DAMN IT I NEED 1.1!!!!!!!!!!!!!!!!!!!

IM SO SICK OF WAITING, I KNOW ITS GONNA BE GREAT, BUT MONTHS AGO 1.1 WAS ' WEEKS ' AWAY!!

 

ive calmed down a bit now, because ive realised its worth the wait, especially if it makes life easier for modders.

 

 

phew,       

i need a lie down.

58,861 views 15 replies
Reply #1 Top
I'd advise against posts like these, the Dev's do not need any pressure like this, it'll be out when they are convinced it's acceptable to show us. If we rush them then we will take time from them that they may need.

Next time bite your arm or something instead of making a silly post like this.
Reply #3 Top
I feel your pain man, and am 100% behind you.

However, posting in all caps does not help in releasing the patch any sooner.

And consider it good that they are taking their time - the patch must really be having some worthwhile improvements.

I to am squirming.

- PR-0927
Reply #4 Top
This is kinda like winning the lottery and getting ticked that it's a day later than you wanted it. It's still coming, it's still gonna be great.
Reply #5 Top
can we all relax and take a deep breathe? by the time we realease that breath, 1.1 should be here. in the mean time lets all go and blow our selves up and get our mental brains ready for that 1.1. umm... can we get z axis back and maybe a hint of whats really chasing the vasari? :p 
Reply #6 Top
Here's a thought.

What if they bowed to player pressure to release 1.1 before it was really ready as far as they are concerned? Wouldn't these posts appear again? Wouldn't players be annoyed?

I think it would simply introduce more issues. I'd rather wait until the devs feel this is ready to go... have things where they are cool with it... than watch more frustrated posts pop up.

I'm sure if we are patient, all will be good :)
Reply #7 Top
sorry guys, my bad, i just love the game and ive heard good things about 1.1, and it cant come soon enough, saying that ive realised the devs will release it when its done and done well, and not before, i just had a bit of a ' moment ' earlier.
Reply #8 Top
Is 1.05 so bad that you can't enjoy the game as is till 1.1? No wonder some developers simply keep their fans in the dark about whether there's another patch or not. Damned if you do, damned if you don't.
Reply #9 Top

ive calmed down a bit now, because ive realised its worth the wait, especially if it makes life easier for modders.


Um, how is 1.1 supposed to make life easier for modders? As far as I know all that's been confirmed about 1.1 is that it will change the multiplayer networking so that just about anyone can host games even if they haven't messed around with the router and that's it.

As far as I know, no official announcement has come out saying that the game will auto-download custom maps and mods. That custom maps might auto-download has been discussed as a possibility and something that they'd like to do at some point, but I have yet to see it said that that functionality will be added with the 1.1 patch. (I'm hoping but not holding my breath.)

I predict that just before or after 1.1 is released that everyone will begin talking about 1.2 and how much 1.2 is anticipated and needed.
Reply #10 Top
I think just a post here and there with a tid bit of info would ease my pain.
Reply #11 Top
from what ive read around the forums i got the mpression 1.1 was going to make it easier for modders, but you sound as if you know more than i do so ill go with that.
Reply #12 Top
You are complaining that Ironclad/Stardock's FREE LABOUR on your part is taking too long?

Get. A. Life.
Reply #13 Top
Patching the game may not make them immediate profit, but seeing as a huge portion of Stardock's profits depend on fanbase following, I would say pleasing its paying customers is very important. The only way they can do that is with new games or with patches to their existing ones. The patching process is easier and cheaper than making an entirely new game (which most studios have to do at the same time anyway), so really this is the cheap and easy way for them to please their fans.

Plus, if game developers continue to put games out in a 0.99 state then they have to expect a lot of blow back.

RTS games are a really tough one too. You cant ever get the balance perfect, but getting it to a point that is good enough can turn that perceived last 1% of work into 50% of the project time. That's why you don't see Starcraft 2 hitting store shelves already. Blizzard knows how darn tough it is to get to the right level of balance. They could make 10 Starcraft 2's if all it took was pretty graphics and content. It takes way more than simply making the game. It takes months and sometimes years of play balancing for an RTS game to be near 'perfect'. That's why to date there has only been one (IMO) perfectly balanced RTS (Starcraft).

Even games that have two sides that are basically the same like supreme commander aren't necessarily balanced because certain powers can be over the top and 'break' the game (ala Malice/Brilliance in Sins) or the game can come to a boring stalemate if both players build up too much without attacking. For those reasons I've had few satisfying experiences with SupCom mulitplayer wise.

That doesn't mean Sins isn't a good game, it just isn't to the level it could be as far as balance and pace of play go.

I know the arguments against this line of reasoning though, devs need money, publishers create pressure and people get tired of the same old projects, so making that perfect game is very rarely possible, especially in the world of RTS.

Sin's tried to get away from the RTS stigma by calling itself a 4x game, but if its real time, it's an RTS with additions, you can't get away from that. The people who continue to play the game will play it competitively online or likely not at all. Seeing as there really isn't a viable single player component to the game other than skirmishes at this time, it has to be judged on its multiplayer prowess.

I'm not bashing Sins because I played it for about a month with a lot of interest, but once I'd learnt all it had to offer I found there was a limit to its depth and felt like I had just finished reading a good book. Thats not a bad thing, but compare my experience to starcraft which I STILL play (it was 10 years old on april 1st), and you will see that there must be SOMETHING that pulls me back. The thing that pulls me back is infinite depth. I can witness things in starcraft that still blow me away. Every game is different once you get to a certain point. Every game can be won 100 different ways and yet there will still not be one way that is fool proof and cant be countered the next time around if you use that same tactic.

I don't think its that developers in the past 10 years have lost the ability to make RTS games to the level of starcraft, I think its that they have never known how, cannot invest the money to make them perfect or simply that they don't care if balance is perfect as long as they get good sales.

If I'm annoying any fans of Sins or ruining a devs day by calling out these points, I'm sorry but these things should all be analyzed before a game of this kind (a real time strategy game of any sort) is put together.

Surely, it's not fair to compare most companies to blizzard, they have a very long track record of RTS development, they've made the most popular ones to date, and they have had the luxury of being one of the first and best on the scene. I just wish more studios would use their experiences as a template for their own going forward strategies.

Then again, this is not really Stardock's direction and a foray into the real-time genre was in my opinion not really a sound choice for them at this time. I don't think Ironclad were ready to make this game to the level it needed to be. I think another Galactic Civilizations or less ambitious RTS game would have served them better before trying to combine the genres. Become the master in one area before branching out. Take the Heroes of Might and Magic games for example. They defined their own piece of the turn based strategy genre and stuck to it. There were spin offs, but the only truly classic games in that franchise are the turn based games.

I will never complain that someone tries to innovate into new genres however, and so I applaud Stardock and Ironclad for being brave enough to try this.

Perhaps SOASE 2 will be the great game I was hoping the first would be.

Whoa... talk about going off topic... oh well, this thread was going nowhere anyway :P
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Reply #14 Top
lord zarth, take a chill pill or something, you need to relax.
Reply #15 Top
I don't think the original poster was shouting, and honestly I agree with his sentiments. I too would like 1.1 now. No one is asking them to rush. We'd just like someone to give us an update on the progress. I'd take a fake promise, before the end of July just so I have something to look forward to. 1.05 is just okay. As for putting "pressure" on them, I see no sign that these guys are bowing to pressure at all.