Sins passes 100,000 copies sold in just under 23 days

Stardock has announced that Sins of a Solar Empire, the real-time space strategy game developed by Ironclad Games, has now passed 100,000 copies sold in just under 23 days since its release. Sins of a Solar Empire was the top selling PC game last week, leading both Call of Duty 4 and The Orange Box, according to Gamasutra’s Sailing the World.
65,784 views 60 replies
Reply #1 Top
cool. beats hgl.
Reply #3 Top
gratz :)
Reply #4 Top
And nobody believes me when I say that piracy is an over exaggerated myth.
Reply #5 Top
Most people that warez stuff can't afford it or be assed to buy them anyway, so it's not like companies are losing something due to piracy.
Reply #6 Top
And nobody believes me when I say that piracy is an over exaggerated myth.

people complain so much about piracy because they compare pc sales to console ones but they get there sales figures from an organization that doesnt count purchases of direct download copys.


did you know iron lore entertainment closed its doors recently? youve probably never heard of them but there the people who did titan quest and they were doing soulstorm the warcraft3 expansion.

one of there devlopers had this to say on there forums

Two, the numbers on piracy are really astonishing. The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them.


i cant help but laugh when i read such idiotic rants, 90% piracy rates? there pulling this from there behinds , off the charts in asia? what does this mean over 100% piracy rates meaning people who dont even have computers are pirating pc games in asia so they can use the cds as coasters for there drinks?
Reply #8 Top
Well i must say i have had downloaded this game @ first, tried it, love it, bought it. The price of 45$ is really nice, also cause the Euro is much more worth atm so it wasnt a decision i need to think about for too long.

Gratz with the sales tho, i hope some expansion news or patch news is comming soon :)
Reply #9 Top
Well i must say i have had downloaded this game @ first, tried it, love it, bought it. The price of 45$ is really nice, also cause the Euro is much more worth atm so it wasnt a decision i need to think about for too long.Gratz with the sales tho, i hope some expansion news or patch news is comming soon


SAME HERE, i actualy bought to play the second race in beta4;p
Reply #10 Top
This Game made my pants tight when I first heard about it. I love this game.

StarDock\IC, Bioware, Epic and use to be Origin ( God Rest their souls and DAMN EA )is my fav companies.

Reply #11 Top
i cant help but laugh when i read such idiotic rants, 90% piracy rates? there pulling this from there behinds , off the charts in asia? what does this mean over 100% piracy rates meaning people who dont even have computers are pirating pc games in asia so they can use the cds as coasters for there drinks?


And we should believe you instead of someone who works in the industry... why?
Reply #12 Top
90% piracy? Give me a break. The reason Bioshock sold so well on the consoles over the PC is simply because right now the console stuff is more popular than the PC. It has little to do with piracy. And as someone mentioned, the on-line sales don't count, so the numbers aren't including electronic distribution of Bioshock through outlets like Valve's Steam.

Sure there are people that may have bought the game who pirate instead, but a good number of pirates are people who just want another notch in their belt. They wouldn't buy the game anyway, and won't bother to play it even though they have it sitting on their drive or a DVD-R.

I can't tell you how happy it makes me that Stardock is still anti-copy protection. As time goes on they still seem to be convinced that their way is valid, and I'm beyond happy about that. As long as they continue this stand, I'll probably keep buying their games, even though strategy games are not my personal favorite genre. Money well spent!

-HM
Reply #13 Top
And we should believe you instead of someone who works in the industry... why?


Because the numbers are patently ridiculous, and have no legitimate studies supporting them?

Oh, and the evidence -- in the forum of Stardock's success -- that shows that a DRM-less game sells very well?
Reply #14 Top
is it bad that i brought 50.000 units :d
Reply #15 Top
is it bad that i brought 50.000 units


nope, what's bad is that means you're going to have to rent a sports arena to have the LAN party.
Reply #16 Top
And we should believe you instead of someone who works in the industry... why?Because the numbers are patently ridiculous, and have no legitimate studies supporting them?Oh, and the evidence -- in the forum of Stardock's success -- that shows that a DRM-less game sells very well?


