Help with planet texture seams!!
from
Stardock Forums
Ok There was A previous post about planet textures. where we discussed
how to use polar coords filter in photoshop to remove the seams from
our textures. I tried this and i believe I missed something
[img=http://img100.imageshack.us/img100/5082/planetvolcanic02clforumcg7.jpg]
so I shave the strips off the top and bottom of the main planet bottom.
Exactly how big of strips ? since I am trying to make textures. where I can Actually put detail on these merging areas. I gotta get as close to aligned as posible , Is there A certain size these strips should be?
I pretty much understand the whole copying the middle section ,pasting to a new layer then using polar coords filter to get the donut, Again is there some trick to aligning this donut?
and also do I need a copy of this donut on the southern pole also?
And finally ,after I get all that straightened out then i assume I am gonna need to blend the encircled area'of the pic ?
What is the best way to do that,preserving the terrain as much as possible?
As an aside the night side maps,what amout of opacity should i be using?
[img=http://img100.imageshack.us/img100/5082/planetvolcanic02clforumcg7.jpg]
so I shave the strips off the top and bottom of the main planet bottom.
Exactly how big of strips ? since I am trying to make textures. where I can Actually put detail on these merging areas. I gotta get as close to aligned as posible , Is there A certain size these strips should be?
I pretty much understand the whole copying the middle section ,pasting to a new layer then using polar coords filter to get the donut, Again is there some trick to aligning this donut?
and also do I need a copy of this donut on the southern pole also?
And finally ,after I get all that straightened out then i assume I am gonna need to blend the encircled area'of the pic ?
What is the best way to do that,preserving the terrain as much as possible?
As an aside the night side maps,what amout of opacity should i be using?