DarkCloud DarkCloud

1.1 preview??

1.1 preview??

1.Where is it?
2.Is there a time table?
3.Whats being done to address balanceing issues?

Their was so much dev feedback in the earlier patches. Where did it go?
255,972 views 98 replies
Reply #51 Top
Gives extremely high back slap to spacepony.
Reply #52 Top
Actually space in Sins doesn't look perfect at all. On the non-nebular background, space has entirely too much ambient light. Unless vessels are very close to the sunny side of large bodies in gravity wells, they would be almost completely black on one side and light on the other. Since there's no close-by moons to reflect light and no atmosphere to scatter it, asteroid night-day terminators would appear crisp. And the nebular backgrounds are WAY too bright - in "real space" they'd only show that much colour and detail if you took a long exposure

But that's just nitpicking. You and I fundamentally disagree, and I enjoy playing the game exactly as it is now.

-- Retro
Reply #53 Top
Have you ever heard about STRATEGY GAMES? Or the only thing you have seen before was toys in the box with "for little idiots" sign?


Contradict much? You whine about how space fire is oh-so unrealistic yet at this point you argue my point by saying 'it's a game'. I don't think you even see the connection. A pity, really.
Wow, you are terrificly clever! You must be a Superpower Mind living in another dimension!


Wow, you are terrificly clever! You must be a Superpower Mind living in another dimension!


Why don't you try posting valid arguments instead of name-calling? Oh wait, you can't. I refuse to be called an idiot by an underage user who severely lacks logic.
Reply #54 Top
>Contradict much? You whine about how space fire is oh-so unrealistic yet at this point you argue my point by saying 'it's a game'. I don't think you even see the connection. A pity, really.

That's because what you are talking about is connected with 2 problems
1.Gameplay
2.Programming

Cutting fire off doesn't make any problem. Understand? That's simple.

>Why don't you try posting valid arguments instead of name-calling? Oh wait, you can't. I refuse to be called an idiot by an underage user who severely lacks logic.

Why don't you give a little bit less silly arguments? Oh wait, you can't. You prefere to stay pathetic.

To tell you the truth, I don't really think that people stupid, but when they don't care about what they say - that makes me laugh.


to theRetroboy
>But that's just nitpicking. You and I fundamentally disagree, and I enjoy playing the game exactly as it is now.

You'r lucky;) Spacepony lucky too;))
Reply #55 Top
Sorry, I didn't quite get that.

I'm guessing that you're saying I'm lucky because the game appeals to me, but it also appeals to a great many other people too, so I don't consider myself that lucky.

-- Retro
Reply #56 Top
Iraq. Recession. Diaster in Burma. A president shredding the Constitution. And someone is keeping awake over burning space ships in a game, although every other of the myriad unrealistic and ascientific aspect of the game is fine because it is just a game. Oh, and sound without atmosphere is A-OK (though fire is not) because George Lucas told me so. Visit logical reasoning much?
Reply #57 Top
Wow, you guys are on a wild ride.
@JKEJ
Have little imagination dude. Or smoke one are something.

Back on topic Hmmmm..... tasty tasty preview I can almost see the posted preview change log.
Reply #58 Top
Dark_Cloud, please don't encourage children to smoke :p

After reading the responses, I won't bother arguing since you (JKE J) don't get what I said anyway.
Reply #59 Top
>Yes. In fact, pretty much everyone does. I didn't expect that..:/>We don't play the games for the epitome of realism, we play them because they're fun and pretty to look at. But hey - why is there sound in space? Why do you hear missiles, beams, autocannons? It should just be mute too, otherwise it would be a game for 8-11 year olds!Well, I play this game because of it's pretty to look too. Some of the models are masterpices, for example progenitor mothership or vasari's devastator. But when it begins to burn... it makes me zoom out... Sound in space - is a tradition since star wars. It doesn't really spoil the effect of realism and besides in the game it can be explained as sounds simulated by computer to give you information about what is going on around. Every film about space has battle sounds, but have you ever seen films with ships burning in space for a long time? I think you haven't. And thats because nobody would go to the cinema to watch such rediculous movie...


