Who here hates culture?

In game culture of course!

Okay, I don't know how many of you get this scenario, but basically what happens to me is I set a game up against a few other hard AI with an aggresor personality so that they actually attack me instead of sitting in the planet wells waiting for me...

Well, I am fighting this glorious game, the AI are putting up an excellent fight, and I'm thoroughly enjoying myself!  When suddenly I get the message saying that my planet will soon be overthrown by enemy culture!!!  And I'm sitting there thinking to myself "wtf...."  because there aren't any neighboring planets that would be close enough for their broadcast centers to reach that planet (I believe those media things on have a 1 phase line effect, right?).

Anyway... anyone have tactics against this? I try building those broadcast centers myself, but have yet to see enemy planets taken over by it.

P.S. I'm tempted to build myself a mod that takes out culture modifiers...  If I do this and anyone wants a copy lemme know ;P
22,623 views 10 replies
Reply #1 Top
Culture centers have an unlimited area of effect, save that it can't go through star jumps or wormholes.
The AI is probably building multiple culture centers. (Sometimes 6 or so at a single planet.) You'll need a few of your own to counter it.
The culture benefit is friendly ships get tactical modifiers. (Increased shield mitigation for Advent, etc.)
Reply #2 Top
It actually does work too. I took over an enemy planet with culture once(and ended up winning the scenario as a result) But more than one does make it move faster
Reply #3 Top
"(I believe those media things on have a 1 phase line effect, right?)."

Sorry, m8. Culture grows over time way beyond a single lane. The techs in your tech tree help the culture expand faster or decrease slower. Culture can be a huge asset to you.

I will typically build several broadcast stations away from my home world. After a couple of hours of play, I can basically just kick back and let the culture win for me.
Reply #4 Top
I would send a capital ship to the planet, in order, to hold the planet long enought for you to build your own culture broadcasting stations
Reply #5 Top
here's a thorough explanation of how culture works. It might be too late to make a difference in your current game, but it's always useful to know.

https://www.sinsofasolarempire.wikia.com/wiki/Culture
Reply #6 Top

Culture is an excellent addition to the game and a core part of the game. It just adds another strategic dimension to it. Perhaps you hate this aspect because you don't fully understand it? That link to the Sins Wiki page is an excellent guide to understanding how it works. However there are some other aspects to it, such as benefits to your fleet when fighting in area where your culture is strong, etc.
Reply #7 Top
Learned something from that Wiki article.

I had no idea only a percentage of resources were mine based on the planet's allegiance.

Yikes!  (:( 
Reply #8 Top
Culture is a bit of a pain when rival factions use up all their civilian logistic slots with culture centers. Research usually takes care of it, but if your fighting a Hard AI, research might not always be enough ;p 
Reply #9 Top
Culture is one of the select few details that separates this game from the rest of the genre. Get rid of that and we're just one step closer to having yet another generic RTS.

As has been said, it's really not 'that' hard to counter and unless you're playing on a small map, losing one planet generally isn't going to break you.
Reply #10 Top
I like culture, it 's a great part of the game, and means you can't just draft all your citizens into the glorious space navy, but you gotta keep the workers on still on the planets happy also.

Culture in a sense is why the Soviet Union failed in the Cold War...People wanted what the West had.