Lost_WLd Lost_WLd

WLd Mod

WLd Mod

First mod; be kind :P

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects. :annoyed:

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 

767,630 views 292 replies
Reply #101 Top
Hi guys. I'm posting another video.

This time it's of the standard sieging for each factions' capital ships. I'd really appreciate some feedback so I can pinpoint the rough edges. :)



Faction Siege Preview
Reply #102 Top
Hi guys.

I'm posting a new video to get some feedback on the new faction siege animations. I've toned them down a little compared to the last version so they're not too over the top in mass. :)

Let me know what you think so I can get rid of the rough edges.


Faction Siege Preview
Reply #104 Top
yeah, those code pigeons get me too. some times its the gremlins as well. those sneaky bastards!

i saw the updated video, and its AMAZING!!! That had me really excited!
I LOVED the TEC one, it was just epic.

one thing, make the Advent's a bit different, like maybe a constant beam?
Reply #105 Top
one thing, make the Advent's a bit different, like maybe a constant beam?


I'm trying to give each faction a unique way of delivering pain to its destination.
Currently:
TEC - Missiles/Siege Cannon
Vasari - Eradication beam/Orange explodey beam
Advent - Plasma Globes/ Plasma Field

So the Vasari kind of have the beam market cornered. :/

What specifically don't you like about the plasma globes?
Are they moving too similar to the TEC nukes? :)
+1 Loading…
Reply #106 Top
Exactly that. They seem just like the TEC nukes in way of projectile size/shape/direction. The TEC nukes are cool, don't change them, but the Advent's look just like the TEC's, but with a different color and added glowey effects. Its still cool and all though.
Reply #107 Top
I really like them (although maybe you should keep the posts in this forum instead of the general Sins forum to avoid giving the impression that you're advertising your mod :) ).

One way to make the advent's different might be to spawn the "electrical storm" explosion effect at the impact point in addition to a less massive purple cloud, representing the psionic energy of their attack (plus it would better match their siege capship animation). Might these be included by copying the right section of the Explosion_criticalhit particle files to the Advent hit file?

-- Retro
Reply #108 Top
Exactly that. They seem just like the TEC nukes in way of projectile size/shape/direction. The TEC nukes are cool, don't change them, but the Advent's look just like the TEC's, but with a different color and added glowey effects. Its still cool and all though.


Alrighty, I have a few ideas...

I really like them (although maybe you should keep the posts in this forum instead of the general Sins forum to avoid giving the impression that you're advertising your mod ).


Thanks for pointing that out. I just created an Impulse blog last night about my mod. I didn't realize it auto-posts when I update the thing. I fixed it. >>-(X_x)->

Glad you like the animations though :)

One way to make the advent's different might be to spawn the "electrical storm" explosion effect at the impact point in addition to a less massive purple cloud, representing the psionic energy of their attack (plus it would better match their siege capship animation). Might these be included by copying the right section of the Explosion_criticalhit particle files to the Advent hit file?-- Retro


Ya, I'm not too happy with the explosion effect of the Advent siege either. I only have bailknight's particle effects in non-text format though, so I'll have to try and make my own. I suck at particle files right now, but I'm learnin. :D

P.S. Thanks for the Karma, whoever. :d
Reply #109 Top
release version 2 and i'll give you some karma ;)
Reply #110 Top
Looks pretty, those new booms. ;)

The only suggestion I have, is to make the explosions (especially the TEC nukes) last longer. I never liked it that the explosion cloud vanished so fast. So if it is in your abilities, if you could make them last about twice as long as now, I would be happy. (Only the explosion cloud, not just make the explosion slower.)

:)
Reply #111 Top
How bout some ship to ship combat videos, so we can see those pretty colored shields in action!
Reply #112 Top
Hi guys. Quick update to prove I'm not sitting here and only picking my nose. I can multi-task.