Dude ships are shielded. REALISTICLY the shields hold in atmosphere allowing fires to stay burning. Jees. Learn your 25th century science..
Reply #60 Top
>By the same logic, you can keep zoomed out so you don't see the ships burning The sound is there, but you switch it off so you don't hear it. Same as with fires being there, you just zoom out so you don't see them.Like I said, thats exactly what I do. Also I said that there is difference between what you see and what you hear. You can't disagree, that sound is much less important than picture. And sound can be explained (I wrote earlier about it). And the most important is that sound makes the game cool, and flames are just stupid;)When you see your fleet it looks just perfect, space is perfect, stars and planets are almost perfect. The only thing that ruins everything on the screen-space fire;)


This is just ridiculous. Because star wars set a precedent of unrealism, it's okay?
This has nothing to do with the argument, you're deviating from point. "Sound is less important," so you're compared the entirety of a sense to the little burning explosions on ur screen that take up only a fraction of ur sense of sight?
I could rip apart your flawed argument 100,000 ways, don't ask me to, just admit that you're wrong.

Reply #61 Top
Commander, children will never admit they're wrong. Previous posts are evident enough.
Reply #62 Top
>Dude ships are shielded. REALISTICLY the shields hold in atmosphere allowing fires to stay burning. Jees. Learn your 25th century science..

Maaan, open your eyes when playing the game and see that ships burn when shields are down.

>This has nothing to do with the argument, you're deviating from point. "Sound is less important," so you're compared the entirety of a sense to the little burning explosions on ur screen that take up only a fraction of ur sense of sight?

You definitle have problems with eyes;))

>I could rip apart your flawed argument 100,000 ways, don't ask me to, just admit that you're wrong.

Try it, but say smth. that has sence)

>After reading the responses, I won't bother arguing since you (JKE J) don't get what I said anyway.


>Oh, and sound without atmosphere is A-OK (though fire is not) because George Lucas told me so. Visit logical reasoning much?

Yes, actually I studied logic. And did you study to read carefully at school?
I can't understand you, you'r too clever, like I said before))
Reply #63 Top
*I can't understand you, you'r too clever, like I said before))- that was said to Supabish

Reply #64 Top
>This is just ridiculous. Because star wars set a precedent of unrealism, it's okay?

Actually it explains why sound is used in such kind of games: as it is a film/game making standart. Fire is not, as it's LOOKS unnatural

>I could rip apart your flawed argument 100,000 ways, don't ask me to, just admit that you're wrong.

Try it;)

>Dude ships are shielded. REALISTICLY the shields hold in atmosphere allowing fires to stay burning. Jees. Learn your 25th century science..

They burn when shields are down. Did you play this game, or jus decided to write smth?

Reply #65 Top
Can't edit last messages

>Dude ships are shielded. REALISTICLY the shields hold in atmosphere allowing fires to stay burning.

Well that might be the only more or less sensible explanation...
Reply #66 Top
Um fires can burn in space since there is a vehicle there to provide oxygen and combustable material. I mean it would obviously burn out very quickly once exposed to space but given enough fuel a spacecraft could been seen to burn in space. I mean think about it for a second a rocket engine is essentially a controlled burn and it is "on fire" and in space. And i dont know but the sun and solar flares would also be pretty good examples, again it depends on what your burning, and how much fuel there is and in a sci fi context who knows what fuel and munitions would be on board a space ship of war. Also relative orbital position to a planetary body that has atmosphere could definetly mean a longer burn.

http://www.me.berkeley.edu/mcl/resources/mcl_overview.pdf
Reply #67 Top
You definitle have problems with eyes;))


You definitely have problems with ears.

Yes, actually I studied logic. And did you study to read carefully at school?


No, you're the one who needs to learn how to read. Marlowe objectified the words 'logical reasoning' and used it in a rhetorical question, one that basically states you need to learn how to reason logically. I do not believe you study 'logic', unless you mean sliding colourful blocks down corresponding shaped openings.
Reply #68 Top
Cutting fire off doesn't make any problem. Understand? That's simple.