I have to agree, empirical knowledge within this community would seem to fly smack in the face of the argument presented. I did however do another informal and unscientific review of about two dozen of the top public & private sites and the threads related to Sins are telling to be sure. In total I calculated about 12k downloads. So that would put piracy at about the 12% area for Sins. A big huge difference to be sure.

Moreover and this is the interesting part, in nearly all of the comments attached to the torrent threads the vast majority of posters outright told the others in the community to just buy the game while they were preaching the gospel of SD/IC. This is as I stated before when this issue came up in the beta phase. Well contrary to popular opinion in such places many responses, instead of being the typical "go fuck yourself" or "this title is shit" -etc.. where "already got it", "going legit on payday", "picking it up tomorrow" or "I'll get it when it is in my local store" as well as a whole host of other similar comments.

I find it shocking that stuff like that has not really resonated with developers. Hell on these very forums IC has given support to self proclaimed pirates. What happens to such people on other forums??
Reply #17 Top
Well when you look at it 100% of console owners bought the hardware to play games. What percentage of PC owners bought their hardware for games exclusively? Piracy is just a scapegoat.
Reply #18 Top
You win customers with love not backhands and certainty not with BDSM. It is real difficult for even the most hardened pirate to talk smack about SD/IC given it history. In the end many of those same people become some of the best word-of-mouth promoters as well as legitimate consumers for the company. Food for thought...
Reply #19 Top
And those companies never asked if it is the quality of the game that doesn't make the game sell ???

Comme on, Call of Duty 4 the key number is 4 here. The original Call of Duty was awsome and had nice ideas implemented but then they started dumbing down the game just like Medal of Honor.

Bioschock. What a game. You needed PHD in computer science just to be able to start the damn game because of copy protection system.

And while we are at it why Iron Lore doesn't talk about the Witcher ? Since there is 90 % of pirating in Europe how come a game that was produced by Poland team is hitting top sales in RPG market place ?

What about World in Conflict ? Massive released the game on the PC platform and was among first to use Directx 10 engine yet it met a great success.

And the famous Crysis. I bought the game on D+1 and I paid it 60 euros and all I had was a pale copy of Far Cry. Yes it had better graphics and all but there was no innovation there. Since I finished it I removed the game from my HD and I stored the game on my shelf in case some good mod shows up.

And why consoles are selling well ? For one there is no copyprotection system that isn't compatible with some kind of hardware combination and for two the developping cycle is much shorter than for PC games therefor the marketing departement has much better chances of hyping the game and releasing it very soon after. The cash is flowing in whereas the PC dev team need to test the game on as many as possible hardware configuration out there and because the PC audience is much more refined and is asking more than the console audience.
Reply #20 Top
Not having copy protection was a huge deal for me. When I found out the IC/SD opted out of pirate protection, it almost made me want to go out and buy two copies of the game.

This is all entirely anecdotal, but I have weekly LAN parties with my friends each weekend. Even though the complete lack of copy protection would make it extremely easy for them to just install off of my discs and never purchase the game, every single one of them has gone out and bought the game themselves. Even when I told them the developer was cool with 2 people per key, their response was "I don't care, this game is awesome!". These are not wealthy people who have lots of disposable income to throw around, yet they didn't hesitate for a second on dropping $45 on Sins, even though they already had the game.

Contrast that to games with stringent copy protection mechanisms. It's getting so over the top these days, half the time *I* can't play the bloody game, and I own a legit copy! Add in over-the-top CDkey checking for local area network play, and it becomes impossible for me to demo my purchased games to my friends, to see if they'd want to buy it.

Lately in the PC industry, I feel more like I'm punished for being a legit customer by wading through piles of copy protection garbage just to get the game started. I also can't stand swapping CD/DVDs, so the first thing I do upon patching my new game is to go download a NO-CD crack - sometimes I need to get the NO-CD crack just so I can play my legally purchased game!

Anyway, enough ranting on my part :P Point being is that most games with obnoxious copy protection measures, my friends have never bought. Contrast this with Sins, with no copy protection, my DVD readily available for my friends to copy off of, and 100% of them all bought copies of their own.

I gotta give a huge shoutout to Ironclad and Stardock on this. Hopefully the rest of the PC game industry wakes up.