Here is the current version of my take on the Phase Missile.
Keep in mind this is my first attempt at editing particle files. :/




As you can see, it's shiny. It also wound up looking a hell of a lot like a twinkling photon torpedo from Star Trek but, oh well. :LOL:

Finally here's a video to show off the hit effect. It's kind of hard to see everything at 320x240, but you'll get the general idea. :)

Phase Missile

As usual, any feedback is appreciated.


How bout some ship to ship combat videos, so we can see those pretty colored shields in action!


I would, but I hope to have this done, tested, zipped and uploaded in *five days or less. :p
That is barring a freak injury to keep me from pushing buttons...
Reply #113 Top
Couple feedback comments

- some sexy video there, paticularly the last little bit... but...
- might want to shrink the impact effect radius by two-thirds and double up the spark element. There's a bit too much surface area there and it looks like it should take out the frigate entirely. Also:
- Verify that this won't kill someone's poor computer if a fleet of Vasari missile frigates encroaches.

KEEP GOING! This is fun watching you experiment.

-- Retro
Reply #114 Top
looks really good, an yeah the blast effect coulbe be toned down a little but frankly its not that big a deal.

Still waiting dude  :LOL: 
Reply #115 Top
looks really good, an yeah the blast effect coulbe be toned down a little but frankly its not that big a deal.
Still waiting dude


Don't worry. I made the second flash about half the size it was, plus the missiles now twinkle like a star in the night sky.

Also:- Verify that this won't kill someone's poor computer if a fleet of Vasari missile frigates encroaches.KEEP GOING! This is fun watching you experiment.-- Retro


I think having one type of missile on screen the whole time might get a little boring so I'm trying to create a second smaller travel and hit graphic for the LRMs.

Thanks for the feedback :D
Reply #117 Top
Just want to confirm,does this mod make any changes to the unit's stats?Or it just add new fancy effects?
Reply #118 Top
cmdrleeadama:
Just wanted to let you know, a merge with 7 DEADLY SINS is already in the works.

Cheesenium:
No, just effects

DANMAN
Reply #119 Top
@DANMAN,

Sweet,this mod is the perfect mod for me.

Downloads. :)
Reply #120 Top
Anyway,how hard is modding in Sins?

I have some past experience in DoW modding in attribute editing.


Reply #122 Top
sry for posting twice but it also shows this when moving the wld + bailknight to the mod folder




! C:\Documents and Settings\Family Computer\Desktop\WLd__Combat_Visual_Mod_.zip: Cannot create WLd [Combat Visual Mod]\WLd + bailknight_graphicmod_v1.2\GameInfo\RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_CAPITALSHIPCONSTRUCTION.entity
Total path and file name length must not exceed 260 characters
! The system cannot find the path specified.
! C:\Documents and Settings\Family Computer\Desktop\WLd__Combat_Visual_Mod_.zip: Cannot create WLd [Combat Visual Mod]\WLd + bailknight_graphicmod_v1.2\GameInfo\RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_PLANETMODULECONSTRUCTION.entity
Total path and file name length must not exceed 260 characters
! The system cannot find the path specified.

Reply #123 Top
lol, I'll shorten the file name next time around. :P
Reply #124 Top
nah its not that its just that its not installing. i got to the mods and it isnt there. Maybe my comp is gay? who knows lol.
Reply #125 Top
Lost_Wld:
Merge with 7 DEADLY SINS is nearly complete. And it looks AWESOME...
By the way, I loved the way you have the Advent sieging BEFORE you just changed it, from your first youtube video. I liked the fancy glowing orbs of plasma raining down and then exploding electricty all over the planet.
If you do change it, I would love to get my hands on what you did to make the plasma globes. I ave another use for them for a new race I am making. Actually I am resuurecting a race from STAR CONTROL, its the MYCON. Those orbs will be perfect for their primary weapon.

BTW, can't wait for the next release. Just be sure to include what files you changed. That was a BIG help in merging.

Keep up the good work.

DANMAN