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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,502,270 views 4,959 replies
Reply #2601 Top

he said he had the mod up to the point where he had said previously it would take a week to finish it. also, though, he has a RL business and all those contacts he lost to worry about, so lets be patient. Dan can't do this shit if RL doesn't work out, now, can he?

Reply #2602 Top

it crashed when i tried to enable it

Reply #2603 Top

ok...reiterating what so many people have said previously......

 

7 DEADLY SINS Will Only Work on the 1.05 Patch. This Includes 2.0 (for a Short While)

Reply #2604 Top

Quoting Mr_Blunt3d, reply 3

7 DEADLY SINS Will Only Work on the 1.05 Patch. This Includes 2.0 (for a Short While)

 

2.5 will be 1.1X compatible, not 2.0.  2.5 will be even bigger and awesomer than 2.0 with the inclusion of the various things we haven't had time to cram into 2.0 like the UNSC, new models for the TCA, and more.

Reply #2605 Top

Hello Its not working I get the mini-dump error.  I have Sins 1.11...  Is it a compatabilaty issue?

 

 EDIT

 

LMAO, Nvm

 

Danman get the new 1.1 release up soon!!!  Best of luck,

 

Rheinguard

Reply #2607 Top

ok...i was about to say that someone needed to be hit with a rotten trout}:)

and 3.0 will have such notables such as the Federation from Star Trek and the BORG....you didnt hear that from me

Reply #2608 Top

what somebody needs, is a jolly good THRASHING!

tan their worthless hids a healthy shade of red, and them TRASH them some more

 

then give the a jolly good THRASHING for making your arms hurt from the act of THRASHING them!

Reply #2609 Top

No... the trout would have been enough, so that i can give him a multitude of viruses on top of a concussion that will give the victim a poor, untimely,and painful death. After that, i usuallly start flogging the dead body untill he comes back to life wherin i repeat the first steps all over again.

Makes the Banhammer look like a cuddley monkey

Reply #2610 Top

Quoting Archaon6044, reply 8
what somebody needs, is a jolly good THRASHING!

tan their worthless hids a healthy shade of red, and them TRASH them some more

 

then give the a jolly good THRASHING for making your arms hurt from the act of THRASHING them!

 

Lol.  But who ever says "Jolly good" nowadays?  I mean seriously, who are you?  Santa Clause?

 

 

Reply #2612 Top

blue blooded... Ah, yeah.  The radiation from primitive CRT monitors has completely destroyed all the pigment in your skin allowing medical technicians to perform x-rays by having you walk past a 2D'cell flashlight.  Albinos tell you to get some color, right?

Doesn't explain the accent though  -Dr.Who or Primeval?

Reply #2613 Top

Quoting SemazRalan, reply 12
blue blooded... Ah, yeah.  The radiation from primitive CRT monitors has completely destroyed all the pigment in your skin allowing medical technicians to perform x-rays by having you walk past a 2D'cell flashlight.  Albinos tell you to get some color, right?

Doesn't explain the accent though  -Dr.Who or Primeval?

 

Who cares what he is?  He's English, and that's bad enough for me.  Accents like that are why we Americans revolted...

Reply #2614 Top

It's coming........

 

DANMAN

Reply #2615 Top

OMG danman is alive! and he bears exciting news! maybe something will finally tear me away from WoW! (damn, deathknights are fun)

Reply #2616 Top

Quoting SpardaSon21, reply 13



Quoting SemazRalan,
reply 12
blue blooded... Ah, yeah.  The radiation from primitive CRT monitors has completely destroyed all the pigment in your skin allowing medical technicians to perform x-rays by having you walk past a 2D'cell flashlight.  Albinos tell you to get some color, right?

Doesn't explain the accent though  -Dr.Who or Primeval?


 

Who cares what he is?  He's English, and that's bad enough for me.  Accents like that are why we Americans revolted...

 

Now that is extremely rude!!!

Fine you may have your opinions on englishman...gives you in no way the right to generalise and methaphorically calling them "losers". We could turn the saying around saying...Britain is better off without americans...look how they screwed up their economy and still hit their heads against the walls too stuborn to admit it!

Grab a pill SpardaSon21...apparently you need one! BAD

Reply #2617 Top

Quoting ShadowMastiff2468, reply 16



Quoting SpardaSon21,
reply 13



Quoting SemazRalan,
reply 12
blue blooded... Ah, yeah.  The radiation from primitive CRT monitors has completely destroyed all the pigment in your skin allowing medical technicians to perform x-rays by having you walk past a 2D'cell flashlight.  Albinos tell you to get some color, right?

Doesn't explain the accent though  -Dr.Who or Primeval?


 

Who cares what he is?  He's English, and that's bad enough for me.  Accents like that are why we Americans revolted...



 

Now that is extremely rude!!!

Fine you may have your opinions on englishman...gives you in no way the right to generalise and methaphorically calling them "losers". We could turn the saying around saying...Britain is better off without americans...look how they screwed up their economy and still hit their heads against the walls too stuborn to admit it!

Grab a pill SpardaSon21...apparently you need one! BAD

I think he was being sarcastic. At least, I'm pretty sure he was... And lets try not to turn this into a US vs. UK argument. This thread is supposed to be about paying homage to God... I mean DANMAN

Reply #2618 Top

Hell yeah!!!

7DS FTW!!! Since the start ;)

Reply #2620 Top

Hey ive just downloaded this mod, extracted it and placed it in my mods folder. I have v1.5 of SOASE but when start the game and look for the mod to enable it, it is not there. Help plz.

Reply #2621 Top

I'm not allowed to flame either the US or England...

Stupid dual citizenship.

Tell you what.  Anyone who's ever had to pay seven dollars a liter for gas can flame England.  Otherwise, count yourselves lucky.

Reply #2622 Top

Quoting _Vampir_, reply 20
Hey ive just downloaded this mod, extracted it and placed it in my mods folder. I have v1.5 of SOASE but when start the game and look for the mod to enable it, it is not there. Help plz.

 

Need more info.  What OS are you using?

I'm using Vista and my mods are all in the following path:

C:\Users\"yourname"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

 

Not sure what the path is for Windows XP.  If that's your OS, then perhaps someone else who is more familliar with it can help you.

Reply #2623 Top

Strange, I have only see people needing help finding the mod folder on vistas, not xp's.  Does that mean something?

Reply #2624 Top

Quoting donnor11, reply 23
Strange, I have only see people needing help finding the mod folder on vistas, not xp's.  Does that mean something?

 

It means Vista is screwed up, that's what it means.

Reply #2625 Top

vista works fine when you take the time to learn it.

 

Also when is the patch for this coming out for 1.12