Newbie: Follow up questions after advice

Hi Im just wandering how do I know where to go to kill pirates for diplomacy missions? I have only just started playing as off 1 hour ago and I started getting messages saying if I want favour then go kill pirates but I didnt have a clue where the pirates were. It does seem a really good game but I will be honest well I have been looking for something differant in a game, thats why I bought sins and plus multiplayer functionality to the same scale is what appealled to me big time but I feel a little out of my depth :) , I have done all the in game tutorials but when I started playing on a huge map sp well , I didnt get off the ground quick enough and the planets and asteroids all seemed to be taken. I then eventually figured to build maybe 5 or 6 frigates and cleared out the system with the asteriod and built extractors on them. I couldnt figure out how to get refinarys on the one I captured, and I run out of logistics points as well as not having a clue research wise lol

Dont take any of the above the wrong way ^^ these are my failings not the games Im just hoping when I do get proficiant that its not a matter of faster "clicker" on 1 or 2 build orders because if its not well I really like the idea of long drawn out battles where diplomacy is more realistic and counts and within that you have sub battles for resources and such.

Fact is Im terrible at the game though hehe but I was hoping to get the oppurtunity to watch a multiplayer game just to get an idea of what my starting prioritys should be so that Im not capping logistics and tactics points way to early and unable to colonise well into the game thus crippling me. I have been reading about the game features and borwsing the forums on here but could anyone point me in the direction of some guides for the game if there are even any out yet?

Thanks for reading...........seems a very good game and finally something where colonising planets and fighting over systems has been translated fully into MP without excuse...........great job !

52,811 views 29 replies
Reply #1 Top
As a new player, I'd really encourage you to read the manual, cover to cover.

I'm almost certain your question is answered in there, and most people will encourage you to read the manual as well.

Good luck and welcome aboard it's a great game.
Reply #2 Top
NE gives good advice. As well, cruise through some threads on these boards. You'll glean a lot of very useful information that way too.

As to the pirates (and any other factions), your best bet is to build a couple scout ships and send them out on auto-explore. Eventually you'll find the pirate base (as well as your opponents and some worlds you can colonize). Each world your scout visits will be named and revealed as to what's there and what type of planet it is. Best idea is to be sure you have a couple scouts active at all times (even though you get intel through the scouts, the intel gets old after they leave the gravity well, so you want to keep as up to date as possible by revisiting certain places at regular intervals).

You can increase your tactical and logistics slots on any planet through the planetary management screen (click on the green square with the half dome and you'll see the various options open for upgrades).
Reply #3 Top
Thanks folks , kinda expected the manual to minimal but after reading some threads its apparently really big which is good. Going to start reading now. Then I will try and convince some person on mp to let me watch them :). I think some of my issues was perhaps because I went a differant faction from the one in the tutorial and the ships were named slightly differantly. I also believe what you are saying about it being a great game, too me it looks very good having barely played and I checked numerous reviews prior to making the purchase and the game got consistant 8.9 and 9.0 reviews which is immpresive.

(cheers for info about scouts , in hind sight it seems obvious but I imagine that advice alone will help me immeasurably)

Thanks for the welcome! Away to RTM :)
Reply #4 Top
This is my first RTS type of game, so the learning curve was steep for me as well. I've found it really a lot of fun and I haven't even tried multiplayer. It's the first game in a long time that's had me up way too late (I've been up until 1 or 2 AM playing: my wife thinks I'm crazy, a 43 year old suffering sleep deprivation over a computer game!)

Start on smaller maps and just jump in, and don't expect to win right away. It's a great way to learn.

Anyway, hope you enjoy the game.
Reply #5 Top
The manual is a good size but the game has lots of details that it doesnt mention. Like scouts on autoexplore? That and myriad other commands are never mentioned. Its like the game publisher expects the player to learn through trial and error. Why do publishers create great games and add incomplete manuals?? To keep costs down? But this is at a cost to the player, imo. In the late 1980's I got games like Harpoon which were just as complex and detailed but it came with a _thorough_manual. Give us a decent manual I say! *Phew!* Thanks for letting me get that off my chest!
Reply #6 Top
This is my first RTS type of game, so the learning curve was steep for me as well. I've found it really a lot of fun and I haven't even tried multiplayer. It's the first game in a long time that's had me up way too late (I've been up until 1 or 2 AM playing: my wife thinks I'm crazy, a 43 year old suffering sleep deprivation over a computer game!)


lol nice! Im actually very nearly 29 and I also knew of a person who is on a space sim forum I browse and he is 65, hes a really nice guy , he actually made a funny comment regarding his age but the fact is I am a big kid at heart and will most likely still be playing games at that age if Im still alive hehe , so I actually think its a great thing hearing of all ages on games , I also new a MMO player on an MMO I used to play who was 50 odds as well.......class :)
Reply #7 Top
Btw, I'm 52 and I start playing late at night sometimes and go until early morning. I'm a bit sleep deprived myself sometimes. ;-) I'm on a Sins of a Solar Empire schedule! Heh.
Reply #8 Top
That and myriad other commands are never mentioned. Its like the game publisher expects the player to learn through trial and error. Why do publishers create great games and add incomplete manuals?? To keep costs down?


