LeoTimberWolf

Sins of a Solar Empire Troll

Sins of a Solar Empire Troll

None

This game is boring as hell.  Yeah it looks pretty but the game play is extremely slow and limited.  It is not worth the $40 I paid for it.  Why can't someone take MOO2 and update the graphics.
135,183 views 32 replies
Reply #26 Top
I don't want to pile onto a thread about how bad the game is. But in a sense it is boring for some players and you make valid points.

I myself played for about a week, and burned out of it. I turned to map making and to downloading the UZI mod and just found myself bored to death after. The problem for me is the repetitive nature of the units and the lack of them. Don't get me wrong they are somewhat balances between the races, and they are cool to look at and use.

I know it would be harder to do than this game was, but I'd like to see an in-game real-time unit designer, with a multitude of choices for building a custom ship to counter with another races or players custom ship. I think it would be cool to create these in real time, in response to what your opponent is building. Keep the characteristics basic. Speed, hull, Armor, Size, manueverability, Firing arcs, weapon type. If the weapons research was instead changed from strategic to the tactical leve, for example right now you can research a new ship type, but if you don't research it you can't use it or the weapons on it, you should be able to research the hull type, the weapon type, the engine type, the armor type, the hull size, or if that is too complicated, an option to research everything up to that level of technology should exist. For example, Level 1 tech, level 2, level, 3 etc...

That way, if you needed to be making battlefront decisions rather than strategic decisions at that point, you could just click a button and have it run your tech level up to a certain level and send you an audio message when its done. Just like chocolate chip cookies in the oven when the timer goes off. mmmmmmm good.

Any variety like this would add a whole new dimension and magnitude of replayability to the game.

For example, in another of Stardock's great games, they used a 3 way attack defense scheme with point based defenses and offsense. Sorta like rock paper scissors. If you are attacking with rocks, I want to defend with paper, but not scissors. If I have paper and scissors, you had better be building rocks. It would be cool to make customization of the units in real time part of the game because players could make higher quality ships vs a larger and more economically secure opponent, more strategic decisions like this would add immensely to this game.

I think that would be the best possible change to the game if they could incorporate that and implement it effectively. If they just added some more ships, maybe doubled or tripled the number available right now that would help too but not as much as making the customization interactive.
Reply #27 Top
This is a really good game, the money spent on it was totally worth it, and i think you guys expected too much on this game and compared it to other games so its not that fun for you guys anymore. but remember its not a RTS so you cant say TA or AOE is better than this game and i think they should put more units and stuff, and its not a 4X either so you cant say it should be like MOO2 or Galactic Civ and should have more intel and espionage. Its a 4XRTS a mixture so it has to have a balance. I agree that faster gameplay could be a lot better.

Also the mods are a really important part of sins, they give variety and there are great mods for this game. Sure its not fun to play on the same map for 20 times Vasari vs Advent but thats where the mods come from. Its like AOM, great game but gets boring when you finish campaign and play with all civs, then you get bored. then you go and enter online and theres a ton of different maps with different gameplay. that gives it a really high replay.
Reply #28 Top
I'm pretty sure I'm not really comparing the game when I tell people and agree that there isn't much depth to it.

What game can Sins be readily compared to? There are no RTS space strategy games, which allow you to research in real time and strategic zoom from the galactic map to the tactical map. I'm interested only in seeing a better Sins, not having it become more like another game.

The game gets boring, because there is not much depth, not much to do. What there is to do, takes a lot of time in that you sit and wait for research to be complete and check a few star systems and build a few ships and wait for you resource banks to fill before repeating. There is a stalemate oftentimes with the lack of variety in the units, to the designers credit there is no way to really have a runaway economy which prohibits smaller empires from staying competitive to a point.

However I think it would be much more enriching to do that both economically and tactically by introducing the ability for players to create their own custom ship design and matching them up against their opponents on the fly.

Sure its not fun to play on the same map for 20 times Vasari vs Advent but thats where the mods come from. Its like AOM, great game but gets boring when you finish campaign and play with all civs, then you get bored. then you go and enter online and theres a ton of different maps with different gameplay. that gives it a really high replay.


I'm not sure if you've played online, but players have largely jumped offline because the online game takes too long to get spun up in the larger galaxies. Its great for friends who play long games together but just strangers, forget about it. The online game also has boiled down to a few distinct strategies, of two or three key units which match up and over counter the others. With more unit variety there would be improved gameplay. For the most part its just LRM's versus FLAK. Every other unit is submissive to these two.

Mods are great, but few and far between, Uzi's planet mod is one of the best and adds the most, however the modding community for Sins has yet to really get traction.
Reply #29 Top
I'm not sure if you've played online, but players have largely jumped offline because the online game takes too long to get spun up in the larger galaxies. Its great for friends who play long games together but just strangers, forget about it. The online game also has boiled down to a few distinct strategies, of two or three key units which match up and over counter the others. With more unit variety there would be improved gameplay. For the most part its just LRM's versus FLAK. Every other unit is submissive to these two.


Online games last 1-1.30 hours , Its fine.
Reply #30 Top
I enjoy those type of games, but they are usually limited in nature to 10-40 planets. The game can support hundreds, and with the save feature, a battle could technically go on for hours if not days. The problem for players who are into that kind of strategy is that they don't have enough to expand into because though the game engine and mechanics support the depth for super long play, the actual depth and options just aren't there.

It's a good game but it just doesn't have the variety that it could. I'm sorry but thats the way I feel and I can understand Leo feels about it.
Reply #31 Top
i think that will be fixed when there are more mods out
Reply #32 Top
I think the main advantage of this game is it allows you to use your own imagination.

I have never modded a thing before or created any game maps etcetera but having bought this game and played it I have been inspired to learn how to attempt both.

I love it!