerequisite. Just about any matchup where one capital uses abilities and the other doesn't is going to result in a clear win for the unfettered ship.

This is like saying you could beat up a boxer if someone tied his hands behind his back, and then saying it proves you're great at fighting.

I'm not even taking into account the effect of putting a Level 4 ship up against(given it's the AI) probably a level 1 or 2 ship.

Reply #5 Top

..admittedly, I didn't read the subtitle. But I still question the validity, given the premises.

Reply #6 Top
Capital ships (as has been already noted) are solely fire-support/standard-support. The idea that you are pitting one capital ship against the other, not as if they were part of an attendant fleet, is mind-boggling. Yes, the Akkan is a reasonable capital ship vs. capital ship combatant, but is useless against carrier spam, LRM spam, or any kind of frigate/cruiser spam in general. The Akkan is a useful support ship, mostly by improving aspects of the attendant fleets and attacking other capital ships. But woe betide the fool who tries to win a game with solely capital ships, with cruisers attending the capital ship. That is foolishness of the most pathetic kind. There is, after all, a reason that frigates have a higher damage/health per cost/fleet size ratio. Capital ships, in SoaSE, are essentially a support ship, to be used as such, and not the basis of a fleet. Fleets CAN be built around capital ships, don't get me wrong, but a fleet should not consist of, say, a Kol or a Marza, like 15 Hoshikos, and a couple of Cobalts for cannon fodder. That is a sure way to get pwned.


Also: Why in the hell would you pit a lvl 4 Akkan against 2 lvl 9 kortuls?
Reply #7 Top
Agreed...

Capital Ships are a great way to get powerful, in fact, I Generally Build a Kol within the first five minutes to get start killing the militias so I can settle them because militias, unless containing Kodiaks, fall at the feet before a battleship, BUT...later in the game, I mass produce Kodiaks, Cielios, and Javelis MRL frigates. Kodiaks are a great first line because of intercept and there insane firepower, plus Cielios can buff them and Javelises can pound away from long range...These are Accompanied by a few Capital Ships like a couple Kols and a Sova and a Dunov, and if later in the game a Marza, but NEVER a Akkan!!! They are good one-on-one, but as a fleet ship they are lacking...I generally have one accompanied by some cobalts and a Kol, this way if flanked, I can always use the Akkan to settle and use the planet's soon-to-be-built defenses, and use the Cobalts and the Kol to Knock out the majority of the forces.

In one-on-one, the Akkan can win, but in the majority of cases, the Kol which is a BATTLESHIP can obliterate most other capitals, especially once capable of finest hour. :HOT:  The bottom line is, the Akkan is made to defend itself versus SMALL offenders, but is cannon fodder versus more than one ship. The bottom line is I don't even use it in my main fleet, I use it in a second rear fleet the colonizes the planets I just killed...
Reply #8 Top
In one-on-one, the Akkan can win, but in the majority of cases, the Kol which is a BATTLESHIP can obliterate most other capitals, especially once capable of finest hour.


Its worth noting, Volt, that Dreadnoughts kill battleships one-on-one... but it is true that battleships are horrendous engines of destruction when properly supported. Once-upon-a-time, a Kol of mine just kept using its adaptive shield and some nearby repair bays to survive wave after wave of enemy Cobalts, long after any sane man would think it had to have died. (I was shocked at how long it lasted, truth be told, and I know already that Kol's -- well, battleships in general -- have the "endurance" to take all sorts of nastyness when supported).
Reply #9 Top
Well of course a dreadnought can, those are giant hulking powerhouses, but I just prefer the Kol because it can take so much punishment without giving in, especially with shield, hull, and armor research, but we are getting off topic...This is suposed to be about the concept (not true) that akkans are good at combat which they are not... Unless you have VERY VERY VERY explicit prerequisites...
Reply #10 Top

Also: Why in the hell would you pit a lvl 4 Akkan against 2 lvl 9 kortuls?

 

That was sort of an accident, it was originally supposed to be one lvl 9 Kortul.  Also, I never form fleets around just capital ships, I ran the scenario because one of my friends kept saying I should build Akkans.