Keeping costs down is one reason, but in the case of Sins one of the main reasons for why the manual is the way it is, is that it takes time to print out all those manuals - so the manual actually had to be "locked" well before the game disc even went into production at a stage when many things were subject to change (though not all did).

What's worse, a manual that doesn't list every nook and cranny, or an erroneous one? ;)
Reply #9 Top
Nice :)[Gives me incentive to start attempting to get my father off pro evolution soccer and into some deeper games......hes in his sixties, only been really into PCs when he bought one 5 years back , hes almost completely assimilated :) though! ] , Im every bit as bad with the PC in general , Im actually thinking of getting a screen filter as every now and then I get bad migranes and Im pretty positive its because of the monitors.

Just firing through the game manual as we speak and browsing forums, Im finding it a steep learning curve as well but Ive been looking for a strat that ecompasses colinisation in the way this game does and to a more epic and realistic scale where large battles are possible i.e losing ground but being able to hit and run and take ground back (Thats why the huge games appeal to me, many possibilities so Im going to put the effort in learning this game)

Just milling over some of the other stuff mentioned and Im not sure but I may just try another sp game after reading the manual, was going to watch MP but Im thinking maybe it would be more fun to figure the basics out on my own to a point, dont want to spoil anything :)

Cheers all!

Update: Been through the manual , I think Im going to go the same faction from the tutorial initially and hopefully I should be fine, I was just browsing these forums though to get an idea of whats to come so I came across links on this site to video contest entries and them from those I came across a link on youtube posted by some person that shows some major combat, must admit REALLY nice video its called vasari invasion:

http://uk.youtube.com/watch?v=lMY2onLXe0U&NR=1
http://uk.youtube.com/watch?v=TWIJED2HhAY&feature=related (Sorry not meaning to spam but another class vid , gameplay wise)

Hopefully I will do better now in SP but after that video Im very afraid of MP lol, looks great though if you know how to handle massive battles! Think I would have a brain hemorrhage though trying to micro manage all that lol (We will have too see :) but seriously good you can have massive battles)
Reply #10 Top
The manual is a good size but the game has lots of details that it doesnt mention. Like scouts on autoexplore? That and myriad other commands are never mentioned. Its like the game publisher expects the player to learn through trial and error. Why do publishers create great games and add incomplete manuals?? To keep costs down? But this is at a cost to the player, imo. In the late 1980's I got games like Harpoon which were just as complex and detailed but it came with a _thorough_manual. Give us a decent manual I say! *Phew!* Thanks for letting me get that off my chest!


I would have to agree, most companies idea of a manual is not very good. Older titles came with real manuals, but that seems to be a thing of the past now.

The Sins manual does not have much information about game play. Mainly a compendium of ships and structures. I learnt from doing the tutorials a few times and the forum topics. Problem is this forum is very slow and hard to search. compared to others I visit.

cheers MarkL

Reply #11 Top
Thats me been through the manual and some basics on the forum now. I also did another game and heres how I started but I got badly owned. I think I understand it slightly more but heres my order of things, just before submitting my order my plan was to make my first planet full of civic like things so I could have some good ecconomics to finance a war.(That was the failed plan :) )

Ok so to the best of my memmory , heres how I started out:

built extractors on the 3 asteriods in the system, next I thought ok its essential to get a good influx of resources like crystal comming in from my first planet so I tried to build orbital refinarys but to do this I needed research in orbital refinarys which required 4 civic structures. In the meantime I sent out a built scout on auto explore, it quickly finds some asteroids but they have a couple of ships gaurding them so I build a good heap of frigates, kill them and colonise 1 or 2 rocks. Next I aim to get 4 civic structures up, but really fight with the fact I dont have logistics slots so I try to expand those and end up out of resources, and buying them from the black market. I really at this point have made many mistakes and I think I expanded too early or something? because while Im still fumbling around and have sent my frigates to the new rock my planet gets hit with some kind of missle which wipes the whole population out! next I re-colonise and my aliegance is like 14%. Within the next 2 minutes some faction comes and wipes out my planet.
(NB - I forgot to also say I built a capital ship very early, you know the first one listed in TEC? I may be wrong but I think that used logistics slots?)