Leaving fire on (which is perfectly fine) doesn't make any problem. Understand? It's simple. To bring myself lower, I'm telling you to go watch the start of Star Wars Episode III. "OMG burning ships".

Why don't you give a little bit less silly arguments? Oh wait, you can't. You prefere to stay pathetic.

To tell you the truth, I don't really think that people stupid, but when they don't care about what they say - that makes me laugh.


Hahahahahahahaha!
Reply #69 Top
Every film about space has battle sounds

Firefly and Serenity didn't. It was totally silent in space. The only sounds you heard were either vibrations of something attached to the hull or radio noise.

I've never understood the "simulated sound" thing. The sound's there to make the scene more interesting and dramatic, that's it. Space, weight, and processing power are all at a premium on a combat ship... why are you going to waste any of it to make pretty battle noises when simple warning klaxons or beeps will do?

Reply #70 Top
>You definitely have problems with ears.

And you have some bigger one, with that brown thing in your head.

>I've never understood the "simulated sound" thing. The sound's there to make the scene more interesting and dramatic, that's it. Space, weight, and processing power are all at a premium on a combat ship... why are you going to waste any of it to make pretty battle noises when simple warning klaxons or beeps will do?

Anyway that's really simple to explain.

>Firefly and Serenity didn't. It was totally silent in space.

Didn't watch Firefly but Serenity a really cool movie I'd say and by coincidence I'm downloading it right now. They are exclusions for now.

>Um fires can burn in space since there is a vehicle there to provide oxygen and combustable material. I mean it would obviously burn out very quickly once exposed to space but given enough fuel a spacecraft could been seen to burn in space. I mean think about it for a second a rocket engine is essentially a controlled burn and it is "on fire" and in space. And i dont know but the sun and solar flares would also be pretty good examples, again it depends on what your burning, and how much fuel there is and in a sci fi context who knows what fuel and munitions would be on board a space ship of war. Also relative orbital position to a planetary body that has atmosphere could definetly mean a longer burn.

That's nice ideas, but it seems to me they all are able to explain only few fires, not all of those that we can see in the game. Besides if fuel and amunition burns, it often xploses, not just burns. Well, maybe with ideas about shields and storages of oxygen they are able to explain some of it...
Reply #71 Top
I'm probably one of the few who noticed the quirks of visiting distant planets that support life: diseases. Micro-organisms will 'pwn' your butt eventually as soon as you set foot on their soil and breathe their air. The only movie that got this right is War of the Worlds, as crap a movie as it is.


Yes, but it is a remake of a much older and better movie for its time based on a radio play that was phenominal and actually convinced a large portion of its listeners they were actually being invaded. The Tom Cruise movie sucked, but which ones of his didn't? Don't attribute that movie with the real War of the Worlds story.
Reply #72 Top
Days? Weeks? That sounds rather encouraging. It almost sounds as though it's mostly done and they just want to playtest it a bit before releasing it.


I agree with you.
Ican't wait :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d  :d 

Reply #73 Top
It would probably be best to ignore JKE J at this point.

I can't wait for any preview information on changes, additions for 1.1.
Reply #74 Top

Uh...I hate to be a party pooper...but wasn't this thread for discussion about the 1.1 patch and not all of this off-topic gobbledy gook?
Reply #75 Top
And you have some bigger one, with that brown thing in your head.


And you base this claim on what?

Anyway that's really simple to explain.


Then explain it.

Didn't watch Firefly but Serenity a really cool movie I'd say and by coincidence I'm downloading it right now. They are exclusions for now.


Rather than justifying your previous statements, you simply avoid your fallibilities by saying "they are exclusions for now"? Who's pathetic?

Don't attribute that movie with the real War of the Worlds story.


I never mentioned the story was bad. I said the movie was. To clarify, yes, I meant Tom Cruise's movie. Here's a counter-claim: don't attribute your personal dislike of Tom Cruise to the quality of his movies. The Mission Impossible trilogy are good movies and The Last Samurai is also a good movie (based on world wide reviews and critical acclaims).