Should Sins 2 be single-player designed only?
Although I think Sins 1 has been great in the way its managed to cater for both multiplayer and singleplayer , I cant help but think that catering for multiplayer has severely limited the depth of the singleplayer expierence.
Now what if Sins 2 had more depth to singleplayer. What would happen is that the game-time would be lengthened and probably slowed down inorder for players to manage the new depth. This would mean games lasting 20 hours.
This will however make online public games almost impossible to play because they need to last 1-2 hours max. The only plausible online games would be between friends , or on LAN where you can save-continue-save-continue.
Frankly I could list dozens of ideas for "new depth". I wont , because everyone is aware of the potential ideas and its not the point of this thread to just list ideas and clog it...
However I like to see this debate....Is it that important to have a multiplayer section for the public that requires a game to be finished in 1-2 hours, thus reducing the potential for depth , or can we sacrifice it for a very deep singleplayer game that runs slower and longer inorder to promote depth.