After watching some videos though and even playing through the game again and getting owned I can see this is one great game! And I am just wandering if any of you can give me tips on how I could have done better or even highlight the stuff I clearly done wrong

All input appreciated

(I think I am playing reactive as opposed to proactive but with me not playing many strats at all Im hoping that changes with time and advice. The weird thing is I actually want to keep playing the game , I can see how it will be dam fun! )

One final thing I went TEC and say I go in to the upgrade planet slot(cant remember proper name) and I upgrade the logistics 1 level, how many logistics slots does this give? Just thinking about my planets location it had 2 phase lanes comming to it so that means I am going to need a good solid but split defense, any input on this is appreciated since at the start it seems easy to overstretch and I think thats my problem also. (If anyone has any good replays let me know, I looked on the official site but theres only 1 that works with the 1.04 patch , it seems a very good one but I would like to watch 2 or 3)
Reply #12 Top
You should build a capital ship factory as one of the first things you do, as your first capital ship is free and a lot stronger then those early frigates.

The number of logistical slots added by the upgrade is shown when you have your mouse over the upgrade button. On the right hand side a window should appear saying what the upgrade does, with something like "Logistical Slots 14 > 18". That means you have 14 now and will have 18 after the upgrade.

Expanding by colonizing a couple of nearby planets/asteroids is a good thing to do with your first capital ship and a few frigates. Just make sure to buy the first two population planet upgrades, as undeveloped planets cost income (after the two upgrades, the planet will make money for you).
Reply #13 Top
Yes, build a cap ship first thing. There are conflicting views on which one, but most seem to recommend the colonizing ship, and that's the one I choose. (Note: I've only played 4 games, all as TEC so far). The advantage is, the capital ship can take a lot of punishment without a lot of backup early on, when the number of enemies you meet is small. As well, it will gain experience in every battle and you'll get a coupe levels pretty quickly.

Once you've built the cap ship, you can consider scuttling the capital ship factory. I don't think this is too bad a move, as you're likely not going to be building another one very soon, and you can get some of your investment back from it. You can then use this returned income elsewhere.

Don't go for orbital refineries right away. They don't increase your income fast enough to justify the expense in research and build costs early on. Pay close attention to the planets your scouts are discovering (send out at least two scouts and have them autoexplore, but check in on them periodically and micromanage a bit to be sure they're not retracing their steps right away). See what type of worlds they're finding close to your homeworld. Research the proper tech to colonize those types of worlds. In my latest game, there were quite a number of volcanic worlds, and few ice worlds close to my home planet, so I researched the volcanic colonization tech right away, but ignored the ice planet tech until later.

Build a civic and/or military research station, and add another of each when you need it for whatever tech you want to add. It's a balancing act between the two types, as you need to add civic stations to be able to colonize certain world types, as well as research for some of the early civilian techs. But you also want to upgrade your military tech asap as well. Improve your ships whenever you have the resources to do so.

Watch your fleet cap. When you have the money, build ships. Any fleet cap sitting unused is a waste, as no matter if you've maced your current cap or not, it drains the same percentage of your economy. Unused fleet cap is money thrown away. I also like to research the first fleet cap upgrade fairly quickly (this raises your fleet upkeep cost to 9%, which isn't crippling in the very early game). When you have your fleet at maximum, balance using your money for planet upgrades and defenses (but as soon as you get new planets, always immediately upgrade them so at least they're not draining income) and improving your military and civilian tech.

Keep expanding and claiming planets while all this is going on. It's a tricky balancing act, but you'll get the hang of it after you find a successful early-early game strategy.

I've probably made a number of n00b errors in this as well, but hopefully it will help you out some. Good luck and enjoy!
Reply #14 Top
On the right hand side a window should appear saying what the upgrade does, with something like "Logistical Slots 14 > 18". That means you have 14 now and will have 18 after the upgrade.


I wandered about that, cheers :)

Finally, thanks all! - noted about building refinarys to early! Too much good advice to go through it all but everything mentioned really sets me in the right direction as to comming up with strategies. Im away to play a game now :)
Reply #15 Top
The most important thing is to get to understand about 80% of the concepts and go for it. Strategies and "ideal build order" is very subjective. For example, I think Coelocanth's advice for not building refineries early on is crazy (I think it's important to get all aspects of one's economy going ASAP), but if it works for him...great.

My point is this: it might be best to take it all with the proverbial grain of salt, try a few different things, and find out through trial and error what works best for your play style.

-HM
Reply #16 Top
Sounds reasnable HM, just spending some time browsing all the threads and getting accustomed to the forum, picking up some good advice and will hopefully benefit from it :)
Reply #17 Top
You will. There's some good advice here. Just remember that there's always a few different ways to do things successfully!

