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Sins passes 100,000 copies sold in just under 23 days

Sins passes 100,000 copies sold in just under 23 days

Stardock has announced that Sins of a Solar Empire, the real-time space strategy game developed by Ironclad Games, has now passed 100,000 copies sold in just under 23 days since its release. Sins of a Solar Empire was the top selling PC game last week, leading both Call of Duty 4 and The Orange Box, according to Gamasutra’s Sailing the World.
65,827 views 60 replies
Reply #26 Top
Just bought/downloaded this game and am waiting till work finishes to get on.....

Can't wait!
Reply #27 Top
Can't wait!


You have no idea just how "can't wait" your situation is, lol. Oh, and don't waste your time on the tutorials. Just play the game and learn as you go.
Reply #28 Top
I wonder if this 100,000 includes downloads or just store copies.
Reply #29 Top
Bioshock was great. But the stupid authentication servers weren't working when I tried to register it, so I couldn't play the game. Worse, the error message kept saying it was due to a firewall, and I damn well knew that wasn't the case. It was only by visiting their forums that I learned it was a server problem.

Awful.

-HM
Reply #30 Top
Bioshock was great. But the stupid authentication servers weren't working when I tried to register it, so I couldn't play the game.


Yeah, I think the whole DRM fiasco with Bioshock was a not insignificant factor in its poor PC sales. OTOH, we have people buying Sins who don't even care about the game, just because we *don't* use DRM. :)
Reply #31 Top
Yeah, I think the whole DRM fiasco with Bioshock was a not insignificant factor in its poor PC sales. OTOH, we have people buying Sins who don't even care about the game, just because we *don't* use DRM.


And i can purely understand! It is simply annoying and degrading in every sense of the word to be called a pirate and a thief after spending 50 bucks on a game, simply because the copyright protection isnt working. That should NEVER happen and there arent any exceptions. Stardock has truly shown the video game industry that if you make gamers happy, THEY WILL BUY THE FREAKING GAME!! lol. It makes perfect sense and should be assumed but some developers just don't realize that, for whatever reason.
Reply #32 Top
hmm... good games trying something original/creative selling well .
this one (100K)
witcher (600K)

games repeating the same old formula selling poorly
ut3 (33K in first month)
crysis (87K in 2 months)

Link to article:
http://www.gameshout.com/news/unreal_tournament_3_and_crysis_see_disappointing_sales/article9902.htm

anyone see a pattern yet?


Reply #33 Top
Bioshock looked amazing. It's copy protection however just killed any interest for me until it drops to $19.99. I had two drives wrecked by Starforce (Neverwinter Nights 2) back when DVD-R drives were $200 a pop...

I can live with a Cd-Check for single player and Steam for multiplayer and such but the digital BDSM that many developers go crazy with is just nuts.

Kudos to SD/IC for making a great game and not treating paying customers like thieves. I also like Paradox for this I dunno how many separate installs of HOI/HOI2 I have for all the different mods out there...
Reply #34 Top
Part of it is creativity. I own the other UT games, but I just couldn't stomach another one that's really no different than the others, especially at list price.

I did buy Crysis and it's quite good. The stealthy approach plus great visuals make it tons of fun. But the requirements to really enjoy the graphics are pretty steep, and I think that's hindering sales big-time.

Sins has a unique gameplay style (4X + RTS), low system requirements, low price, AND decent visuals, so it's pretty much a win as long as one likes the gameplay.

-HM
Reply #35 Top
Bioshock was great. But the stupid authentication servers weren't
working when I tried to register it, so I couldn't play the game.Yeah, I think the whole DRM fiasco with Bioshock was a not insignificant factor in its poor PC sales. OTOH, we have people buying Sins who don't even care about the game, just because we *don't* use DRM.


Yep. And I'm one of those people as well at least on the SD side of the house for the Windows software. I'm going to be renewing two subscriptions to you guys for stuff I have never really used for near $60 in the next couple days.

On a side note, I really do wish someone on you rend would respond to my special request email I sent a couple weeks ago. I know you guys been busy so I have been patient. It is the hold up on my end for ordering the CE version of Sins. I want to process it all at one time. Hint - hint....
Reply #36 Top
100,000! That sounds like a pretty good number. Especially for a space RTS game that isn't published by EA or Blizzard. I stopped being an EA fan when they ruined the pc version of Madden football.

Anyway, it is great news this game is selling well. I hope they keep steamrolling ahead so we can get even more players online for multiplayer.
Reply #38 Top
Simple fact is more people have consoles than have PCs to game on. Halo sells 8 million copies because every fanboy has to have a copy, sadly if they only knew how completely destroyed they would be by someone with the same skill level playing on a PC (using a mouse)

Console gaming is cheaper and easier. Buy a box at BestBuy, plug it in and you're done. Sad as it is. I miss sports games on the PC, they were so much easier to mod/update.