Reply #21 Top
This achievement by Stardock/Ironclad is great. Good to see a PC title selling well, espcially one that isn't WoW or Sims. If it were released in Europe as well, it would be a lot better, too.

Onto this piracy debate...
Piracy is actually damaging the PC market, whether you want to believe it or not. Although it's high, 90% as mentioned above is obviously way out of proportion.

But here is some proof of the effects of PC piracy. Here is a quote by one of the Call of Duty Devs:

On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).

Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do.


Whatever happens, PC games will be cracked and downloaded illegally. Developers/publishers should just try to make the best game possible, instead of concentrating on a protection method which won't work because they are cracked, plus they only cause legit end-users grief.

When good games come along, Sins for example, they sell well but are still pirated. But being a good game and not causing the end-user grief by means such as ridiculous anti-piracy measures, it will cause brand loyalty, which will make people want to buy it rather than pirate it.
Reply #22 Top
Reason I blindly bough GalCiv2, and now 2 copies of Sins (for me and my friend) is lack of copy protection. Stardock trust us that we do not pirate their game, so I return favor and trust them that game is quality product.

This may sound silly, but if they want to sell any copies of their game, it must be quality product and must have even better quality support after release (meaning patches, free assets etc.) to keep up sales. There must be quality instead of hype and marketing like in next example.

And reason I did not bought Bioshock is their copy protection, I really do not want to pay my hard earned monies for something that basically installs rootkit on my computer.
Also I am buying games to play them and not to call their support because i typed serial number wrongly or did small mistake during installation. I may even get pirated version of that game someday, but only If i can bother myself and download it.
Reply #23 Top
Stardock will hopefully start a revolution. No copyright protection, for some reason or another, has won the respect of the vast majority of video-game pirates out there. I say congrats Stardock because honestly, who would have thought that it would work. Plenty of folks know that the video game theft is a load of crap and just an excuse for people not wanting to overheat their graphics cards on ultra-uper-infinately textured and modeled games. Given, anyone could get online and find this game for free SOMEWHERE, i am sure, but they arent.

Think about it. This is equivilant to me starting a business, a small shop, filling it with very well-made merchandise during the night, and letting people come and go while i am not there, expecting them to leave their money on the counter when they take stuff. And sure enough, nothing gets stolen and, in fact, i am outselling Wal-Mart and Office Depot down the road and making a massive profit while they are blaming their sales losses to theft and fraud.

Of course this is rediculous, it would never happen so orderly in the business world, so why the hell does it work in the video game world? Maybe its respect, maybe its because people actually know it will work and arent afraid to buy it. Maybe there is yet some dignity in the heart of the digital downloading crowd. Beats me, but in the end, all i have to say is congrats Stardock. You are a small company that has outsold Activision, Valve and god only knows who else......wow.....
Reply #24 Top
After Bioshock, i refuse to buy ANY game that has any DRM issues. I can tolerate DRM if it doesn't spy on me or have a whole host of issues not allowing legit people to play.

I do not care how great the game is, i will not buy it if it has DRM issues and if the company goes under i won't be shedding any tears for them.

As a consumer you speak with your wallet, what i say is no more crummy console to PC ports and no more crappy DRM.
Reply #25 Top
After Bioshock, i refuse to buy ANY game that has any DRM issues. I can tolerate DRM if it doesn't spy on me or have a whole host of issues not allowing legit people to play.

I do not care how great the game is, i will not buy it if it has DRM issues and if the company goes under i won't be shedding any tears for them.

As a consumer you speak with your wallet, what i say is no more crummy console to PC ports and no more crappy DRM.


Dude, i feel ya. Bioshock was freaking annoying and they were way too paranoid and freaked out over theft (although it was a wonderful game in itself). Having to deal with a normal CD key is bad enough, but this online protection, DRM, crap is just rediculous. It makes people not want to screw with the damn thing and just go get a pirated copy. But anyways, I also agree about the console to PC ports, HOWEVER, these days most of the ports to PC are better than the consoles...they just come out a few months later (Gears of War, Mass Effect, Turok). But hell, them console gamers don't have Sins of a Solar Empire, so WHATEVER!! lol.