Auto-fleet causing problems

In a game today, I was playing against a few computer opponents and during the fight with one of their larger fleets, I set my ship production worlds to rally to the enemy system that the fight was taking place in. A few minutes later, I pulled back to the system's star, which was one jump away from the hostile fleet and the location that my reinforcements were jumping in to. I changed my production planets' rally points to the star instead of the hostile system they were first set to.

This is where the problem began. Even after I changed my rally point to the system's central star, my reinforcements kept transiting to the enemy system anyways. I manually drew them back, but the reinforcements kept going to the enemy system.

Now if my rally point is set to a system, there should be no reason for my ships to march merrily to their deaths at the old rally point right? Why would they do this? Are they automatically joining the new reinforcement-only fleet and saying "there's a ship from my fleet in the enemy system, so I need to reinforce them there"?

I had this problem on an earlier game too... where I would give an order to a single ship to jump to another system, only to see my entire fleet follow suit. This is really frustrating!!!!!! I just want the damn auto-fleet feature and fleet AI to leave my ships alone! 
14,188 views 5 replies
Reply #1 Top
rally points and fleets are two seperate things AFAIK.

a ship is issued a rally point when it leaves the factory. if you change a rally point, then only new ships will go there. the old one will continue to where they were told to go when they left the factory.

the simplest way to make sure your ships go to the fight is to set the rally point to a ship (suggest cap ship as you know it'll be around awhile), that way the ships will head to where ever the ship is, even if it moves after they've left the factory.

hope that helps
Reply #2 Top
Aye, I did this several times. I box-selected ships jumping into the new system's star and his "S" to cancel their orders, but of course some got through. What I'm commenting on is that even AFTER I changed the rally point, and manually stopped all currently produced ships' orders, the ships that were subsequently produced *still* would try and go into the enemy system.

I'm pretty comfortable with rally point usage -- new ships receive the currently assigned factory rally point and go there. That's exactly what I'm saying though, the newly produced ships WEREN'T going to the correct rally point, and I have a sneaking suspicion that it was because of the auto-fleet option.
Reply #3 Top
that does sound odd.

have you tried disbanding the fleet?

if you can get a save game with this, i.e. save a game, quit and restart from the save with it still happening, i'd send it to the devs as it sounds like a bug to me.

other than that, i'm stumped
Reply #4 Top
Thanks for the responses. From the sound of it, this isn't a very widespread problem. It's strange though because it happened to me two games in a row. I guess I'll try to recreate the problem and see if I can't FRAPS it happening or something. :(

*shakes fist at the barren, uncaring sky in impotent rage*
Reply #5 Top
*shakes fist at the barren, uncaring sky in impotent rage*


lol.