Anyone who thinks that piracy isn't a problem for consoles is kidding themselves.
Reply #39 Top
OTOH, we have people buying Sins who don't even care about the game, just because we *don't* use DRM.


Since I discoverd Stardock when GCI came out, I have blindly and happily purhcased the GC1 expansion, GCII & Expansions and then I through down my hard earned cash for Sins as soon as I saw it, hell I had no idea what Sins even was, but it did not matter to me because:

1) Its Stardock, I know it will be quality
2) Stardock will listen to its customers when it comes to fixes and changes, thus the game will get even better
3) No DRM/Copy protected crap.
4) I will be able to download and install my copy from Stardock for the life of the company and I want that to be a long, long time.

I try to spread the word about Stardock and thier games as much as I can.






Reply #41 Top
how people conduct themselves is sometimes a reflection of their opinions of the people they are dealing with. Most people do not mind paying for things, they just don’t like to overpay. If someone feels that what they are buying is equal in value to it’s cost they most likely will pay the fee, what ever it is.. They tend to steal when they feel that the cost is more than the value received…

This is not meant to be an exhaustive explanation just one of many.. The value we get from Star Dock games is greater then the price… so who would argue about paying for it??

and I am not suprised at the 100,000 number... just wait till spring and word of mouth on this game!!
Reply #42 Top
Wow, that is great news, both for the game and for the distribution strategies employed.

Hopefully if sales continue this can ensure us continued support (and hopefully expansions) and with luck the online community will grow, since right now it is rather small.

For the piracy stuff, again, good stuff. Sins had a very simple installation process and without the copyright stuff made it very easy. Especially when compared to Bioshock, which so many people have brought up here.

The true insanity of Bioshock I thought was when some people were unable to get through the process with their legitimately purchased product, and had to go and get a pirated copy just to get it running. That was amazing I thought, that such bad protections could force people doing the right thing and purchasing a game to have to go obtain an illegal copy just so they could play it.

Ultimately I think piracy is just one problem that the PC industry is facing as a whole (complicated installations, technical issues arising from online play, developers making games that perhaps 5% of the market can actually run on their machines, and so on). But it's nice that Ironclad and Stardock have tackled some of these at least, and it's payed off.
Reply #43 Top
ya, this game is alot easier to install and play than most.... starting up the game all i did was DL the stardock central, install it, then DL and install the game... dont even have to put in my serial code til AFTER i played it!(when getting the patches and bonus content)

this is very in contrast to Company of Heroes: Opposing Fronts i got from christmas... in company of heroes i had to:
1. install
2. DL patches or i cant even play
3. wonder wdf i gotta go to to register on their online service which is required to play
4. sign up for online service, putting in serial code (for 2nd or 3rd time i think), which monitors my playing requiring me to log in to even play
5. loggin and play the game
6. become EXTREMELY frustrated when the game randomly crashes to desktop (it also used to crash computer before i figured out antivirus was doing it). this situation is compounded by the lack of an auto-save feature making finishing a map impossible without saving every 5 mins to protect from crashes
MERRY CHRISTMAS! (or the day after by the time i finished making the game playable)
Reply #44 Top
Before Sins came out I was playing CoH:Opposing Fronts. Literally 2-3 days a week my friends or I had some kind of issue come up between Steam and/or Relic's DRM. I literally could not play the game I paid for if one of those 2 servers was down. Since I have been playing Sins, you know how many we have had? ZERO. NONE. NADA. Know which company we will be buying from in the futre? Take a guess.  ;) 
Reply #45 Top
haha my game crashes to often for me to play any COH online match let alone single player campaign :P
Reply #46 Top
Unfortunately, a publisher like EA would never have given the green light to a project that was projected to only sell 100,000 copies the first month. Times change (and not always in a good way). This is why there aren't as many good games out there, IMHO.
Reply #47 Top
Unfortunately, a publisher like EA would never have given the green light to a project that was projected to only sell 100,000 copies the first month. Times change (and not always in a good way). This is why there aren't as many good games out there, IMHO.


and this is why a small company like Stardock and IronClad can sell a game like this.. gotta love small business... the backbone of the world
Reply #48 Top
Unfortunately, a publisher like EA would never have given the green light to a project that was projected to only sell 100,000 copies the first month. Times change (and not always in a good way). This is why there aren't as many good games out there, IMHO.and this is why a small company like Stardock and IronClad can sell a game like this.. gotta love small business... the backbone of the world


No doubt brother. QFT ++
Reply #49 Top
And we should believe you instead of someone who works in the industry... why?


Torrentspy or someone posted their own stats and less than 15% of torrent activity was on games (includes console and PC). About 70% of torrents were TV shows and movies.
Reply #50 Top
crysis (87K in 2 months)


Crysis actually outsold its sales expectations - the developers never expected it to be flying off store shelves, specifically because of its high requirements.