-HM
Reply #18 Top
On the right hand side a window should appear saying what the upgrade does, with something like "Logistical Slots 14 > 18". That means you have 14 now and will have 18 after the upgrade.I wandered about that, cheers Finally, thanks all! - noted about building refinarys to early! Too much good advice to go through it all but everything mentioned really sets me in the right direction as to comming up with strategies. Im away to play a game now


I think the refinery advice illustrates one of the delightful things about Sins and 4x games in general....that is, you never have enough resources or time to do everything that you want. (hmmm...maybe that's really life, but I digress)

In a tight situation, spending the credits and resources on ships might pay off more than on a refinery or research. I tend to focus on the combat tree, so that my individual Vasari ships get stronger and unlock unique abilities...although others may argue that I should build more but weaker ships with those same resources.

It's definitely a delicate dance at times.

Reply #19 Top
HM: really? You think it's worth imeediately spending the money, metal, and crystal to build 4 civic labs, research orbital refineries, and then build an orbital refinery right away*? I'm not trying to be argumentative. As I said, I'm new to this type of game, but it seems to me that's a pretty big cost for marginal benefit when you could take those resources and put them elsewhere. After you've got your economy going a bit, then I can see it being worth it.

*I gathered from redwing's post that he built one almost immediately (even before he had a few planets/asteroids under his control).
Reply #20 Top
My apologies, I was thinking of the initial structures to obtain metal and crystal. Yes, I wait on the refineries.

This proves my point about how you can't listen to any loser on the forums willing to dispense advice. :)

-HM
Reply #21 Top
My apologies, I was thinking of the initial structures to obtain metal and crystal. Yes, I wait on the refineries.This proves my point about how you can't listen to any loser on the forums willing to dispense advice. -HM


Extractors.

Yes, if you don't build those immediately, that's bad.

Now, to continue the discussion...

1. do you invest in the tech to make the extractors pull more metal and crystal or
2. do you research better weapons?

That's a choice that will vary based on your individual situation and preference.
Reply #22 Top
lol it is pretty neat to see people doing things succesfully differant ways tbh as Im looking for a game that caters for many differant strategys, this makes it harder for me initially but better long term since I want to a while from now get good enough to handle big drawn out battles. I will probably try as many differant ways as possible to start out , that seems the best way :)

Coel I got like the first 2 asteroids under control and started aiming to get more logistics slots, I also screwed up and sold the wrong mineral to the black market hehe so I REALLY slowed myself down. Add to this I didnt see a place where I could view how many logistics slots increased per logistics level up and a few other things. (I know now owning to whats been posted). Im going to try both ways you folks suggested, see how they work out then see if Ive learned enough to mixup both ways in a more sensible manner after this and just see what happens :).

Ok

1. do you invest in the tech to make the extractors pull more metal and crystal or
2. do you research better weapons?


Just noticed this after posting ^^ 1 sounds good but Im guessing that means I will be building more ships but weaker?

2. perhaps sounds most appealing now though after what some of you said........I probably would want to aim for both options but thats probably a bad mistake and not feasible too early . In the end I will probably go with option 2 but initially lets just say :

I choose option 1 as best route as I want to learn the economics side so option 1 :)
Reply #23 Top
1. do you invest in the tech to make the extractors pull more metal and crystal or2. do you research better weapons?That's a choice that will vary based on your individual situation and preference.


I do neither, typically. :)

The extractor upgrades don't really do anything early game, because you have so few extractors. They can add up later when you have a lot of them. Weapons are similar, a 10% damage upgrade to one weapon type isn't very much if you only have a few ships, and not all of them have that weapon type (Vasari phase missiles are a possible exception due to the first upgrade being so cheap and Assailants being so much better then Skirmishers).

Personally if I'm going to upgrade early, its to unlock a couple of ship types (LRM, Flak), and then on the defensive side. The first hull upgrade is pretty cheap, and works on everything you make. The different tech trees have armor and shields in different spots, but an early upgrade to the cheaper of the two is also good, because again it works on every ship (armor also works on defensive structures).
Reply #24 Top
These days I also push to try to get the more powerful ship types as soon as I can. Once I do that, if I notice my resources are running a bit dry, I'll look towards upgrading those techs.

-HM
Reply #25 Top
I stay away from resource buffs until a bit later because extractor's first two tiers only give you a 10% bump in efficiency; it's only really useful to Vasari at game start because their skill tree upgrades both metal and crystal simultaneously. The high cost of resource upgrades really sucks for Advent. Much better to go with a temple of communion for them to bump their planets up to 100% allegiance and get the extra resource haul that way, and with a trade route for TEC so they can spam money and buy resources on the black market.

Weapons is also something to be careful of at first pass - only go for ones you can quickly use. A fairly good early investment is the health one, because it affects your structures too, but I'd rather have an extra light frigate than a 5% upgrade on everyone's shield in the first few skirmishes.

-- Retro